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Which edition of Star Wars to run for kids

Started by Vic99, October 16, 2021, 07:24:15 PM

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S'mon

Quote from: GeekyBugle on October 17, 2021, 03:03:56 PM
You can always houserule White Star pump the HP up to somewhere you think it should be to better emulate Star Wars, Where should it be in your opinion?

When I ran it I used Hit Points: PCs get 9 hp for 1st hit die, +4 hp per subsequent hit die. PC-equivalent Heroic NPCs get 9 hp on first hit die. Regular 3d6-rolled NPCs roll d6 for hp, or get 6 hp if Elite (best 3 of 4d6) - this makes PCs of "Luke Skywalker at start of first film" sort of power level.

If I ran it again I'd be tempted to start PCs off with ca 5,000 XP, so 3rd level or so.

Iron_Rain

#16
If they're young enough, I would honestly just use Risus https://www.risusiverse.com/ and play up the acting things out and the narrative side of things. Young kids need a very simple straightforward system.

The game is rediculously simple:

Each character gets 4 cliches:
4d6
3d6
2d6
1d6

They can be almost anything like:

Farmboy 4d6
Pilot 3d6
Explorer 2d6
Nascent Force User 1d6

Then you roll them either against your opponent's cliche, or a target number. I'm probably missing a point or two, but it's just about that easy.


palaeomerus

#17
I'd say the D6 version 2nd edition revised would be best.

Emery

RebelSky

Pundit did a small sci-fi game called Star Adventurer that's $10 for the print version on drivethrurpg. You will need your own source of Scum and Villainy though to fill it out. The rules are pretty simple.

Jaeger

Get original star wars d6, used or anniversary edition, then download mini Six.

Incorporation the static defenses from mini-six really speeds the game up at the table. And the wild die stops a lot of invulnerable wookie nonsense. I used to be anti wild die, but in play I have come around to the problems it solves.

The Force still needs a check to it so that in experienced characters don't overwhelm non-jedi.

My Fix: Change the way Force points work.

I ported in the willpower trait - now the Force point trait - to replace the standard d6 force points work.

Each use of a force power now costs a force point. Standard spending of a force point gets you +3d6 for a roll.

You could also have the PCs to spend force points for other stuff depending how cinematic you want the game to be.
"The envious are not satisfied with equality; they secretly yearn for superiority and revenge."

jeff37923

"Meh."

S'mon

Quote from: Jaeger on October 18, 2021, 03:03:40 PM
Get original star wars d6, used or anniversary edition, then download mini Six.

Incorporation the static defenses from mini-six really speeds the game up at the table. And the wild die stops a lot of invulnerable wookie nonsense. I used to be anti wild die, but in play I have come around to the problems it solves.

I definitely think Mini Six combat is best, with the Wild Die, static defences, damage ranks as bands (eg Might +0 to +4) rather than multipliers (eg Might X2), and Hero Points/Force Points as +6 to a roll rather than doubling it. But Star Wars D6 still works ok for its genre.

Ratman_tf

Quote from: jeff37923 on October 18, 2021, 11:46:25 PM
Quote from: Jaeger on October 18, 2021, 03:03:40 PM
a lot of invulnerable wookie nonsense

The "Blaster Proof Wookie" is a myth.

In the original (1st edition) rules, didn't getting hit by a blaster mean getting knocked down at the very least? Even a wookie can't ignore a blaster bolt in that system.

Another vote for D6 SW. I ran it for my 9 year old nephew, and he liked it well enough. The only houserule I'd use at this point is an initiative system. The "Highest skill roll goes first" system is a bitch to track when I had 2 characters and 2-4 bad guys, all reacting to everyone else's actions.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

Chris24601

Quote from: Ratman_tf on October 19, 2021, 01:38:36 PM
Quote from: jeff37923 on October 18, 2021, 11:46:25 PM
Quote from: Jaeger on October 18, 2021, 03:03:40 PM
a lot of invulnerable wookie nonsense

The "Blaster Proof Wookie" is a myth.

In the original (1st edition) rules, didn't getting hit by a blaster mean getting knocked down at the very least? Even a wookie can't ignore a blaster bolt in that system.

