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Ranges and distances without miniatures.

Started by Ratman_tf, November 29, 2016, 12:49:20 AM

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crkrueger

#15
Quote from: Spinachcat;933137Anyone have tricks for that scenario?

(though the 2D20 idea of Terrain as Range Mod does help this nicely)
Not really, which is why WFRP3 failed the first time you ran a "bandits attack the travelers along the Old Forest road" and actually used intelligence instead of all coming from the same direction and distance...or when you wanted to have PCs stand on the overturned Coach and fight the Beastmen who invariably came with a nebulous cloud of minions you had to figure out how to position.

The 2d20 range zone idiocy works ok for tacking on movement modifiers and is ok for melee, but shits the bed like Linda Blair when someone pulls out a bow and finds out that firing across that 3ft of muddy road tacks on the same penalty as 30yards of clear meadow, because Zones are used to describe too many goddamn things.

There's not a single abstract range system mechanic EVER made that a 4-year old can't completely break in 30 seconds.  That's because such a system is always, without exception, design fuckery with an agenda other than making things work better from the point of view of the character.  Whether it's for boardgame tactics like 3:16 or narrative horseshit like 2d20, it's all Epic Fail.

Note: Using phrases like "From here to the corner" or "just out of bowshot" or "who cares how many miles as the crow flies, it will take you 4 days if you don't want to kill your horses" are not what I'm talking about.  Those are just verbal stand-ins for actual ranges and distances.
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Nerzenjäger

A variant I love, but don't often get to use, are big hexes with a single centre dot in them. Big hexes opposed to small ones, because this way I can abstract the stuff which is not important but still have functional (if abstracted), dot-to-dot, squad leader-style line of sight.
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Psikerlord

#17
I generally just say "he's 30 ft away" or "the orcs are all around the cart, which is 60 ft away". I do tend to use a rough maps though. I think idea about tying a distance to a piece of terrain is a GREAT idea.

In terms of melee positioning - I generally use the "swirling melee" approach - anyone in melee gets cover against shooters, as they maneuver about.
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Krimson

Quote from: Ratman_tf;933013So how do you handle/describe encounter distances without miniatures?

I use a pad of graph paper, draw the map. Add little Xs where the characters and NPCs are and then measure it.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

RPGPundit

I don't do anything except describe distances and location. Theater of the mind.
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Nerzenjäger

Quote from: RPGPundit;934123I don't do anything except describe distances and location. Theater of the mind.

Dito. It can get confusing at times though, that's why I like S&W Whitebox, where you throw a handful of d6s for each HD on the table and that's your opponents right there.
"You play Conan, I play Gandalf.  We team up to fight Dracula." - jrients

GameDaddy

#21
I always do feet/yards.

Surprise round 1d4x10 feet (indoors) or yards (outdoors)
not surprised 3d6x10 feet (indoors or LOS whichever is closer) 3d6x10 yards outdoors.

Character can walk 30' per round, or can run 150'.   ...archery distance is ranged only for the first round, after that, it is point blank (indoors)

Outdoors, divide the yard by three and divide that again by 30 to determine initial rounds to contact for an unsurprised groups.

So, 150 yards/3 = 5rounds before jogging attackers 150 yards out will reach melee range.
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D-503

Quote from: RPGPundit;934123I don't do anything except describe distances and location. Theater of the mind.

As time goes on it becomes ever more distressingly clear to me that Pundy and I have similar approaches to GMing.

Or I use phrases like "you figure they'll have time for at least a couple of shots while you're out of cover getting to the car" which as CRKrueger rightly says is a verbal stand-in but which works better for me than saying 20' or whatever.
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Elfdart

Quote from: Skarg;933061I use cardboard counters. :cool:

One of my coaches in the 9th grade gave me his old dry erase board he used to diagram plays with. I've used them ever since -especially when I don't have room for a battlemat. I can do Xs and Os just like John Madden -BOOM! WHAP!
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Skarg

Quote from: Elfdart;936010One of my coaches in the 9th grade gave me his old dry erase board he used to diagram plays with. I've used them ever since -especially when I don't have room for a battlemat. I can do Xs and Os just like John Madden -BOOM! WHAP!
Yep. Pencil & paper works well too. I used to play games (that I mostly invented) on (usually graph) paper with pencils all the time.

Krimson

Quote from: Elfdart;936010One of my coaches in the 9th grade gave me his old dry erase board he used to diagram plays with. I've used them ever since -especially when I don't have room for a battlemat. I can do Xs and Os just like John Madden -BOOM! WHAP!

I bought clear page inserts from Staples and sometimes I do that by slipping in a piece of graph paper, a map or a hex grid. Though I often draw the maps myself or print them off before hand. When I run a campaign, I will often buy one of those big Zwipes binders and put all my campaign notes in it.
"Anyways, I for one never felt like it had a worse \'yiff factor\' than any other system." -- RPGPundit

tenbones

Quote from: RPGPundit;934123I don't do anything except describe distances and location. Theater of the mind.

Same here. If a player wants me to draw a rough map, I'll do it in a pinch. Or if I'm describing an area with specific features, I might scribble a rough outline so people can get an idea of what the tactical realities are.

I haven't used a battlemap in a long time.

RPGPundit

Quote from: tenbones;936123I haven't used a battlemap in a long time.

I never used one.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

darthfozzywig

Varies by game for me. For games that "require" grids/minis but I don't happen to be using them, I handwave it by what sounds right, usually in favor of competent PCs.

But with heavy tactical games, I like to bust out the Dwarven Forge or other terrain. :D
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