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When did the indie OSR movement go Full Gonzo?

Started by Haffrung, March 08, 2018, 04:08:36 PM

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Baulderstone

Quote from: estar;1030885As inspiring as Encounter Critical and Maze & Minotaur were they did little to teach people how to get their own work out there especially if it involved somebody else IP like a classic edition of Dungeons & Dragons. OSRIC by Marshall and Finch, and Basic Fantasy by Gonnerman did that which is why they are viewed as the start of the OSR.

Encounter Critical and Mazes & Minotaur made people smile and go "neat!". OSRIC and Basic Fantasy made people go "You know I can do that too."

I'd agree with that. I remember when Mazes & Minotaurs came out, and most people seemed to largely regard it as a clever and very elaborate thought experiment rather than a game to actually sit down and play.

Just Another Snake Cult

Quote from: Baulderstone;1030901I'd agree with that. I remember when Mazes & Minotaurs came out, and most people seemed to largely regard it as a clever and very elaborate thought experiment rather than a game to actually sit down and play.

I think the fact that it never had a print edition (Unfairly) contributed to that.

It's a neat, underrated game.
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estar

Quote from: Just Another Snake Cult;1030938I think the fact that it never had a print edition (Unfairly) contributed to that.

It's a neat, underrated game.

I have to stress, the distinction I made has nothing to with the quality of Mazes & Minotaurs.  As for the lack of a print edition, I think both deservedly would have had a larger audience that had their been print copies available. But both release just as Print on Demand was taking off and a very new thing for people to use for their projects.

Baulderstone

Quote from: Just Another Snake Cult;1030938I think the fact that it never had a print edition (Unfairly) contributed to that.

It's a neat, underrated game.

That's a good point. I don't think the idea of RPGs only existing as PDFs has entirely sunk in at that point.

RPGPundit

Quote from: estar;1030885As inspiring as Encounter Critical and Maze & Minotaur were they did little to teach people how to get their own work out there especially if it involved somebody else IP like a classic edition of Dungeons & Dragons. OSRIC by Marshall and Finch, and Basic Fantasy by Gonnerman did that which is why they are viewed as the start of the OSR.

Encounter Critical and Mazes & Minotaur made people smile and go "neat!". OSRIC and Basic Fantasy made people go "You know I can do that too."

Well, see, for me, OSRIC did nothing. My reaction was "it's a copy of AD&D. OK.".

Whereas those other games told me that I (or anyone else) can make a NEW Old-School D&D game. That they can take the model of old-school games and create entirely new content, not just nostalgic rehashes of old material.
It took a little longer to get off the ground because of Clonemania, but all the games in the OSR that aren't clones basically owe a debt to those two creative projects, that produced something original inspired by the old.
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