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Edge Studio acquires Star Wars rpg IP

Started by Abraxus, October 21, 2021, 02:25:35 PM

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Svenhelgrim


King Tyranno

Quote from: jeff37923 on October 22, 2021, 02:27:44 AM
Said it once, and I'll say it again........




D6 had many issues. Especially if you wanted to play a jedi. It could clunk like nobody's business. I actually prefer using something like Traveller or Stars Without Number for SW.

King Tyranno

Quote from: Habitual Gamer on October 22, 2021, 08:57:36 AM
Quote from: RebelSky on October 22, 2021, 01:59:20 AM
Quote from: Habitual Gamer on October 21, 2021, 04:22:22 PM
The FFG cycle of RPG publication:

1)  FFG starts publishing RPGs, and they're not (all) terrible.  Some are even, dare I say, good.
2)  Production slows.
3)  FFG cancels their TTRPG publishing.
4)  All is quiet for a time.
5)  FFG announces they are committing to publishing TTRPGs again!
6)  Goto 1.

I think this is the third time they've pulled this cycle.  Maybe 4th?

Edge is not FFG. A lot of people assume it is, but it's not.

You're right.

I was trying to say FFG had gotten in and out and back in to the TTRPG biz multiple times now.  With Asmodee gutting their TTRPG branch and moving it to Edge, maybe FFG is finally, really done.

And while I get a lot of people hate "funky dice" for Genesys*, I'm kinda' curious to see what a TI or Midnight game would bring. 

(*I used to be one of them.  "Why use a weirdly marked up d8, when you can use a regular d8 and a reference sheet" was my way of thinking.  And it still holds merit!  But ultimately it's just a variation of "new things are bad" thinking, and I'd rather not reflexively hate on that when it's just a matter of familiarity.)

The only FFG RPGs I liked were the 40k ones. And they weren't even really theirs. They were made by Black Industries which itself was heavily inspired by WFRP. I don't want funky dice. I don't want stupid gimmicks. I want mechanics that make sense and rules I can actually explain to other people in a couple minutes or less.

hedgehobbit

Quote from: Habitual Gamer on October 22, 2021, 01:30:26 PMYou level up, and drop that 1 for another 2 (as part of the hypothetical system's rules).  So the spread is now 2, 2, 3, 4, 5, 6.  You could reflect that with a d6 roll easily enough.  But then you level again and get another 3 card.  There's no such thing as a d7 (edit: okay, there are, but you're missing the point).  And since these are cards, they could have their rules printed on them, variant rules if you randomly draw your powers, etc. etc.

I don't hate the funky dice, but cards really would be better.  Then again, I still remember people bitching about how horrible Torg's deck was and how they refused to use it (making a self-fulfilling prophecy).

Gloomhaven does this exact thing and is praised to high heaven for how innovative it was. The best part about swapping out cards is that you can add character-specific cards to the deck so different classes can have entirely different dice results tables.

But, going back to FFG SW, the problem with their dice system isn't so much that cost, but the fact that it claims to have two distinct results axis (success vs fail and threat vs advantage) yet both of those axis are tied to the number of dice you roll so you'll tend to get both axis of good results or both axis of bad results. It's just badly designed.

HappyDaze

Quote from: hedgehobbit on October 28, 2021, 08:24:42 AM
Quote from: Habitual Gamer on October 22, 2021, 01:30:26 PMYou level up, and drop that 1 for another 2 (as part of the hypothetical system's rules).  So the spread is now 2, 2, 3, 4, 5, 6.  You could reflect that with a d6 roll easily enough.  But then you level again and get another 3 card.  There's no such thing as a d7 (edit: okay, there are, but you're missing the point).  And since these are cards, they could have their rules printed on them, variant rules if you randomly draw your powers, etc. etc.

I don't hate the funky dice, but cards really would be better.  Then again, I still remember people bitching about how horrible Torg's deck was and how they refused to use it (making a self-fulfilling prophecy).

Gloomhaven does this exact thing and is praised to high heaven for how innovative it was. The best part about swapping out cards is that you can add character-specific cards to the deck so different classes can have entirely different dice results tables.

But, going back to FFG SW, the problem with their dice system isn't so much that cost, but the fact that it claims to have two distinct results axis (success vs fail and threat vs advantage) yet both of those axis are tied to the number of dice you roll so you'll tend to get both axis of good results or both axis of bad results. It's just badly designed.
I disagree. If you get better, it's natural that you expect better results on both axis, and ifbthe task gets harder it's natural to expect worse results on both axis. The canceling effects of the results then apply.

Snowman0147

Quote from: King Tyranno on October 27, 2021, 10:10:09 PMThe only FFG RPGs I liked were the 40k ones. And they weren't even really theirs. They were made by Black Industries which itself was heavily inspired by WFRP. I don't want funky dice. I don't want stupid gimmicks. I want mechanics that make sense and rules I can actually explain to other people in a couple minutes or less.

I agree with you and I miss the Dark Heresy books.

Slipshot762

Quote from: King Tyranno on October 27, 2021, 10:06:52 PM
Quote from: jeff37923 on October 22, 2021, 02:27:44 AM
Said it once, and I'll say it again........




D6 had many issues. Especially if you wanted to play a jedi. It could clunk like nobody's business. I actually prefer using something like Traveller or Stars Without Number for SW.

never seen a system that didn't need a houerule or two, but at all of them i've looked at D6 star wars and D6 in general needs the fewest to be closest to my idea of perfect mechanical vehicle for tabletop. just my opinion though.

soundchaser


crkrueger

Midnight was a good setting, it will be cool to see it again.  I hope they do more with it then "sell the 20 books we already have, just converted to 5e".

Edge is going to start with Genesys Star Wars reprints, putting them back in circulation.  The pause was just the normal part of moving corporate shit around.

A whole new Star Wars game? Unless it's going to be "sell the 120 books we already have, just converted to 5e", it seems an odd choice.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

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hedgehobbit

Quote from: crkrueger on October 30, 2021, 08:43:25 AMEdge is going to start with Genesys Star Wars reprints, putting them back in circulation.  The pause was just the normal part of moving corporate shit around.

They announced that Edge Studios got the RPGs from FFG in March 2020. That was 18 months ago. A little bit longer than a pause.

The same thing happened with X-Wing going to Atomic Mass Studios. The new studio hasn't done anything except announce that Star War Armada was put on hold.

Batjon

It is the same game, guys (FFG - Genesys.)  They just want to explore some of their own ideas with it as they do new books as well.

https://twitter.com/edge_english/status/1450751796264140806?s=21&fbclid=IwAR20TEiXxOtFG1cXoo9Ft13Hqb9KF2OzwfV6PBzYQ6tG7IDQ0t9grsvA4II