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What Systems/Settings are you an Evangelist for?

Started by tenbones, January 18, 2022, 02:15:05 PM

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oggsmash

  GURPS.  I keep hoping they get that setting/world/license that will allow them to move into being a bit more popular.  I have about resigned on the hope and just enjoy it for what it is.

tenbones

GURPS is starting to get rare to see out in the wild.

I rarely hear of people running it anymore. I have friends that are total GURPS Evangelists, but even they don't run it much.

tenbones

I'm looking forward to running some Free League stuff. I'm hoping their house system, Year Zero, plays as cool as it looks on the page.

Panzerkraken

I started running Living Steel with it as soon as I got the .pdfs from Twilight 2000 v4. In that iteration at least, they've managed to do a good job of balancing the crunch from the setting with a quick, personal based system that gets the players involved.  My only quibble with it is that the skills are REALLY broad.. like a single skill for Tech that covers everything from plumbing to microelectronics. And I can just not look at that for the purposes of the system.
Si vous n'opposez point aux ordres de croire l'impossible l'intelligence que Dieu a mise dans votre esprit, vous ne devez point opposer aux ordres de malfaire la justice que Dieu a mise dans votre coeur. Une faculté de votre âme étant une fois tyrannisée, toutes les autres facultés doivent l'être également.
-Voltaire

Pat

Quote from: tenbones on January 28, 2022, 02:37:02 PM
GURPS is starting to get rare to see out in the wild.

I rarely hear of people running it anymore. I have friends that are total GURPS Evangelists, but even they don't run it much.
Over what time frame have you seen that happening? To me, 4e kind of felt like a turning point. They were shifting away from a game for everyone, to a game that catered primarily to their most ardent, gearhead fans. They'd always had that tendency, of course. GURPS started moderately crunchy, and things like Vehicles really took it to a new level. But while 4e did simplify a few things, they vastly increased the options in the core books, making it a lot more intimidating and encouraging decision paralysis. But that was a long time ago.

HappyDaze

Quote from: tenbones on January 28, 2022, 02:38:25 PM
I'm looking forward to running some Free League stuff. I'm hoping their house system, Year Zero, plays as cool as it looks on the page.
I bought Coriolis and, while the setting looked pretty cool, the system didn't strike as looking cool on the page at all. Of course, I am also not fond of the way Savage Worlds scales (particularly in Rifts), so it's not a surprise we disagree again.

DM_Curt

Quote from: Shawn Driscoll on January 19, 2022, 01:51:18 AM
Quote from: tenbones on January 18, 2022, 02:15:05 PM
What Systems/Settings are you an Evangelist for?

The Total Party Skills system for 2022.

He has some interesting and unique settings, and is an interesting dude.

Opaopajr

Quote from: BronzeDragon on January 28, 2022, 06:03:42 AM
I will try to convert anyone that comes close to me into a Birthright fan.

I've already taken vows to its abbey!  :) I love that setting world.
Just make your fuckin\' guy and roll the dice, you pricks. Focus on what\'s interesting, not what gives you the biggest randomly generated virtual penis.  -- J Arcane
 
You know, people keep comparing non-TSR D&D to deck-building in Magic: the Gathering. But maybe it\'s more like Katamari Damacy. You keep sticking shit on your characters until they are big enough to be a star.
-- talysman

BronzeDragon

Quote from: Opaopajr on January 28, 2022, 11:04:13 PM
I've already taken vows to its abbey!  :) I love that setting world.

All will be eventually be saved by the light of the Awnsheghlien...well, you know what I mean...
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"It's not that I'm afraid to die. I just don't want to be there when it happens." - Boris Grushenko

The Spaniard

#69
Castles and Crusades as far as systems go.  Greyhawk for sure for settings.

Itachi

Quote from: tenbones on January 28, 2022, 02:37:02 PM
GURPS is starting to get rare to see out in the wild.

