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Whitehack?

Started by RPGPundit, June 17, 2015, 10:28:04 PM

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crkrueger

Quote from: bat;1035712Exactly. Let's not all be a bunch of Pollyannas here. While I'm sure nobody condones it, there is a pdf out there. I have never scanned and/or pirated anyone's work because I would not want the same in return, but I am sure we are all aware it is out there.

Those damn Uzbekistani's!
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

crkrueger

Quote from: Bess;1036220I think that is probably my misperception that it's not scaleable for campaign play.

That's not a misperception, most PbtA games do not scale well either in size or in length of time.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

B.

Quote from: Dave R;1036357Have you tried Fate?

I'm just kidding.  Don't try Fate.  Beyond the Wall might be up your alley, but I suppose you'll figure that out yourself directly.

Ah... FATE, the Froopyland of RPGs (yeh, that's a Rick & Morty burn). Playing it was a draining experience. I have the Accelerated, so maybe the core is better built, but I found it self-conscious in a 'I watch a lot of films and TV and I know my tropes' fashion. I know it evolves from Fudge, but it is too much the Fiasco school of after dinner party 'more white w(h)ine, darling?' play for my tastes. I am more interested in ergodic systems (like emergent VR enviroments, storyworlds in which player agency comes from immersion, not narrative control freakery- because they feel more contemporary). That said, I really like Wushu, so go figure.

I learned from FATE though: ported 'aspects' into GURPS as Bang! Skills, threw in some Roll for Shoes to cover bizzaro advancement and allowed re-rolls/gave other bonuses if you played ('compelled') your own disadvantages.

B.

Quote from: CRKrueger;1036399That's not a misperception, most PbtA games do not scale well either in size or in length of time.

Thanks ;)

RPGPundit

Quote from: Bess;1036220I will check out Lion & Dragon (maybe a good fit for this as I want to keep things ground in reality and gradually drifting out into weird because of consequence of character actions),

That should work fairly well. It's possible to have a very non-supernatural game for several levels.
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vgunn

There is a lot to like about Whitehack. I've got both editions, and even though 2e is much more streamlined--I like 1e better. Overall, I prefer The Black Hack--despite it's quirks--especially with all the add-ons available for it.
 

christopherkubasik

#66
Quote from: vgunn;1037251There is a lot to like about Whitehack. I've got both editions, and even though 2e is much more streamlined--I like 1e better.

I was somewhat surprised to see Bess describe Whitehack as a murder-hobo fest. Yes, The Strong class focuses on combat, but the The Deft and The Wise can go off in countless directions that aren't focused on combat at all. (And note that both the ability of The Strong to acquire powers of those they defeat as well as the True Miracles rules (p. 31) that allow both the The Strong and The Deft to use slots for magic means even The Strong can be much more than fighting machines.)

The only other place in the rules that might focus the game on combat is the XP system which rewards XP for killing monsters, gaining treasure, and completing quests. (The game is built from the conceits of early D&D, after all.) But the proportion of overall XP for monsters killed is, as in early D&D play, proportionally small. And one could remove any one of these elements with ease and award XP in any manner that is appropriate to the setting or playstyle one desires.

Overall killing things is not the focus of the game as far as I can tell.

vgunn

Quote from: ChristopherKubasik;1037319I was somewhat surprised to see Bess describe Whitehack as a murder-hobo fest. Yes, The Strong class focuses on combat, but the The Deft and The Wise can go off in countless directions that aren't focused on combat at all. (And note that both the ability of The Strong to acquire powers of those they defeat as well as the True Miracles rules that allow both the The Strong and The Deft to use slot for magic means even The Strong can be much more than fighting machines.)

The only other place in the rules that might focus the game on combat is the XP system rewards XP for killing monsters, gaining treasure, and completing quests. (The game is built from the conceits of early D&D, after all.) But the proportion of overall XP for monsters killed is, as in early D&D play, proportionally small. And one could remove any one of these elements with ease.  

Overall killing things is not the focus of the game as far as I can tell.

Agreed.
 

RPGPundit

The Black Hack is just awful.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


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The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

vgunn

Quote from: RPGPundit;1037631The Black Hack is just awful.

I don't like the usage die nor the way armor works (one of favorite parts of WH 2e armor), but there are optional rules which change that. And it's not difficult, if you want, to houserule in a GM attack roll for monsters and other situations. It's fast and easy to convert old modules. Also I like some of the hacks. For me, it's very simple and fun to play. But then again, B/X is about as much crunch as I want in a game.
 

B.

Quote from: ChristopherKubasik;1037319Overall killing things is not the focus of the game as far as I can tell.

Yes. It's fair to say that my going postal over the postal was a redundant vent about indie games being hard to get in some parts of the world, and that my later comments about the game are just based on a cursory read of a badly scanned PDF in a hostile mindset. I haven't been able to play the game, but on reflection any system that uses open concept characters and adv/disadv rolls and granular auctions to resolve narrative questions is likely to be a richer experience than I have given it credit.

christopherkubasik

Quote from: Bess;1037701Yes. It's fair to say that my going postal over the postal was a redundant vent about indie games being hard to get in some parts of the world, and that my later comments about the game are just based on a cursory read of a badly scanned PDF in a hostile mindset. I haven't been able to play the game, but on reflection any system that uses open concept characters and adv/disadv rolls and granular auctions to resolve narrative questions is likely to be a richer experience than I have given it credit.

I was happy reading this post.

It is my hope that when the game (finally) arrives you will give it a shot and see how all the pieces fit together. From everything you have written so far I think it might be a great fit for you.