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What was Your Favorite 1990s Game?

Started by RPGPundit, April 15, 2018, 10:54:23 PM

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Christopher Brady

Quote from: DeadUematsu;1040637It was Fudge but the hack ultimately lead to Fate. I was always fascinated with Fudge. It was a pretty solid light and universal system and found Fate a little unnecessary. Having played Fate over the years, my stance on it has soured. I don't find it very adversarial. Rather it becomes about gaming the story which kinda kills things for me like cheating/metagaming.

I find that the give and take of the FATE points lead to an adversarial relationship, players use them, the GM gets them to use back against the players, who gain their points to use back.  Given that you claim that Amber was an influence, and given how antagonistic the setting of Amber is meant to be, it makes sense.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

Bren

Quote from: Christopher Brady;1040639I find that the give and take of the FATE points lead to an adversarial relationship, players use them, the GM gets them to use back against the players, who gain their points to use back.  Given that you claim that Amber was an influence, and given how antagonistic the setting of Amber is meant to be, it makes sense.
Isn't the antagonism in Amber PvP not PvGM?
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Christopher Brady

Quote from: Bren;1041318Isn't the antagonism in Amber PvP not PvGM?

In my personal experience it's both.  The GM is supposed to have his own cadre of NPC's who are also jockeying for position, most of which would be the Amberites from the novels, and the entire book is laced with adversarial talk.  And there's the 'Good Stuff/Bad Stuff' rules, which I hesitate to call them that.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

RPGPundit

In Amber/LoO (and I think LoGaS), the GM is NOT supposed to be antagonistic toward players.  Of course, some of his NPCs may be antagonistic toward players. But the GM isn't supposed to be 'on the side' of the NPCs, any more so than in any other RPG.
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TORG was a flawed gem but it was a lot of fun.
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Murphy78

My top '90s games:
1)Feng Shui
2) Lex Arcana (Italian rpg)
3) Over the Edge
4) Druid (Italian rpg)

Torque2100

The 90's were something of a Silver Age for TTRPGs. The Golden Age of the late 70's and 80's had passed but TTRPGs enjoyed a sort of second Renaissance in the 90's. Lots of small stores were popping up left and right fueled by the Comics and TTRPG boom and that mean lots of shelf space.  More shelf-space meant more chances for indie publishers to get their works out there.

My top 3 90's RPGs:

1. Deadlands.  This is probably my favorite RPG of all time. I have run quite a long campaign with it.  "Spaghetti Western Cowboys vs B-Movie Monsters" is a straight up Peanut Butter & Chocolate level perfect combination that I'm surprised more movies in that vein haven't come out.

2. Cyberpunk 2020. Technically the first edition came out in 1988, but the Cyberpunk 2020 Second Edition is really where this game came into its own.  The thing about R Talsorians games is they are flawed masterpieces.  They are not particularly well balanced, or edited.  However by golly are R Talsorian's Interlock games a blast to play.  This is what ultimately convinced me that "balance" is a false goal.

3. Heavy Gear.  Heavy Gear is a sad story.  DP9 have such an incredible product.  The Heavy Gear RPG/Tactical wargame hybrid model takes everything that made Battletech good and just does it better. The mech designs are better, the rules are faster and more fun and the RPG and Wargame mechanics are seamlessly integrated.  It's a shame DP9 keep getting screwed over by their licensors.

Omega

#158
I'd love to say Shadowrun, But that came out in 89.

Sooo. Expanding on prior.

Torg: 1990: Great system and setting that offered alot of versatility.
Rifts: 1990: Feels more 80s. Another great system that offers alot of versatility.
Nightlife: 1990: Rather nice little alternative to WoD.

Dream Park: 1992: Another nice little Talsorian RPG that has fallen into obscurity. Based on the novels. And another nicely versatile system.

Macross II: 1993: An odd standalone book using the Palladium Macross system. Based on the equally odd standalone OVA.

Wraith-The Oblivion: 1994: I really like the original version of Wraith. Really unusual premise rarely seen.
Defensores de Tóquio: 1994: Brazilian RPG that is fairly well done and also fairly versatile despite its focus on Japanese Superhero/Sentai adventures. Features ALOT in Dragão Brasil.

Dragon Storm: 1996: About the only real CCG-RPG ever. Excellent system and liked it so much I designed some cards for it and footed the bill for the art and had a little business agreement with BDP and my own little company back then.

Cthulhu Live: 1997: Direct conversion of the CoC RPG into LARP rules rather than an actual RPG in the normal sense. What for me really made it shine was the Shades of Grey expansion which converted it into a Pulp Hero LARP!

Aberrant: 1999: WoD system used for a gritty superhero setting and done right. Miracles do occur! This is one of my favorite superhero RPGs alongside TSR's MSH.
Furry Pirates: 1999: I was a playtester for this way back and despite the Disney Robin Hood animals theme, it is a surprisingly well done historical accurate RPG covering alot of details and personalities spanning the age of sail. I also like it more than its predecessor as the magic system is both optional and far toned down.

So of those probably Aberrant tops my list followed by Dragon Storm, Torg, and Cthulhu Live+Shades of Grey
I left out Buck Rogers as realized the version from the 90s was not the same. Its not a bad little system. Just not my thing.

Abraxus

Played mostly D&D in the 90s though some do standout as personal favourites. Rifts, Torg, Star Wars and Marvel Faserip. I was never one and still am not one to just buy a new tog every time it gets released.

Pat

#160
Aria: Canticle of the Monomyth
deadEarth
Immortal: The Invisible War
Senzar
World of Synnibarr

Okay, more seriously:

Amber
Feng Shui
FUDGE
Marvel Super Heroes Adventure Game (SAGA)
Over the Edge
Unknown Armies

I think Marvel SAGA captures super heroics better than any other game I've played, and I've played a lot of supers games. Fudge was an interesting break. Over the Edge and Unknown Armies had wild settings, and both had clever mechanics. Feng Shui is another game that captures a genre very well. Amber does a great job of taking the system off the table without going completely freeform.

TheShadowSpawn

Quote from: Pat on June 18, 2021, 11:50:12 AM
Aria: Canticle of the Monomyth


Wow, I had forgotten about that one.  Makes me think of a recently lost friend that I discovered that book with.  We played it a little but it was a tad too esoteric to become a main stay with the group. It had great structures for creating background though.

My favorite game from the 90s though, has to be Earthdawn.

oggsmash

  Rifts.  Grew to dislike the system, but I liked the concept of contested attacks.  The setting is gonzo, and I always enjoyed I could ignore the meta setting directions and on a small scale just in a party, there were lots of things to do and get into.

Aglondir

Quote from: DELETE THIS on June 18, 2021, 12:56:49 PM
I asked for a ban nicely, was told, "we don't do that," so this post is meant to force the moderators to ban me. Thanks.

2767 posts and now you want to be banned?
Posting the request to a necro-thread about 90s games?
And attaching a nsfw pic?

We've got to know the story behind this!

Thornhammer