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What would you do with Rome?

Started by RPGPundit, June 05, 2010, 10:19:31 AM

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RPGPundit

Let's say you were going to run a game in Rome, and that it couldn't be strictly historical. Which of the following would you find more appealing?:

-Rome crossed with horror
-Rome crossed with science-fiction
-Rome crossed with superheroes

And whichever you choose, elaborate on the specifics of what you'd imagine.

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The Butcher

#1
Horror, definitely. "Historical horror", typically by way of WoD or CoC, is one of my GMing specialties.

Though depending on how you'd like to stretch your definition of "sci-fi", I could see myself trying my hand at Fvlminata: Armed With Lightning.

As for the specifics, for a horror game, there's readily available support for both WoD (Requiem For Rome, which I own, and which is awesome) and for CoC (Cthulhu Invictus, which I'm not familiar with).

If I were to run a WoD game, I'd run a Hunter cell, possibly using the Aves Minerva compact from the Paterfamilias SAS module, and maybe pit them against the Witch slasher mentioned in the World of Darkness: Slasher book. Or maybe an ancient version of the Sower, another slasher from the same book (which would nicely set the stage for a future, modern-day game involving the same slasher).

As for CoC, it's ridiculously easy. Most of the archetypal CoC scenarios are easily adapted to Imperial Roman society, with or without Cthulhu Invictus. Maybe the characters are legionnaires returning from a campaign in Germania or far-off Mesopotamia, bringing with themselves cursed loot. Maybe someone dabbling in the dark arts (a vengeful plebeian? an ambitious tribune? a bored aristocrat helped by a slave with a shadowy past?) looses a supernatural predator in the filthy and overcrowded alleyways of Roma. Or maybe one of the cults and heresies flourishing in the late Imperial period has grim plans for the near future...

dekaranger

I would burn it.  Oh wait... somebody already did that.

Actually I would likely cross it with scifi.  Add in some time travel elements with a group going back trying to change history.  Make the players a group of regular time romans who are trying to stop these people.  But they wouldn't really know their true goals, are they here to help Rome in the future or stop it from reaching certain levels.  

Mixing horror with everything has been done to death so I would avoid doing that.
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estar

Rome crossed with fantasy

Ramos

Along the shores of the mighty Middle Sea lies the Republic of Ramos. Founded over 600 years ago by the Valernos and his sister Vendera, Ramos has stretched her hand to dominate all of the lands surrounding the Middle Sea. From the deep forests of  Sylvania to the west to dreaming Myrr of the two kings to the east, Ramos is destined control the world.

The City of Ramos was founded 652 years ago. It expanded and overcome all of it's enemies to dominate the Middle Sea. The triumph of Ramos came with their defeat of Delenda 123 years ago. Ramos and Delenda fought four wars for control of the western Middle Sea and the fourth war ended with Delenda totally destroyed and it's fields sown with salt. Only three areas remain outside of Ramos control: the barbarian plains to the north. The forest of Sylvania to the east dominated by the Elves, and the mystical realm of Myrr to the east dominated by the Kzin.

Ramos is a Republic, it's populace are divided into thirteen tribes which vote as a tribe for the offices of the Republic.  The tribe used to be based on the thirteen villages that joined to form the city of Ramos. But now the tribes are based mostly on wealth. Men and women of Ramos who become wealthy pay one of the existing tribes to be adopted. Today the wealthiest 10% of Ramos control nine of the thirteen tribes. This ensures that their candidates are the ones elected to office.

The highest offices of Ramos are the two Consuls elected yearly. Their power comes from the ancient power of Ramos' old kings. When the tribes revolted against King Septimus Servus, they started electing two Consuls to exercise the power of the old kings. However the tribes drew the Saecerum around Ramos. The power of consuls extended only outside the Saecerum. Once they cross the Saecerum are treated as any citizen of Ramos and their powers are severely limited. The duties of the Consuls are to protect Ramos and lead her wars. They are to ensure the flow of tribute to Ramos from the provinces and to make treaties with Ramos enemies and allies. They are also expected to heed the advice and council of the Senate of Ramos.

