I mean, Vulmea's whole problem seems to be "RPG companies are making stuff I don't like, and people are buying it, so I don't like them either."
Says the jackhole who
claims to hate 95% of the useless, derivative stuff out there.
For someone who agrees with my basic premise, you seem to be strangely interested in coming at me because . . . what, it's cool to disagree with the angry guy? A word of advice: I'm a fucking monkey throwing my shit - if you pick it up and throw it back, guess what that makes you? A fuckwit throwing the monkey's shit back in the cage.
For the slow-on-the-uptake, I'll reprise. The OP's argument is WhizBros should be publishing more crap like source books and supplements for 5e
D&D because reasons. Gamers-as-consumers, in my experience, makes for a pool of witless, talentless gamers - alternately, they're already witless and talentless which is why they need someone else to do their imagining for them, but either way, the effect remains the same. Personally I would like to see more gamers put forth the effort to make their own content - creativity is a muscle that gets stronger the harder it's worked, and who doesn't want to play with ripped, rock-hard gamers . . . yeah, maybe not the best analogy, but you get the point.
Should no one ever buy modules or splats? Of course not, particularly given some of the really intriguing stuff that's available out there right now, but in my experience the best shit that's being published is coming from the DIY crew, not 'Big Gaming,' and the DIY releases tend to come it drips, not a firehose. They leave mental space for gamers to fill in the blanks of their own campaigns. They inspire, rather than replace, imagination and the creative impulse because they are limited in their reach.