This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

When Did CharOp start?

Started by jeff37923, July 22, 2012, 05:07:36 PM

Previous topic - Next topic

jeff37923

Character Optimization may have been with us from the beginning, but it didn't seem to start (at least for me) until RPGA play during the era of AD&D 2E. There seemed to be an arms race that concentrated on getting specific certificates of magic items from Raven's Bluff modules then.

Is that when it became prominent, or was it just starting then?
"Meh."

Panzerkraken

Quote from: jeff37923;563020Character Optimization may have been with us from the beginning, but it didn't seem to start (at least for me) until RPGA play during the era of AD&D 2E. There seemed to be an arms race that concentrated on getting specific certificates of magic items from Raven's Bluff modules then.

Is that when it became prominent, or was it just starting then?

I'd say blame Hero and GURPS.  Point based  character creation led to tweaking, which led to CharOp.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Black Vulmea

"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

The Traveller

Quote from: Panzerkraken;563021I'd say blame Hero and GURPS.  Point based  character creation led to tweaking, which led to CharOp.
Is there really any way to CharOp in 2e? You pretty much get what you get. As characters advanced in level I'd say those with the potential to optimise (wizards and priests) did so.
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

Melan

Quote from: Panzerkraken;563021I'd say blame Hero and GURPS.  Point based  character creation led to tweaking, which led to CharOp.
Yeah, CharOp as we use the term is a feature of point-based systems. And after 3e, RAW D&D with its class levels, feats and wealth by level guidelines is a point-based system.

There used to be people abusing the rules before that, though. People who "rolled" suspiciously many 18s, ran one of the character kits from Mein Elf, or got their hands on +8 vorpal maces (actual story) and multiple wands of Orcus (also an actual story).
Now with a Zine!
ⓘ This post is disputed by official sources

Roger the GS

vorpal ... mace ...

does not compute
Perforce, the antithesis of weal.

Xavier Onassiss

Quote from: The Traveller;563024Is there really any way to CharOp in 2e? You pretty much get what you get. As characters advanced in level I'd say those with the potential to optimise (wizards and priests) did so.

Those brown-cover "Complete [your class here] Handbook" titles allowed for considerable optimization. When the Complete Fighters Handbook came out, I started playing a swashbuckler, and the old-school plate & shield fighter was all like WTF? because I had the same AC as him wearing leather armor. Don't ask me how; my copy of that book is long gone. But yeah, it was possible. It really started getting ridiculous in 3E, IMHO. The last time I played 3.5, our Druid's stupidly over-optimized animal companion had better combat statistics than our (theoretically optimized) Fighter.

I also agree with the above poster who pointed out that point-buy systems make optimization easier. In a well-designed point-buy system, this should involve trade-offs to keep "optimized" characters' power levels in check. In practice, players obsessed with optimization usually find ways to "beat" such systems. As far as I'm concerned, this is a problem with certain players, rather than the games. Sure, I can design a 60-point spell for Fantasy Hero which lets me literally conjure up a mountain out of thin air and drop it on my foe from a great height: game over! Why I'd want to do that, I have no idea. But some players would, and I don't game with them.

Benoist

Before the "Complete ... Handbooks" series it was the spells and equipment selections, the Monty Haul games where the characters walked around with golf bags full of different sorts of swords and stuff. CharOp is just a different spin on the whole idea that plays on the character build before play begins rather than just powergaming to game itself.

The Traveller

Quote from: Xavier Onassiss;563037I also agree with the above poster who pointed out that point-buy systems make optimization easier. In a well-designed point-buy system, this should involve trade-offs to keep "optimized" characters' power levels in check. In practice,
I don't see any reason that players should start out with suboptimal characters, which is why I find the D&D level system mildly ludicrous, I mean everyone wants to play a hero so why play as a zero, but yes a tradeoff is important for the more game wrecking optimisations (combat related).
"These children are playing with dark and dangerous powers!"
"What else are you meant to do with dark and dangerous powers?"
A concise overview of GNS theory.
Quote from: that muppet vince baker on RPGsIf you care about character arcs or any, any, any lit 101 stuff, I\'d choose a different game.

soviet

The players option stuff in 2.5 was when it really became a big thing. Skills and Powers was so abusable it just wasn't funny. To a certain extent it's inevitable that more options = more variability in effectiveness between the options = more optimisation.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

jeff37923

Quote from: The Traveller;563045I don't see any reason that players should start out with suboptimal characters, which is why I find the D&D level system mildly ludicrous, I mean everyone wants to play a hero so why play as a zero, but yes a tradeoff is important for the more game wrecking optimisations (combat related).

I'm going to start a seperate thread on this, if you do not mind.
"Meh."

Libertad

I think that optimizers were always around in some form or another, but the Internet really made the play-style prominent.  Message boards allowed gamers to share tips and tactics for character-building and encounter planning, and online guides for making optimized Clerics/Fighters/etc. were free and could easily reach a large audience.

The CharOp forums on Wizards of the Coast in the 3rd Edition era gave such players a haven.  D&D's popularity, plus 3rd Edition's deliberate attempts to reward system mastery, made optimization pretty big.

daniel_ream

Quote from: Xavier Onassiss;563037I also agree with the above poster who pointed out that point-buy systems make optimization easier. In a well-designed point-buy system, this should involve trade-offs to keep "optimized" characters' power levels in check.

The Traveling Salesman says this is really, really hard.
D&D is becoming Self-Referential.  It is no longer Setting Referential, where it takes references outside of itself. It is becoming like Ouroboros in its self-gleaning for tropes, no longer attached, let alone needing outside context.
~ Opaopajr

RandallS

Quote from: soviet;563050The players option stuff in 2.5 was when it really became a big thing. Skills and Powers was so abusable it just wasn't funny. To a certain extent it's inevitable that more options = more variability in effectiveness between the options = more optimisation.

I never really saw much charop in D&D until Skills and Powers. Sure, there were people faking die rolls to get all 18s or whatever, but I call that "cheating" not using or abusing the rules to build the most powerful character you can. To be honest, I did not see it as a problem in 2e as it was pretty much confined to games that either used the Player's Option stuff (without a GM willing to say no) or were ran by/for munchkins.  It only became acceptable within the general D&D play culture with 3.x -- and it probably would not have become so widespread if WOTC had not supported it with those charop boards.
Randall
Rules Light RPGs: Home of Microlite20 and Other Rules-Lite Tabletop RPGs

Planet Algol

Quote from: Roger the GS;563032vorpal ... mace ...

does not compute

That sounds awesome, it knocks some poor bastard's right off!
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.