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Why are so many fantasy 'frontier towns' tactically indefensible?

Started by HappyDaze, November 04, 2019, 07:41:50 AM

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Steven Mitchell

VisionStorm, I've played around with something similar in 5E as a house rule.  Haven't got it to the point where it is good enough to share, as there is a tension between the modeling, ease of use, and making it useful.  

However, the basic idea is that "encumbrance weights and bulk" are in "stone".  A character can carry 1 stone per Str point.  The big stuff counts directly, usually as 1 or 2 stone.  The small stuff is either a number per Stone or combined in packs, riffing off of the 5E packs that are already in the game.  Then the character needs to reserve 1 to 3 stone for "miscellaneous" depending upon how much of that they want to carry, which is mostly me eyeballing their list.  Characters picking up treasure typically don't care about the weight, as long as the treasure isn't a particularly heavy item or they have plenty of "miscellaneous" room left.  If they exceed encumbrance a little, I start imposing exhaustion at the end of the day.  If they exceed it a lot, it's usually fairly obvious that the thing is difficult in game, and the players usually manage it by roleplaying.  I've had two characters grab either end of a chest with a lot of silver in it, when they needed to get it to a safer place to divide up the coins.

For the British, that might not be much of an improvement to using pounds.  For most Americans, it's exotic enough that they can make the mental jump that "stone" is an abstract game term that encompasses weight and bulk. :)

spon

I like the LotFP encumberance system. Basically everyone can carry 10 "things" (can't remember the real name) before being encumbered. High strength lets you carry more. Each item in the game is rated as to its size in "things" - so a bag of coins is 1 thing, a sword is 1, a large shield might be 3 or 4, plate armour is 8 or so. Works well and is pretty easy to keep track of and expand as necessary.

Zalman

Quote from: spon;1115591I like the LotFP encumberance system. Basically everyone can carry 10 "things" (can't remember the real name) before being encumbered. High strength lets you carry more. Each item in the game is rated as to its size in "things" - so a bag of coins is 1 thing, a sword is 1, a large shield might be 3 or 4, plate armour is 8 or so. Works well and is pretty easy to keep track of and expand as necessary.

I use this system in my homebrew, and second that it works great.
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Kyle Aaron

It seems like a lot of messing about just to stop the players saying they'll drag those 20,000CP out of the dungeon.
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Steven Mitchell

Quote from: Kyle Aaron;1115664It seems like a lot of messing about just to stop the players saying they'll drag those 20,000CP out of the dungeon.

Yes, it is.  On the other hand, when the party is lost in the wilderness, running short of food, and are scrounging arrows off of every monster that uses them just to keep their quivers full, some kind of moderate system is helpful.  

I prefer a system that I can mostly ignore, but that sets a baseline for when that situation arises.  It's not the most common thing in my games, but it or something like it does happen often enough to be worth having a way to handle it.  Not dragging the 20,000 cp out is just a bonus.