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What would you want to see in a Star Trek game?

Started by J Arcane, March 05, 2012, 05:35:16 PM

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PaladinCA

Quote from: Koltar;520737Screw the Gear and Tech - just play.

Later on a player might help you work out the tech details.

Oh - my ST campaign is still going on.

- Ed C.

I'm revoking your Star Trek Trekkers Credentials Card. Immediately.

You should be ashamed of yourself. :hand:




:D

Spinachcat

Has anyone played the Star Trek Clix boardgame?

Any ideas worth stealing for a RPG?

PaladinCA

Quote from: Spinachcat;521557Has anyone played the Star Trek Clix boardgame?

Any ideas worth stealing for a RPG?

You could use the ship models, but that's about it. The ships are very cool. The game is fun in a beer and pretzels type of way. I like it a lot and I've never been much of a clix guy. I've bought two 12-packs and a starter. The sculpts and prepaint quality is fairly good, although the scales on some of them are off so that they will fit on the stands.

Gabriel2

I read that it was just Heroclix rules with Star Trek minis.  Can anyone confirm or deny?

I was initally going to pick up a starter because it had the TMP Enterprise in it.  But I found out they painted the ship blue, and that was a deal killer for me.
 

Black Vulmea

I want women crewmembers in minidresses and updos.

Seriously, women in the original series had a profound effect on my pubertal years.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Géza Echs

Heh. "Pubertal". I never would have imagined that was a word.

Anyway, I agree with the rules-light, less crunch crowd. It's one of the reasons I didn't like GURPS ST even though I dig GURPS, and it's one of the reasons Star Fleet Battles drives me away screaming in fear. If other people like crunch in their space operas, that's cool - I don't, particularly. Give lots of rules for in-setting stuff (species, ship classes, outer space anomalies & events, etc), or the ability to create such things very easily (following a stock template, maybe), and leave the rest up to the GM or the players.

Fluff isn't needed; there's mountains of fluff out there already. Combine with an action-oriented system (with a well-thought out secondary social system, mind you), simple character creation, ship-to-ship combat rules and bam, away at the races.

Oddly, I think such a system could work for Warhammer 40,000 too.