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Most Comprehensive Single-Volume RPG?

Started by Zachary The First, July 21, 2013, 10:36:11 AM

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The_Rooster

Quote from: danbuter;675400Hmm, 30 posts and most of them in this thread as a derail/bs argument with someone else.
Blame Tristram, he started (and continued) it.
Mistwell sent me here. Blame him.

valency

Quote from: The_Rooster;675407Blame Tristram, he started (and continued) it.

Well, that's life. I think he did bait you, but then you did rise to him, so you're both just wrestling in shit now.

The hobby has a strictly moderated forum that tries to prevent "threadcrapping", which in practise means fascist mods will ban you if you say something you don't like.

Here we have a lightly moderated forum where people seem to be able to flame and troll and hijack threads almost to their hearts content. Without wanting to take sides or name names, I've noticed a fuckload of hostility from this place since I started posting regularly. I know which environment I prefer (I am not banned on RPGNet, I just can't stand the cloying PC censorship) but it requires some intellectual maturity to just ignore the flames instead of "he started it." Doesn't matter, a pissing contest is stupid no matter who gets into it.

(With my stunning knowledge of Internet psychology, I know this will probably result in a 30+ post troll fest followed by a threadlock. What can I say, I enjoy walking into windmills.)
"I agree on the Kender issue. Kender genocide  is not a crime."
--  Osric Worbridge

valency

Anyone remember Manticore's Waste World? I just looked over my copy, I have to say it's a pretty comprehensive "Rifts" clone. I'd call it minimalist but it's a character point system that covers all the basics (power armour, cyborgs, psi powers, a bestiary, lots of interesting cybernetics, etc) in vastly less pages than Rifts or GURPS manages to do. I'd call it the most comprehensive "kitchen sink post apocalypse mecha-porn game" I've seen.
"I agree on the Kender issue. Kender genocide  is not a crime."
--  Osric Worbridge

DKChannelBoredom

Quote from: thedungeondelver;674628I found a n/m 1e GW hardback for $45 about 5 years ago...they're a bit more pricey now, but you can get 'em still...

And, outta the blue, I found a n/m softcover for around 20$, locally :)

So soon I'll chime in on the wonders and comprehensiveness of 1st edition WFRP.
Running: Call of Cthulhu
Playing: Mainly boardgames
Quote from: Cranewings;410955Cocain is more popular than rp so there is bound to be some crossover.

Silverlion

Quote from: valency;675415Anyone remember Manticore's Waste World? I just looked over my copy, I have to say it's a pretty comprehensive "Rifts" clone. I'd call it minimalist but it's a character point system that covers all the basics (power armour, cyborgs, psi powers, a bestiary, lots of interesting cybernetics, etc) in vastly less pages than Rifts or GURPS manages to do. I'd call it the most comprehensive "kitchen sink post apocalypse mecha-porn game" I've seen.



Waste World is awesome. For Record.
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tenbones

For me:

Complete All-In-One RPG book: Talislanta 3e (but I could easily swap for 4e - Big Blue is *AWESOME* but 3e runs a BIT more smoothly in the Magic dept imo).

The OMNI system is ridiculously fast to learn, you can learn it in less than 60-seconds. It's deep and scales magnificently. The book has a decent bestiary and a very good baseline for the world of Talislanta.

My second choice is Fantasy Craft.

As a toolkit system - you can recreate *any* fantasy campaign you can imagine, published or otherwise. To the degree that you can scale it, defies every other iteration of any d20 game with the exception of Mutants and Masterminds 3e. It's completely self-contained, the NPC/Monster creation mechanics are inspired and completely scalable (you can scale a Kobold from 1st to 20th level with a simple lookup.) Magic items scale (so you don't have to toss that +1 heirloom sword you got at 3rd level from your mentor - it gets more powerful as YOU get more powerful). Contains all the DMG, PHB info you'd need. it's a VERY dense book. The only reason why I don't put it first is because it has *no* world associated with it. It assumes you're going to do your own thing or port its ruleset to another published world.

(Of course you can buy the awesome Adventurers Companion - which as 4 campaign worlds in it along with a ton of awesome additional material - but this breaks the criteria of the thread).

Honorable Mention - I've used NWoD for fantasy, sci-fi with great success. The main book and a little rules jicking and some imagination and you're golden.

RPGPundit

Quote from: The_Rooster;675407Blame Tristram, he started (and continued) it.

Hi. I don't think we've been introduced.

If I see you OR tristram engaging in multipost zero-content flaming again, with each other or with other people, you will be banned.

Post stuff with content, fine. Post the kind of pathetic sophomoric bullshit you pulled here? I'll treat you with precisely as much human decency as I treat a typical spambot that comes on here, which is to say none, as I'll assume your purpose for being on this forum is to intentionally disrupt it for your own stupid ends.

Hope you got that, and welcome to theRPGsite.
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thedungeondelver

Quote from: DKChannelBoredom;675436And, outta the blue, I found a n/m softcover for around 20$, locally :)

So soon I'll chime in on the wonders and comprehensiveness of 1st edition WFRP.

I think you'll find it to be a very, very cool book.  And game!

It is one of the greatest love letters to late OD&D ever written, and an awesome game on its own, and a sneaky prelude to early years WHFB rules all rolled into one!
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

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