SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Alignment Languages

Started by Tristram Evans, March 15, 2017, 10:24:21 PM

Previous topic - Next topic

AsenRG

#15
More or less what Pundit said, and I've never been in a group that used them, because most people agreed;).

For me to use alignment languages, they'd have to be something like Latin (or rather, Aramaic - you know, the language Jesus actually spoke:D), Hebrew, Arabic, Sanscrit, The Secret Language of the Temple of Ksarul, Old Realm, and such others. They would be possible to learn, but rare, because they'd only be studied by learned priests, rich men and women, and adventurers, even if the local languages were like Vulgar Latin (Sermo Vulgaris), a contemporary, bastardized form of them that's no longer mutually intelligible.
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

JeremyR

Alignment tongues make sense if you think of them (as they are, actually) as language of different philosophies.

Say you have two libertarians talking to each other. They will understand various points and references to libertarian philosophy. On the other hand, if one tried to talk to an intersectional feminist, then they would be mutually unintelligible.

Are these things impossible to learn? No, but on the same time, if you aren't a true believer, you would probably not be that interested and not remember fine points, or lose your temper. There's a science-fiction novel by F. Paul Wilson (a libertarian) where the hero is being chased by statists who are rioting and is able to seek shelter (of sorts) from fellow libertarians by speaking to them with a few bits of shared philosophy. That to me is a pretty good depiction of an alignment tongue.

But less abstractly, bear in mind in the D&D universe (whichever one except Dark Sun), gods and devils and what not are literally real and are constantly talking to and directing their minions. None of this hands off stuff like in the real world which has still managed to create quite a lot of fanatics. We're talking real, actual gods acting like Clash of the Titans turned to to 11. Is it really strange that the differing factions would have their own codes to talk to their own followers and allies?

nDervish

Quote from: JeremyR;952555Alignment tongues make sense if you think of them (as they are, actually) as language of different philosophies.

Say you have two libertarians talking to each other. They will understand various points and references to libertarian philosophy. On the other hand, if one tried to talk to an intersectional feminist, then they would be mutually unintelligible.

Except neither of those things is a usable language unto itself.  They're just ways of talking about things within another language.  A German-speaking libertarian and a Chinese-speaking libertarian will still be mutually unintelligible.

Coffee Zombie

I've seen several explanations for these by Gary over on the Dragonsfoot forums, in his Q&A threads.

I get the intent. Your alignment had spiritual ramifications that were larger than just a mental knowledge base about words, and part of it was expressing concepts that resonated with the larger tenents of that alignment. But I don't think Alignments were ever made to really line up with RL religions that shared the same alignment, or the other complexities that came with it. It must have been a concept he liked though, as it sat there in multiple editions for quite some time. Ultimately, it's a concept that didn't resonate with a lot of gamers, and could have been a common point of ridicule or confusion that lead to the idea being dropped.

I tried using them in play a few times, but could never make them work in a way the group found sensible.
Check out my adventure for Mythras: Classic Fantasy N1: The Valley of the Mad Wizard

Opaopajr

Just search this forum. I already talked at length on this subject on at least two topics.

We've went in depth into signs, symbols, gestures, etc. We've went into depth of shibboleths, dialect, shared parent language, patois, pidgin, etc. We've covered how "language" as vernacular has to do heavier lifting beyond "language" as jargon. I even gave an example in practice through Spanish/Muslim & French/Christian association.

Go search, the topics beforehand were pretty thorough and well done on this topic.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

Larsdangly

Two things I've always disliked about the default universe of D&D: nearly all humanoids have infravision; alignment languages (along with the fact that demi-humans often know a billion languages).

Gronan of Simmerya

The other advantage to alignment languages is that you don't have to decide of kobolds speak goblin or draconic, or shit like that.

Like other things in OD&D it may not make "sense" but it enhances a certain style of play.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

RPGPundit

Quote from: JeremyR;952555Alignment tongues make sense if you think of them (as they are, actually) as language of different philosophies.

Say you have two libertarians talking to each other. They will understand various points and references to libertarian philosophy. On the other hand, if one tried to talk to an intersectional feminist, then they would be mutually unintelligible.

And if they were presented in that way, as a philosophical lingo the way that Thieves' Cant is a professional lingo, then it would make sense.  But that's not how they're presented.

Anyways, two people from different parts of the world that both believe in "law" and "good" will not speak the same talking points.  If D&D made 'religious languages" or "allegiance languages" or something like that, it would be fine.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.