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Wheel of Time RPG

Started by Danforth Deathstalker, March 26, 2010, 06:24:27 PM

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Danforth Deathstalker

Hey all, I've been lurking here for a while and wanted to get your thoughts on the Wheel of Time RPG. Has anyone played it? How does it run in comparison to D&D 3? Thanks!

Silverlion

It is pretty much D&D3e. It runs pretrty smoothly and has a nod to conversion to the setting. I recall it being smooth for a 3E derivative but still had too many artifacts of his heritage.

It is what I thought 3E art should have looked like, rather than Dungeonpunk.


About all that I recall.
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tellius

I'd agree with Silverlion there.

I kinda wish there was a variant out there that used Earthdawn-like mechanics since I the case of spell-casting I think the threading would have been more like the literature. Having said that the d20 version gave us a good vehicle to roleplay in a setting we used to be really into.

RPGPundit

I've heard conflicting things about it. One of my gamers who's actually played it has good things to say about it, for what that's worth.

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MoonHunter

Been there, played that.  It worked pretty darn well.  You need players fairly familiar with the setting to make the campaign "sing", but the mechanics will not get in the way.  

Yes, the magic is a bit klunky, but you are using the modified 3e Engine, so deal.  If the players and GM are all on the same page with magic, then it works well.  

My recomendation, EVERYONE must read at least the first six to eight books before you play.
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Sigmund

Quote from: MoonHunter;371517My recomendation, EVERYONE must read at least the first six to eight books before you play.

That kills it for me right there. I tried reading them, and trudged (and I do mean trudged) through them all the way up to Path of Daggers, got so fed up with the pace and the annoying characters I actually stopped reading without finishing, which I almost never do, and have never read another again. Bad stuff. I was even able to finish the Cleric Quintet, despite feeling that they are the worst books I've ever wasted portions of my life on, and couldn't finish Wheel of Time. Yuck. Before someone gets their panties in a bunch just wanna add that this is all IMO. I was kinda bummed too, because I really liked the first book.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Silverlion

Quote from: Sigmund;371548I was even able to finish the Cleric Quintet, despite feeling that they are the worst books I've ever wasted portions of my life on, and couldn't finish Wheel of Time. Yuck. Before someone gets their panties in a bunch just wanna add that this is all IMO. I was kinda bummed too, because I really liked the first book.

You too? Cleric Quintet really sucked, sadly, I'd hoped to like another book by R.A Salvatore (besides the first FR ones he wrote.) Then again I was younger and more blinded by "way cool" than I was when CQ came out


My sister was a big fan of Wheel of Time series, and her and friends got me to read them, I read until book 5 or so and gave up. Like the world, but the characters in any sensible world would have already died, or solved part of the problem. (Hey at least GRR Martin does kill them off :D)
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Hackmaster

I played a WoT campaign and we had fun with it. The rules were decent, although magic, being a little different from standard d20, took a little getting used to.

If you like 3e, want to run WoT and can get a copy of the book, then it's a pretty darn good fit. If you're not a D&D fan or are having a hard time tracking down the book, it would probably run just as well using something like GURPS.
 

Sigmund

Quote from: Silverlion;371553(Hey at least GRR Martin does kill them off :D)

Totally with ya. Just getting annoyed with GRR for not finishing the damn story.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

hgjs

I played it once.  It ran pretty well IMO.  Could have used a few more books.
 

Novastar

There were things I liked, and things I didn't.

I really liked that Defense/AC wasn't completely reliant on whatever magical armor you were wearing; starting characters would benefit, as would dedicated man-at-arms characters, but everyone else eventually dumps it for the most part.

The Magic system is open for abuse (non-Vandian (sp?) system, and allows for constant use, as long as you hit DC's), and being a male spell-caster is asking to go batshit insane by mid-level.

I wouldn't say a complete knowledge of the books is necessary, but reading the first couple really would help, in setting the mood of the game (IIRC, they were only up to book 6 or 7 when it was released anyway).
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.


Galeros


Tetsubo

Quote from: Galeros;371931Nice review Tetsubo.:)

Thank you.