Holy shit your ridiculous resentment of me is really taking you to new levels of retardation.
Dood, this is not personal. I don't know you from Adam, I don't resent you. Why would I? I'm not talking about you, I'm talking about The Amber 'RPG'.
First, there were multiple versions of the Elders specifically to address the whole question of the Unreliable Narrator, something YOU WERE JUST CLAIMING THE GAME DIDN'T ADDRESS. Because you're a fucking ignoramus who never read the game.
No, it doesn't address, it just throws them at you, and offers vague suggestions, with no definite answers as to who these NPC's are/were. It's like as if Blargle and Aleena of Red Box had six different stat blocks, covering all classes. It's distracting and shows that the Author doesn't have much of either 1. a grip on the material or 2. the actual Creator of the setting is too lazy to define anything solidly.
Second, the choices are made by the GM at the beginning of the campaign. That's what a FUCKING TOOLBOX is.
Toolboxes have tools that are a single shape, like actual rules to help adjudicate, here it relies entirely on the GM's whim. And worse, it's like having putty in the shape of a hammer, screwdrivers, and vague instructions on how to change them into something else.
It's worse than IKEA furniture instructions. At least they give you an Allan Key.
Third, there is ZERO story-game element to Amber. You do not collaborate in "creating a story" with your players. The players do not have the power to rewrite the universe. In fact, you're here bitching like a little cunt about how in Amber the GM has absolute authority, while Storygames are notorious for removing all authority from a GM.
Is that you're meaning? I don't know of any major games that do that. Can you name one that does?
The only reason you're even mentioning storygame is because of your RPGpundit Deragement Syndrome, you gimp.
Insults don't help your case, Pundy. Not entirely sure you're as confident in your argument.
Please, by all means keep humiliating yourself by showing how you know fuck all about Amber and don't care to know, and this is all just your own personal attempt to hold out your little wiener in some ridiculous masculinity challenge you are incapable of winning.
I've already made my point, you seem to be upset that I have a good enough point to start with ad hominems.
I feel like I'm not going to get an answer (and maybe that's okay). Since I genuinely don't know the game, I'm pretty useless for a 'yes it is'/'no it isn't' shoving match.
But Pundy (or Brad, or Chris himself), Chris mentions, "page 122, it starts going about how a story built, with a section detailing a 'Beginning, Middle and End', then the Hook, Conflict, Character Development, Closure, Moral Resolution, all elements of a story." Is that correct? Mind you, I'm aware that the mention of storytelling does not mean that there's any actual storytelling element in the game or its mechanics. But if it is not a storytelling game (and if it is, can someone please point out how it is? All I can tell is that there may or may not be a bunch of elements related to inter-player conflict, Mother May I-ism, lack of random element, and lack of rules related to interacting with the world as a whole rather than other PCs or NPCS, all of which are interesting facets if they exist, but red herrings on the topic of storygaming), is there a reason that it was included in the game?
I assume it was included because Wujick included it because that's what he believed Amber 'adventures' should be structured. You do not include something in a book with the intent of never being used, even AD&D and it's myriad of optional rules are accepted that they will be used by someone.
One of the reasons why I wouldn't run Amber is that the RPG community is woefully deplete of adults.
Hence, why you need a randomizer agent to create something of an equalizer.
I make no claims to be 'mature' enough to use something like Amber. In my experience, Amber is the game that a lot of elitist/pretentious 'role players' use to tell others 'they don't get gaming'.