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Which Version of Star Wars D6 Do You Prefer?

Started by AnthonyRoberson, April 15, 2015, 04:27:37 PM

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K Peterson

Aesthetically-speaking, I like 1E better. For me, it's more engaging, more clearly written, and carries more of the feel of the films. I find 2E R&E to be more garish in presentation - full color is nice, but can really be overboard (I hate yellow high-lighted sections, etc.).

Matt

Quote from: S'mon;826158Mini Six is super-awesome and I would use it for a cheap straight to video knockoff of Star Wars, Battle Beyond the Stars sort of stuff - I tend to find straight-to-video makes the best RPG material anyway - loving my Deathstalkery 5e Wilderlands game!! :D

https://youtu.be/WklPABGo77k


I used 1st Ed rules with some name changes for my own Sam Jones Flash Gordon style game.  It's highly adaptable.

Michael Gray

I just found out we're going to be playing a post Order 66 game using the Force and Destiny beta rules. I'll post my impressions on it once we get started.
Currently Running - Deadlands: Reloaded

The Butcher


jgants

1e for me. 1e felt like a companion product, had excellent writing (especially for newbies), and played simple. It really felt like a game that was trying to replicate the feel of the movies.

2e felt like a RPG product built for gamers by gamers, with a "cartoonier" style of art (especially 2e R&E, which had a particularly nauseating visual style) but much more complex rules (I loathe the subskills, it defeated the whole point of the simple template system). It was not trying to replicate the feel of the movies; many products clearly were trying to replicate the feel of other RPGs (especially Traveller).

It's not a problem with just Star Wars d6 of course, but a problem for the industry as a whole; every new edition of a game largely relies on itself for its inspiration instead of external influences, making it rather homogenized and "inbred" after a while.
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Soylent Green

Quote from: jgants;8263751e for me. 1e felt like a companion product, had excellent writing (especially for newbies), and played simple. It really felt like a game that was trying to replicate the feel of the movies.

2e felt like a RPG product built for gamers by gamers, with a "cartoonier" style of art (especially 2e R&E, which had a particularly nauseating visual style) but much more complex rules (I loathe the subskills, it defeated the whole point of the simple template system). It was not trying to replicate the feel of the movies; many products clearly were trying to replicate the feel of other RPGs (especially Traveller).

It's not a problem with just Star Wars d6 of course, but a problem for the industry as a whole; every new edition of a game largely relies on itself for its inspiration instead of external influences, making it rather homogenized and "inbred" after a while.

Great insight and as you say, not just restricted to Star Wars.
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jeff37923

Quote from: Skywalker;826010Star Wars 1e. The main virtue of WEG's version is its simplicity and that is showcased best in 1e.  

I would also add static defences from Mini-6 and maybe the Wild Die.

If you are thinking of 2e, I would go with 2e R&E or REUP, as they do all that 2e does and make several other improvements.

Yeah, this pretty much covers my thoughts as well.
"Meh."

AnthonyRoberson

Looks like I can get my D6 Star Wars fix for free! Just found this:

http://www.waveyourgeekflag.blogspot.com/

I have only browsed the color PDF for a few minutes but so far it looks REALLY cool.

Michael Gray

We had our first session of Force and Destiny. It's not bad. I'm considering writing up a full review; even if it is only the beta rules.

I know a lot of people have problems with the dice, but they actually work fairly well. They CAN be a narrative tool (I hear that hissing from some of you!). They can also just be completely mechanical; the extra symbols providing bonuses you can pass to allies, penalties you can pass to enemies, or maneuvers (disarm, sunder, etc.) that you can activate.

Bottom line though, this is now my second favorite Star Wars iteration.
Currently Running - Deadlands: Reloaded

lacercorvex

Got to say guys, I had the blue book, and eventually graduated to the second edition revised and expanded, I liked both books,  but have to say, the easy explanation on playing the game by the characters in the book , made 2eRe a solid score for me, I will always remember the gaming days with that particular book, played a lot of Star Wars d6 at the local hobby shop, and the starship combat system felt the best of any game, the d6 had that feel of truly dodging and shooting dogfight style, don't get me wrong, I do like the new story dice system started with Edge of the Empire , but d6 will always be in a good place in my mind.

Aglondir

Mini-6, due to:

  • Static defenses
  • Hit points
  • 4 simple atts

With 1E as a runner up:

  • No Wild Die
  • No Specialties
  • No useless skills (rocketpack ops, etc.)
  • No character points

I know 2E Rev&Exp is well-loved, but it just preserves the mistakes in 2E and adds alot of orange boxes IMO.

Krimson

I like ReUp because it's free and organized. I printed up something like 3000 pages worth of PDFs when I had a 40% off Lulu discount code.
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Christopher Brady

I only ever played 2e and Revised, so I can't really say.  BUT I rather enjoyed it.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Settembrini

Quote from: Christopher Brady;961421I only ever played 2e and Revised, so I can't really say.  BUT I rather enjoyed it.

When you play twice or thrice per week, like we did when we played Star Wars, you better use 2ndRE. Also, I am a big X-Wing & TIE-Fighter Fan, and only the revised scaling rules make the Starship Combat truly shine.
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Coffee Zombie

I played with the 2nd Edition exclusively, and never got to see the 1st edition. Sounds like I missed out, sadly. The updated .pdf would probably be a good choice, but overall I would say shop through the various d6 incarnations and see what you like, then go with it. One small complaint I have, having played and run that game quite a lot, is the way they did Jedi. There was an upside - you had to invest a lot of development to train up a Jedi and learn your various force skills and powers. My issue was how the powers just kept expanding and expanding with every new supplement. A tighter list with "power stunts" written in the cover certain tricks probably would have better.

But I think the Expanded Universe might be to blame for some of that.
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