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Where do you like your Cthulhu?

Started by rgrove0172, December 29, 2016, 01:14:10 PM

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rgrove0172

For years I could only imagine CoC in the 20s or 30s but recently, well maybe not really recently but over last decade or so, you find the Old Ones stirring up shit all over the place; Modern Day, Ancient Rome, Victorian Age, Dark Ages, WWII, Future and so on.

Whats your fav? Why? What period just doesn't fit, if you have one?

K Peterson

My favorite would be during the 'classic' (1920s) era. Though I've run CoC in the modern day (Delta Green) and in the Gaslight era, over the course of this year and in past years. And I'm very tempted to run it in the Dark Ages, or potentially in 18th century London (by way of Dark Streets) in 2017.

Call of Cthulhu is about the only Rpg I really run now. I have done some diversions into Scifi now and again, but I always return to CoC horror. It is far and away my favorite Rpg, and has been for decades.

In the past I've owned some CoC material that covered ancient Rome, but I was never that compelled to run it.

K Peterson

Quote from: rgrove0172;937713...but recently, well maybe not really recently but over last decade or so, you find the Old Ones stirring up shit all over the place; Modern Day, Ancient Rome, Victorian Age, Dark Ages, WWII, Future and so on.
To be a little pedantic, there are a number of historical eras of CoC play that have been around for a long time.

∙Cthulhu by Gaslight was first published 30 years ago, with a number of editions and supplements coming out for it over the next 10 or so years.
∙Cthulhu Now was published 29 years ago, and the original edition of Delta Green close to 20 years ago.
∙HPL's Dreamlands, also 30 years old.

Black Vulmea

UFOs, giant irradiated monsters, mad scientists - Cthulhu as Fifties Atomic Horror.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Krimson

Quote from: Black Vulmea;937730UFOs, giant irradiated monsters, mad scientists - Cthulhu as Fifties Atomic Horror.

Funny you mention that. I was working on a Godzilla vs Cthulhu one shot a while back. :D
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Black Vulmea

Quote from: Krimson;937738Funny you mention that. I was working on a Godzilla vs Cthulhu one shot a while back. :D
I also thought about Arthurian Cthulhu years ago.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

The Butcher

That's got to be one of the worse-phrased thread titles ever. Or maybe I'm just a dirty old man.

I'm partial to the classic time and place, though: the US, after WWI and before WWII. Though I have run adventures in other times (Medieval and Victorian eras, the present day) and places (several places in Europe, the Belgian Congo, Shanghai, and hopefully Brazil some day).

Simlasa

I ran a CoC campaign vaguely set during the 'Summer of Love' in San Francisco... late 60s California already having enough weird cults and psycho killers that Mythos cultists weren't likely to stand out too much. Weird drugs and strange happenings... it was a psychedelic hoot!
Worked well enough that that's generally where I tend to set CoC games... unless I have a specific reason to pick a different era.

Omega

Classic 20s-30s.

Though I do really enjoy End Times near future setting with whats left of the human race hiding on Mars after the stars align and all hell breaks loose. Was a blast to GM.

For some reason for me straight up modern has fallen flat so far. Delta Green in particular.

Shawn Driscoll


Future Villain Band

Quote from: Shawn Driscoll;937766Any era/location is good for him.

Yeah.  I fall in love with all of them.  My latest is '70s era cold war Cthulhu.

Cave Bear

#11
I can easily imagine a Call of Cthulhu game set today.

Some do not agree. In their hubris, they arrogantly believe their social networking and readily available data can dispel all fear of the unknown.

Bleeding edge advancements in automation make tenuous the role of man in today's capitalistic societies, while recent discoveries in the field of neurology call the role of our very consciousness into question.
Primeval drums call from beyond the peripheries of our wireless networks, while the pre-conscious urges of man's evolutionary history lurk outside the doors of our safe spaces from the dampened shadows of the deep web.

wombat1

The best gaming I ever ran was a Cthulhu Invictus scenario set in the 150's AD.  I tend to turn to that whenever I need something to put on quickly.  Takes a fair whack of research though to hit the matter correctly.

crkrueger

Quote from: The Butcher;937749That's got to be one of the worse-phrased thread titles ever. Or maybe I'm just a dirty old man.
No, I was going to say something involving either Shub-Niggurath or Japanese Schoolgirls.

Quote from: The Butcher;937749I'm partial to the classic time and place, though: the US, after WWI and before WWII. Though I have run adventures in other times (Medieval and Victorian eras, the present day) and places (several places in Europe, the Belgian Congo, Shanghai, and hopefully Brazil some day).
I think the Classic time is the best, just modern enough that you can not exactly globetrot...but you can globeshuffle.  There's still Deepest, Darkest Lots of Places, even Appalachia and Scotland.  There's enough information gathering capability to get to unraveling something, but its going to take time, money, and work.

Cthulhu is like gaming bacon though, it goes good with anything, even Star Wars...ok maybe not Star Wars.  But everything else. :D

Aside from Classic, I think Delta Green is my favorite "official" alternate time period.  I think Cthulhu Invictus would be a blast though, but Dark Ages Cthulhu almost too horrific to contemplate.  Pilgrim Era "Colonial Gothic Cthulhu" would be another one high up on the "almost too much" scale.  The various Cthulhu in Space versions work well, because Space is so ridiculously hostile, that nearly anything going wrong means horrific death, and that's just the janitor's job.  Plus in Space, you get to play up the alien races, and dimensional science angles as well.
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rgrove0172

Quote from: K Peterson;937728To be a little pedantic, there are a number of historical eras of CoC play that have been around for a long time.

∙Cthulhu by Gaslight was first published 30 years ago, with a number of editions and supplements coming out for it over the next 10 or so years.
∙Cthulhu Now was published 29 years ago, and the original edition of Delta Green close to 20 years ago.
∙HPL's Dreamlands, also 30 years old.

Pedantic is cool, you are right of course, I was such a stickler for the good ole Lovecraftian original period I never paid much attention to the options until recently.