Lol no I think I know who's posts are worth just skipping over now.
That why we have a ignore button. However before you do that I suggest reading through their posting history and learn just who they are before clicking it.
You mentioned or I've read that the points of light books were now called Land of Adventure? Or am I having a senior moment? If you did where can I get that?
No, that the last title I used to cover all the hexcrawls I wrote. I retrain the copyright to the text and maps of both Points of Light and of course Blackmarsh. My master plan is to write and release a series of them under the umbrella. I have a setting that I sketched out to give them all a sense of continuity. However it applied with a light touch. The focus is on fleshing out whatever that map section details and will not only jump around geographically but in terms of time period as well. The plan is to make each work stand alone but for those who care they can be pieced together to paint the picture of a larger world and its history.
The problem is that I write slow. Like G.R.R. Martin slow. I used to be frustrated about it but I just accepted it and moved on. To make progress I try to write or draw maps at least 1/2 hour a day. Usually during my lunch break. The project that furthest along is an extensive revision of my original Majestic Wilderlands Supplement. The deal is that I hand sell my books to stores in my area. While the guys at Swords & Wizardry are great I can't afford to hand sell their books to stores like I can for my supplements. Plus in the years since 2009, I continued to referee and found that I developed a lot of stuff. Stuff I think people would be interested in as a complete ruleset.
This brings an important point about my philosophy for publishing my stuff. I don't want to do what everybody else does. I am at the point where I could release a complete MW RPG. However it would be just like any other RPG. Just like with Points of Light I could have defined a setting and say this map is Map 21 of Northeast continent of the Land of Adventure. Or with the Majestic Wilderlands and made it just a setting guide. Or the back half of the Scourge of the Demon Wolf is a regional supplement. What foremost in my mind is utility. Why should somebody buy my book and is it useful for a given campaign? And just as important that I explain why I think it useful.
This take time to figure out and execute.
Anyway here is a link to something you may not have for the Points of Lights book/ Blackmarsh. I made a map that only joined Blackmarsh with Southland but the Wild North hexcrawl that was published in Fight-On #3.
http://batintheattic.blogspot.com/2014/01/blackmarsh-southland-and-wild-north.htmlFinally I am writing this rather verbose answer not to tote my own horn, although there is a little of that :-), but in conjunction with some of the other posts with questions about publishing. I think the OSR and the hobby has room yet another X with X being rules, adventures, or whatever. If the written in a strong voice with a little bit of text of explanation of why the author is doing what he is doing.
As to the RPG industry, no I think that there are a lot of great games out there and some fantastic material, I was mostly surprised that the latest edition of the first rpg was by comparison sadly lacking. And there's nothing wrong with pandering to collectors so long as your not rolling out tripe.
I've always preferred my own worlds and adventures but I find a lot of value in the ideas and works of others and for a home campaign I'm not above plagiarism
Which is why the key is diversity and thanks to technology and open content we have that. There just so much of it that it easy to think the hobby and industry are just the narrow slice that a person views. But it really that diverse.