The next offices are that of the Praetors. The Praetor have the same powers as Consuls except that they are limited to a specific geographical area such as a province. The Consuls can overrule any action of a Praetor and take command of the Praetor’s forces at any time. There are two special Praetors that operate within the city of Ramos. The first oversee all judicial matter and is the second-highest judicial office in Ramos. The second oversee the finances of the city and the administration of public works and the distribution of the public grain to the poor.

The last office is the Aediles which work under the Consuls and Praetors to perform numerous administrative and military duties.

All offices are elected by a majority vote of the thirteen tribes at the yearly tribal assembly.

In addition to the these offices there are three other institutions of the Republic.

The Tribal Assembly  is comprised of all thirteen tribes. They generally meet only once a year and have three main functions. The first is to elect the year's Consuls, Praetors, and Aediles. The Second is to hear any cases of High Treason or Impeachment. High Treason and impeachment are the only reasons that the Tribal Assembly may meet outside of the yearly meeting. Third they may pass decrees that effect the entire city. Since the founding of the Republic this has evolved to rubber-stamping the decisions of the Senate.

The Wealthiest 1% of Ramos dominate the first five tribes. The next wealthiest 10% dominate the next four tribes. And 80% of Ramos are in one of the remaining four tribes.

The Senate of Ramos is perhaps Ramos important institution. Any former Consul, or Praetor is automatically inducted into this body. Also Senate may vote in worthy citizens of Ramos in by a two thirds vote. The Senate requires that it's members hold  a substantial fortune or property. This is verified every five years by two Censors appointed by the Senate.

The Senate started a council of the respected elders of Ramos whoes recommendations and suggestion carried great weight. Over the years as the wealthiest families consolidated their control. The proclamations of the Senate evolved to have the force of law. The Tribal Assembly was reduced to little more than a rubber-stamp for the Senate.

Over seventy-five years ago Ramos was ripped apart by a class war. The Patricians versus the Plebs, in the resolution of the war the lowest four tribes won the right to hold a separate assembly. This became the Plebian Assembly, they can pass plebiscites which can overrule any decree of the Tribal Assembly or proclamation of the Senate.

They elect five tribunes who can veto any action of any official or assembly of the Republic including the Plebian Assembly itself. The ruling families still remained in power as they used their great wealth to bride Plebeians to elect tribunes of their choice. These Tribunes then veto any action of the Plebian Assembly that threatened the power of the oligarches. Along with the public dole of Grain the great families of Ramos were able to keep control of the plebeians.

The Celestial Guild of Ramos
One of the main institutions supporting the might of Ramos is the Celestial Guild. When the ancient city-states of Archea were conquered thousand of Archeans scholars were enslaved to teach the Ramons of their arts. The Senate voted for funds to establish many colleges and schools for the Celestial arts and  stipulated that any Celestial mage must be ready to aid the senate and people of Ramos. With the conquest of the ancient land of Goshen fifty years ago the Celestial Mages had access to all the known lore of Celestial Magic.

Chirugeons Guild
In Ramos, all Earth Magic is feared and hated . The Ramons believe that all magic power is drawn from somewhere and the caster taking and transform the magical energy for his own use. With Earth Magic being tied to the earth, every time a Earth Magic spell is cast a little of the vital energy of the Earth is taken and the natural flow of earth magic in the world is disturbed. This occurs whether the spell is necromantic or healing. With enough casting of Earth spells the land become barren and desolate due the tremendous disruption of the flow of the magic of the earth. Ramos was one of the first cultures to proclaim this and banned the use of Earth magic throughout it's territories and provinces. One of the main causes of the wars with Delenda is the that they continued to use Healing magic. Also this is cause of the Ramos fanaticism against the Elven and human tribes of Sylvania.

