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Where do you like your Cthulhu?

Started by rgrove0172, December 29, 2016, 01:14:10 PM

Previous topic - Next topic

Shawn Driscoll

#15
Quote from: Future Villain Band;937779Yeah.  I fall in love with all of them.  My latest is '70s era cold war Cthulhu.

My first was Space: 1999 Cthulhu.

rgrove0172

Quote from: The Butcher;937749That's got to be one of the worse-phrased thread titles ever. Or maybe I'm just a dirty old man.

I'm partial to the classic time and place, though: the US, after WWI and before WWII. Though I have run adventures in other times (Medieval and Victorian eras, the present day) and places (several places in Europe, the Belgian Congo, Shanghai, and hopefully Brazil some day).

You win the pervy prize! Laugh

rgrove0172

Quote from: Simlasa;937758I ran a CoC campaign vaguely set during the 'Summer of Love' in San Francisco... late 60s California already having enough weird cults and psycho killers that Mythos cultists weren't likely to stand out too much. Weird drugs and strange happenings... it was a psychedelic hoot!
Worked well enough that that's generally where I tend to set CoC games... unless I have a specific reason to pick a different era.

That's really an awesome idea. I ran a Vietnam based horror campaign for a while, would be awesome to let the boys come home to what you describe.

The Butcher

Quote from: CRKrueger;937784I think the Classic time is the best, just modern enough that you can not exactly globetrot...but you can globeshuffle.  There's still Deepest, Darkest Lots of Places, even Appalachia and Scotland.  There's enough information gathering capability to get to unraveling something, but its going to take time, money, and work.

Cthulhu is like gaming bacon though, it goes good with anything, even Star Wars...ok maybe not Star Wars.  But everything else. :D

Preach it, brother.

Quote from: CRKrueger;937784Aside from Classic, I think Delta Green is my favorite "official" alternate time period.  I think Cthulhu Invictus would be a blast though, but Dark Ages Cthulhu almost too horrific to contemplate.  Pilgrim Era "Colonial Gothic Cthulhu" would be another one high up on the "almost too much" scale.  The various Cthulhu in Space versions work well, because Space is so ridiculously hostile, that nearly anything going wrong means horrific death, and that's just the janitor's job.  Plus in Space, you get to play up the alien races, and dimensional science angles as well.

Delta Green is great! I own the old version and missed out on the new one, which I want to pick up if only for the updated fluff (though Brendan's Terror Network has me covered on the real world info front).

Cthulhu In Space is sonething that just beg to happens. I've been eyeing this bad boy for a while.

I've run Dark Ages Cthulhu exactly once and went full-on Robert E. Howard on it with mighty-thewed swordsmen and depraved cultists.

Christopher Brady

As far away from me as possible.  Not a fan.  But that's just my opinion.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

crkrueger

Quote from: Christopher Brady;937800As far away from me as possible.  Not a fan.  But that's just my opinion.

Every setting you're currently playing in is really Cthulhu, you just haven't found out yet. :D
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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Shemek hiTankolel

Post WW1 Eastern Europe. One of the best CoC games I ran started in England and ended in Hungary, the PC's were all veterans of the Great War. If I ever run another CoC Campaign I will set it in the same area.

Shemek.
Don\'t part with your illusions. When they are gone you may still exist, but you have ceased to live.
Mark Twain

AsenRG

Quote from: rgrove0172;937713For years I could only imagine CoC in the 20s or 30s but recently, well maybe not really recently but over last decade or so, you find the Old Ones stirring up shit all over the place; Modern Day, Ancient Rome, Victorian Age, Dark Ages, WWII, Future and so on.

Whats your fav? Why? What period just doesn't fit, if you have one?
I prefer it in my bowl, with boiling water and spices:).

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As for the setting of a CoC/ToC/DG game, I don't care, as long as it's the real world and not cameos in some other setting. I actually like the 30ies the least, but that's because I'm not a fan of the decade in general, and not because of anything pertaining to the Mythos;).
What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

Black Vulmea

Quote from: CRKrueger;937806Every setting you're currently playing in is really Cthulhu, you just haven't found out yet. :D
Oh shit, you mean I'm headed for this?!?



Quote from: Shemek hiTankolel;937821Post WW1 Eastern Europe.
That's a really interesting place and time. For some period inspiration, you might want to check out Bertrand Tavernier's Capitaine Conan
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Krimson

I'd probably go with modern and set it in a fictional city I use called Heritage. which in Alberta near Crimson Lake. The location is from taking Calgary, Edmonton, Banff and Jasper and marking an X. I even made a map. I originally created it for a short story I wrote years ago, and serves the same purpose as places like Innsmouth. Sometimes the fog rolls in and there are Wendigos and I probably don't even need to add in Cthulhu. Modern technology may or may not help you. In the Rockies and foothills, you can't always rely on phones though newer phones are certainly have way better GPS than they did, and this is from someone who used a tiny Blackberry to find his way back home after drunkenly wandering on to the reserve. :D

Horror works well with isolation. Not everyone with a smart phone is tech savvy. Isolation comes in many forms, such as working a late night at the officer when everyone else has gone home, or getting lost in the fog or turning down the wrong street. I don't mind if players use technology to survive and succeed. After all, they now have to continue on knowing that the things man was not meant to know was real.

If I ran Call of Cthulhu, I would run it in Heritage. However, having the feeling of Lovecraftian Horror can work in many settings, as has already been mentioned. My copy of Deities and Demigods has the Mythos. I've run Buck Rogers XXVc and there are Mi-Go on Pluto. Heh swap the Arachnids out for them in a Starship Troopers game and even if you went the Roughnecks route and had mechs and stuff, your squad would probably be boned. Or I could run Aliens.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

Omega

Quote from: CRKrueger;937806Every setting you're currently playing in is really Cthulhu, you just haven't found out yet. :D

Even Bunnies & Burrows! Just read "The Horror Under Warrendown" :eek:

Baulderstone

I like playing it in the '20s just fine, but I would argue that playing it modern day is the true purist way to do it. Lovecraft was playing with the idea of these ancient horrors existing in the modern world of his time. To get the same effect, we need to set it in our modern day.

However, I'm not suggesting that it being more "purist" would make it better. Part of the appeal of the mythos is being able to set it anywhere.

Black Vulmea

Quote from: Omega;937843Even Bunnies & Burrows! Just read "The Horror Under Warrendown" :eek:
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Tristram Evans

Quote from: rgrove0172;937713For years I could only imagine CoC in the 20s or 30s but recently, well maybe not really recently but over last decade or so, you find the Old Ones stirring up shit all over the place; Modern Day, Ancient Rome, Victorian Age, Dark Ages, WWII, Future and so on.

Whats your fav? Why? What period just doesn't fit, if you have one?

I've played Call of Cthulhu in basically any setting imaginable. I like that the base game is set in the period of Lovecraft's stories, but I have no specific preference beyond that.

Spinachcat

I prefer my CoC in space.

If I run CoC on Earth, I bounce around in time. I like using the 70s. It's the 20s for modern gamers. Also, I often don't run CoC in the USA.

As a caveat, my CoC play is 90% one shots.

BTW, as a side note, if you like CoC, but want more pulpy action and OSR rules, definitely check out Amazing Adventures from Troll Lord Games and Silent Legions by Sine Nomine. I backed both KS and I've been happy with the books. While AA supposed to be about more pulp era adventure, I have been happy how it does Indy Jones vs. the Mythos. As for Silent Legions, its a must have for CoC GMs who want to expand their horizons.