I rarely hear of people running it anymore. I have friends that are total GURPS Evangelists, but even they don't run it much.
Pretty much this. My group used to play GURPS a lot but when the fad passed, it passed for good.

Speaking only for me I don't dislike GURPs, and think it's still nice for more gritty scenarios, but overall I prefer more agile games these days, as I don't have the time I had in my youth. Also, I think part of its appeal back then was its toolbox quality, but nowadays my group prefers pickup and play / "closed package" games, instead of ones which involve some degree of tinkering with systems/settings.

cavalier973

#71
Quote from: Slambo on January 19, 2022, 03:42:30 PM
For me its probably Hyperborea. Love it immensely, setting and game.

For a pure setting i shill for, Mystara, and im taking a look at 4e's Neinter Vale setting and i kinda like it, not quite an evangelist fornit yet though

The Nentir Vale seems tailor-made for B/X / BECMI play. A well-run empire was suddenly destroyed by raging hordes of monsters. A hundred years later, safe places are uncommon and distant from each other. Monsters roam free. The magical wards and protections established by Imperial might are decaying. Abandoned strongholds and crumbling manor houses dot the landscape, just waiting for a small party of adventurers to explore them and reclaim the wealth that had been built up over centuries.

Even the world's creation myth—primordials created the world, but then the gods took it over and gave it permanence, causing a war, which the gods won—has a very "law versus chaos" feel to it. Supernal and Abyssal can serve as alignment languages.

BoxCrayonTales

I'm an evangelist for the obscure Feed rpg written by a lapsed VtM player funded through kickstarter back in 2013.

Feed dispenses with all the stupid shit and says "hey, you don't have to play in somebody else's sandbox. You can make your own settings. Here's some tools to help you with that." The rules seem to be pretty standard 2010s rules lite dice pool whatever, and it fully expects groups to wing it most of the time to the point where it includes detailed guidelines for ignoring the rules. The toolkit parts are nowhere as extensive as Night's Black Agents (which I also adore), but it was written by one guy as an experiment on kickstarter and he hasn't provided further support so...

Not that I've ever had any success with the evangelism bit. It doesn't have any community that I'm aware of since the author doesn't promote it because real life, and it's impossible to convince people to try it since D&D sucks up most gamers anyhow and the WoD fans are too fanatical. I've encountered at most like two other WoD apostates who have displayed any interest in the game. Pity.

tenbones

Quote from: Pat on January 28, 2022, 03:21:04 PM
Over what time frame have you seen that happening? To me, 4e kind of felt like a turning point. They were shifting away from a game for everyone, to a game that catered primarily to their most ardent, gearhead fans. They'd always had that tendency, of course. GURPS started moderately crunchy, and things like Vehicles really took it to a new level. But while 4e did simplify a few things, they vastly increased the options in the core books, making it a lot more intimidating and encouraging decision paralysis. But that was a long time ago.

I'm speaking purely anecdotally and as a GURPS outsider. I've played it a few times with friends - never as a GM, so my opinions should be taken as purely observational with a cow-lick sized block of salt.

But that said, I've always got a barometer up for what people are playing around me and in my orbit online (which obviously is pretty wider). When I lived in LA (up to '95) I saw GURPS regularly played in my orbit at local gaming haunts in LA and at a few of my friends tables. This would have been GURPS3e mostly (but I know a lot of them used 2e rules).

When I got to Dallas - I've seen GURPS ZERO times at my local FLGS, which has a *massive* player-base. My FLGS is gigantic and there are tons of gamers there. I've never seen GURPS ever at any table, or even talked about. This doesn't mean it hasn't happened, but it is noticeably absent. so yeah - this would be the onset of 4e.

I'm always considering giving GURPS a go... but it simply never grabbed me because of its granularity. I'm sure it's just in my head, and someday I'll give it a go.

tenbones

As an aside - I see a lot of people pointing out games that I rarely see threads about on this forum. Get out there guys and start preaching your games!