In response to the loss of the healers, the alchemist of Ramos came into the forefront. Soon a new guild was formed from the Alchemist Guild and they named themselves the Chirugeon's Guild. They dedicated themselves to the brewing and use of healing elixirs and salves. They also undertook the study of the body and improved their skills in the healing arts. They incorporated many of the ideals and goals of the old healing guilds and now they are widely respected as paragons of good and healing.

thedungeondelver

I'd grab my copy of Lest Darkness Fall and go to town! :D
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Bloody Stupid Johnson

Don't know 'Lest Darkness Fall'?

As far as Pundit's question goes..maybe all three. For all I know there's probably already a GURPS setting for this, but imagine a technologically advanced alternate-history version of Rome that spreads across parallel worlds, dragging back victims...or hideous monstrosities... to battle in the Arena.

For pure sci-fi, there is an 'Ancient Greeks in Space' setting (Hellas) that might be sort of adaptable. For Fantasy...though this wasn't a listed option...I did play in a quasi-Roman Dragon Warriors (New Selentine Empire) game once that was kind of cool, I'd totally do that again.


winkingbishop

Rome with sci-fi or sci-fantasy elements.  Assume that Atlantis was real and full of future tech before it sank.  Recently, bits are being found/rediscovered creating a sort of an ancient arms race and an excellent excuse to go digging around in dungeons AND exploring deep history at the same time.  Something like that.

I'd probably toss in a secret reptilian race for good measure.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Soylent Green

#8
Comedy, on the lines of  Asterix or A Funny Thing Happened on the Way to the Forum.  Maybe the players start off as barbarian slaves and gradually make their way up Roman decadent society.

PS. The HBO Rome series played it pretty straight, but in actual fact the stroy device of having two regular guys appearing time and again at all the key moments in history is a comedy gold.
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thedungeondelver

Quote from: Bloody Stupid Johnson;385937Don't know 'Lest Darkness Fall'?


Lest Darkness Fall

It's really quite good.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Bloody Stupid Johnson

Quote from: thedungeondelver;385992Lest Darkness Fall

It's really quite good.

Thanks! Will have to look out for it.

baran_i_kanu

I'd grab my Savage Worlds and the Supers Companion and do a Roman Supers game.

Patrician includes not only noble-blooded,but those who have  super-powers.
Powers are viewed as "Favored of the Gods" or some such thing. Ways to gain powers are as in comics- mutants, weird space rocks (radiation), alchemical potions,childred of the Gods, etc. It just happens.

There will be a few majorly powerful Superbeings on the level of say Superman (see Egypt below), while the majority are the level of the average Justice League member such as Flash, Green Arrow, Hawkman, etc.

Run a standard Roman type game and adventures with the supers bit as fluff for the players to enjoy smashing the crap out of things. Or have the supervillians plot to take over the republic. You get the idea. The supers part is there for novelty and entertainment of the players. Really, who wouldn't want to play a Super Centurion doing battle with the Celts Super champion over the battlefield of ancient Gaul?

Not to mention other cultures where Superhumans have arisen. Egypt's gonna be a whole lot harder to deal with thanks to the God-King who is said to be the Son of Ra, arriving many years ago on a strange chariot from beyond the stars. Not to mention is lower-powered but still super children he has fostered over the years.
Thank God he doesn't usually interfere with anything outside of his own borders, but he does guard those borders jealously. And what of his secret weakness? A traitorous priest escaping west claims the God-King is weakened by a certain star-stone, found in rare meterorites fallen from the sky.
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Cranewings

I'd cross it with super heroes. I ran pathfinder in a roman setting, and any d20 is technically a super heroes game is you make third level characters, who are capable of killing groups of armed men, as rare as they should be, but let the players gain a few levels.

Aos

I'd sink it, put a dome over it and run a underwater city campaign. I've been thinking about that for years, actually. For some reason the idea came to me once while I was watching  Spartacus.
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RPGPundit

I specifically skipped "Fantasy Rome" because its too easy a subject.

RPGPundit
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.