I was thinking more time-traveling cyborg templar homunculi like what Orphan says he liked about Mage. And laser squid katana spaceships.
Yes, exactly. It's the strength of the Ascension setting over the Awakening setting.
Templar
Paradigm: Instrument of God's will on earth, I am not a Mage, but a worker of Miracles granted to me by God.
Foci: Templar Sword, Crucifex Necklace, Prayers and Hymns, Holy Water.
Spheres: Life, Prime, Matter...
Typical Effects:The Templar can lay on hands to heal, use transubstantiation to change the state of matter, smite foul creatures, use holy sight to seen magic, and pray for strength against adversries.
Cyborg
Paradigm: I am the future of humanity, when man and machine become one.
Foci: Cybernetic eye, arm, leg, and some internal organs, really big gun
Spheres: Correspondence, Forces, Matter
Typical Effects: The Cyborg can use her internal computer to hack any electronic device, see through them and spy on anyone. Forces can be used to take control of those devices, and can also be used to make her big gun really good at blowing shit up, deliver electric shocks from her cybernetic limbs, magnetic force to wipe hard-drives, generate forcefields to protect others. Matter of course lets her integrate with machines directly using her cybernetic parts to better control and use them, make her equipment even better or detect flaws with it using her cybernetic eye.
Time Traveling Dark Ages Hermetic
Paradigm: The secret wisdom of the world found in Invoking Arch Angels and Demons, calling up the sacred wisdom of Hermes-Trimergertus.
Foci: Secret names of Greater beings, symbols of power, numerology, The internet
Spheres: Forces, Time, Prime
Typical effects: Calling upon the elements to smite foes, Commanding Angels and Demons to undo Magick of others, detect sources of Magick and empower or depower them. Being slightly out of state with time thanks to being in the wrong timeline is used to speed themselves up, step slightly out of phase with time, or rewind and look forward in areas to gather information.
Those are just some very quick examples I whipped up in 10 minutes. Obviously, you probably wouldn't want all of them in the same group. It's perfectly awesome to also play a college student with a background in Voodoo whose awakened and now calls upon the Loa to perform their Magick, or a Mortician whose discovered the secret wisdom in death and studies different forms of Necromancy around the world to incorporate into a modern synthesis of their styles.
The point is, Ascension also let you go into High Fantasy and Magick if you wanted... with Void Ships plying deep space, and Horizon realms created by Arch-Mages to carry out their own grand experiments. You could keep things street level and gritty, or you could go High Modern Fantasy with it.