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Which do you feel is played more, cWoD or nWoD?

Started by Shipyard Locked, December 31, 2015, 09:26:43 AM

Previous topic - Next topic

rawma

Quote from: NathanIW;874462Rawma, I should really keep in mind that no one would do what you do unless it was intentional for lulz.  You sucked me in and that's on me.  Hope you had some laughs because you totally got me.

You may not believe it, but, no, I didn't enjoy this exchange; I got sucked in first. The desire to defend myself can call forth unlimited stubbornness from me; you could ask Bren about that.

Snowman0147

I am not surprise that the video game is more famous and well like than the rpgs.  Then again the video game and the rpgs focus on two different things.  The rpgs is meant to be about the politics and the focus on humanity vs the beast.  Think Anne Rice meets Game of Thrones.

The video game barely puts any focus humanity and the politics are only used to push the plot forward.  No where do you have any impact till the end game.  No most of the time your in the dark as you carry out these dangerous missions.  You explore this brand new world and interact with its inhabitants.  Each step you take your unwrapping mysteries like a detective in a noir film.  If the supernatural was replace with sci-fi elements the game would be no different than cyberpunk.  Instead this is gothicpunk as you play as a vampire and deal with other gothic horrors.

jan paparazzi

Quote from: Snowman0147;874880I am not surprise that the video game is more famous and well like than the rpgs.  Then again the video game and the rpgs focus on two different things.  The rpgs is meant to be about the politics and the focus on humanity vs the beast.  Think Anne Rice meets Game of Thrones.

The video game barely puts any focus humanity and the politics are only used to push the plot forward.  No where do you have any impact till the end game.  No most of the time your in the dark as you carry out these dangerous missions.  You explore this brand new world and interact with its inhabitants.  Each step you take your unwrapping mysteries like a detective in a noir film.  If the supernatural was replace with sci-fi elements the game would be no different than cyberpunk.  Instead this is gothicpunk as you play as a vampire and deal with other gothic horrors.

The video game is indeed like a detective. That's the way I like to play WoD btw. My best games were mortal games without any supernatural society. Just the players investigating something weird happening in their city. Basically more of a modern horror game (think ETU) than an urban fantasy game. I think the wod core book should have advice how you can play an investigation game, as wel as a political game, a combat focused game and an exploration game. But the books are (unfortunately) written like a radio play, focusing on setting a mood. This overemphasing of the themes don't really open up the world imo. It makes it narrower instead of broader.

I love the game btw. No grinding, a lot of options of solving every quest that doesn't involve combat, great atmosphere, great voice acting, every quest felt unique. To me this was more of an rpg than all the games I played before that. Those games (Baldur's Gate, Icewind Dale, Neverwinter Nights etc.) focused entirely on combat and looting. I liked it back then, but I grew over it somehow. Some of Bloodlines dialogue options were sort off revolutionary and influential to games like Mass Effect and the Witcher, I think. I like those two games a lot too, much more than those Bethesda ones.
May I say that? Yes, I may say that!

Snowman0147

The game borrowed a lot from Deus Ex as the options you can do is almost limitless.  For decades I thought it was impossible to save your brother in that game, but I learn a few years ago that I was very wrong.  During that time I also learn that if you rush the tower fast enough you can kill the second boss before she becomes a boss later on.  Thus preventing a boss fight completely.

Though the reasons why I pointed out all the details in Bloodlines was to show how superior it was to the rpg books combine.  It is the video game was riding on currents that are deeper, older, and more ingrained to humanity than the RPGs could ever do.  We humans love a good mystery and when dragged into a sea of mysteries our instincts take over to let curiosity do the rest.  Being embrace, thrust head first to the politics of secret groups, and force to do dangerous tasks for reasons you don't understand is a good example of that mysterious sea.

BoxCrayonTales

Quote from: jan paparazzi;875057The video game is indeed like a detective. That's the way I like to play WoD btw. My best games were mortal games without any supernatural society. Just the players investigating something weird happening in their city. Basically more of a modern horror game (think ETU) than an urban fantasy game. I think the wod core book should have advice how you can play an investigation game, as wel as a political game, a combat focused game and an exploration game. But the books are (unfortunately) written like a radio play, focusing on setting a mood. This overemphasing of the themes don't really open up the world imo. It makes it narrower instead of broader.

I love the game btw. No grinding, a lot of options of solving every quest that doesn't involve combat, great atmosphere, great voice acting, every quest felt unique. To me this was more of an rpg than all the games I played before that. Those games (Baldur's Gate, Icewind Dale, Neverwinter Nights etc.) focused entirely on combat and looting. I liked it back then, but I grew over it somehow. Some of Bloodlines dialogue options were sort off revolutionary and influential to games like Mass Effect and the Witcher, I think. I like those two games a lot too, much more than those Bethesda ones.

Quote from: Snowman0147;875115The game borrowed a lot from Deus Ex as the options you can do is almost limitless.  For decades I thought it was impossible to save your brother in that game, but I learn a few years ago that I was very wrong.  During that time I also learn that if you rush the tower fast enough you can kill the second boss before she becomes a boss later on.  Thus preventing a boss fight completely.

Though the reasons why I pointed out all the details in Bloodlines was to show how superior it was to the rpg books combine.  It is the video game was riding on currents that are deeper, older, and more ingrained to humanity than the RPGs could ever do.  We humans love a good mystery and when dragged into a sea of mysteries our instincts take over to let curiosity do the rest.  Being embrace, thrust head first to the politics of secret groups, and force to do dangerous tasks for reasons you don't understand is a good example of that mysterious sea.

We may only hope that Paradox releases an official patch for Bloodlines. That game was buggy as hell and I cannot stand the childish bickering between the two fan patchers. Maybe we might get DLC that expands the last third of the game (where the budget clearly ran out) to match the quality of the first two-thirds.

Matt

I don't understand the question and I won't respond to it.

Is this something like a "new Coke" taste test?

Snowman0147

Quote from: Matt;876112I don't understand the question and I won't respond to it.

Is this something like a "new Coke" taste test?

Yes.

jan paparazzi

Quote from: Matt;876112I don't understand the question and I won't respond to it.

Is this something like a "new Coke" taste test?

I personally prefer flat Mr. Pibb.
May I say that? Yes, I may say that!

RPGPundit

I think that both historically AND even now, cWoD is played way WAY more than nWoD.

nWoD never reached anywhere near the level of success of the old WoD, and in some parts of the world (south america, for example) nWoD had no penetration at all while cWoD continues to be played by a significant number of gamers.
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