Another vote for D6 SW. I ran it for my 9 year old nephew, and he liked it well enough. The only houserule I'd use at this point is an initiative system. The "Highest skill roll goes first" system is a bitch to track when I had 2 characters and 2-4 bad guys, all reacting to everyone else's actions.
Side-based heroes go first unless surprised was how we always did it. Feels quite a bit more like Star Wars that way.

Ratman_tf

Quote from: Chris24601 on October 19, 2021, 02:41:50 PM
Quote from: Ratman_tf on October 19, 2021, 01:38:36 PM
Quote from: jeff37923 on October 18, 2021, 11:46:25 PM
Quote from: Jaeger on October 18, 2021, 03:03:40 PM
a lot of invulnerable wookie nonsense

The "Blaster Proof Wookie" is a myth.

In the original (1st edition) rules, didn't getting hit by a blaster mean getting knocked down at the very least? Even a wookie can't ignore a blaster bolt in that system.

Another vote for D6 SW. I ran it for my 9 year old nephew, and he liked it well enough. The only houserule I'd use at this point is an initiative system. The "Highest skill roll goes first" system is a bitch to track when I had 2 characters and 2-4 bad guys, all reacting to everyone else's actions.
Side-based heroes go first unless surprised was how we always did it. Feels quite a bit more like Star Wars that way.

I think I would do it that way, with important and named villians getting a roll.
The notion of an exclusionary and hostile RPG community is a fever dream of zealots who view all social dynamics through a narrow keyhole of structural oppression.
-Haffrung

jeff37923

Quote from: Ratman_tf on October 19, 2021, 01:38:36 PM
Quote from: jeff37923 on October 18, 2021, 11:46:25 PM
Quote from: Jaeger on October 18, 2021, 03:03:40 PM
a lot of invulnerable wookie nonsense

The "Blaster Proof Wookie" is a myth.

In the original (1st edition) rules, didn't getting hit by a blaster mean getting knocked down at the very least? Even a wookie can't ignore a blaster bolt in that system.

Another vote for D6 SW. I ran it for my 9 year old nephew, and he liked it well enough. The only houserule I'd use at this point is an initiative system. The "Highest skill roll goes first" system is a bitch to track when I had 2 characters and 2-4 bad guys, all reacting to everyone else's actions.

Bolding mine.

In 1st edition d6 SW there is the stunned rule, which is the lowest amount of damage you can take and means that your character can't do anything for that round. Any damage beyond that goes progressively up the chart to wounded, incapacitated, mortally wounded, and then death. The other two editions of d6 SW follow similarly with minor changes.

"Meh."

Palleon

Use WEG's D6 system.  The system is great for cinematic adventure and doesn't use novelty dice.

Vic99

I ordered d6 30th anniversary.  Will probably use some elements of mini-six.

Kids are going to make a wookie and a mon calamari, I think.

Thanks!

Slipshot762

#28
There are several answers to the wookie issue; one is that stuns result from hits even if damage (if no armor) is soaked and stuns equal to your strength dice code knock you unconcious. I do not recall w/o cracking open my treasure chest here and looking but it does seem like under the weg star wars 2e revised rules a hit does knock you prone as someone earlier wondered aloud...but do not quote me on that.

The later D6 system book and the Fantasy, Space, Adventure books have a default fix for this quirk with optional rules for bodypoints (hp basically) if you want, and they do strength damage differently, under D6 space a wookie with 6D strength adds only 3D to melee damage, if using classic star wars damage resist rules you could limit their damage resist in the same way. I prefer to use the more hardcore option of no damage resist roll other than armor unless you spend character/fate/force points.

D6 is my absolute favorite system.

ETA just checked, it is an INCAP derp wounded result or better that knocks you prone, I knew I recalled reading that phrase in association with character injury.

S'mon

Quote from: Vic99 on October 19, 2021, 11:07:30 PM
I ordered d6 30th anniversary.  Will probably use some elements of mini-six.

Kids are going to make a wookie and a mon calamari, I think.

Thanks!

Excellent! SW D6 plus Mini Six innovations for the bits that don't quite work for you, seems like the Platonic Ideal of D6 gaming.  8)