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What time frame is acceptable for PC/NPC generation?

Started by jimmyswill, October 14, 2009, 02:10:26 PM

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Jeffrey Straszheim

Quote from: Soylent Green;338997The question is what can the character that took a few hours to create do that the character that took 15 minutes cannot?

Okay, I am sort of kidding here, but the truth is I've played a lot of games in which the character sheets had pages of stats,  and very little of actually comes up in play. A similarly the things that made my characters memorable were rarely found on the character sheet.

But then that;s me. I little light, fast paying rules. I'm not one for detailed simulation.

I'm including background and stuff in that time.  I think that will definitely payoff in a long game.

Aos

I don't really have an upper limit, but the less time spent the better. That said, whereas I might be willing to spend the time to make a character for M&M, GURPS or HERO, I sure as hell wouldn't GM any of them.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

David R

The motivations are different when a GM or player creates a character. As A GM I'm not invested in the characters I create, so what works for me are systems where you can create characters quickly esp during the game !

Regards,
David R

Jeffrey Straszheim

Yup.  The ability to quickly whip up a character is invaluable to me when I GM.  I don't think I could run a game where I couldn't do this.