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What Systems/Settings are you an Evangelist for?

Started by tenbones, January 18, 2022, 02:15:05 PM

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S'mon

Quote from: Opaopajr on January 20, 2022, 09:15:12 AM
Y'know, I just realized I don't promote WEG Star Wars and d6 enough. Good times, good times.  8)

D6 System is definitely a really good system for pulp-heroic level gaming that thanks to corporate shoe company shenanigans is nowadays not nearly as well known as it ought to be.

Slambo

Quote from: FingerRod on January 20, 2022, 11:35:10 AM
Quote from: VisionStorm on January 20, 2022, 11:03:43 AM
I never fully got into Dragonlance (though, I did read several of the Elf novels dealing with the Silvanesti/Kagonesti split, which I thought were good at the time, but hard to recall details now), but I always thought it was one of the better "generic" fantasy D&D settings, which its own unique feel and idiosyncrasies.

One of my major hung ups with it, though, was the color coded magical schools, which required my character to dress a certain way and base their choice of clothing color around their school and alignment (announcing it to the world). So if I had a Chaotic Good mage, I was obligated to wear white, even if I preferred black, or blue, whatever. Then I eventually gave up on the idea of alignment and it became more of an issue.

Looking back on it I should've just handwaved or downplay the requirement, or handled the schools as just seeking their own agendas or styles of magical practice and forget about the alignment thing, but I was more focused on other settings at the time (Spelljammer and eventually Planescape for world-hopping adventures, often with Forgotten Realms as a base, despite it not being my favorite setting, cuz I always considered it the "default" D&D world. Also Ravenloft at one point, cuz one of my players, who sometimes DMed, was obsessed with it).

Kinslayer Wars trilogy! Was outstanding. Like you said, not sure how well it might hold up. I would guess slightly better than the mainstream trilogies though.

My issue with the magic was always tracking the moon cycles. Had plenty of adolescent jokes about that by the way. We ultimately ignored that AND the robe colors.

Yeah, i havent done dragonlance but i have tried tracking Hyperborea's calander cause theres a fee years of perpetual night every 13 year cycle and thats an awesome idea imo but it can be rough keeping up with the calander.

Thorn Drumheller

System wise, for me it's AD&D 2e. It's what I know. However, I'm really liking what I see with the new Hyperborea 3 (I missed out on one and two). Setting wise, nothing specific. If my players want FR I have enough material. Same with Greyhawk. But there are settings I don't like (case by case). Krynn (Dragonlance) was my preferred for years but I got sick of it (especially when a new cataclysm happened every couple of decades LOL)
Member in good standing of COSM.

Wrath of God

Setting wise I think I could evangelize for Warhammer Fantasy (some mixed ephemera of various editions and some of mine homebrews not any official WFB/WHFRPG/novel version) and for Fading Suns world (though here I seriously think about making mine own feudal space setting, as some things irk me).
"Never compromise. Not even in the face of Armageddon."

"And I will strike down upon thee
With great vengeance and furious anger"


"Molti Nemici, Molto Onore"

Rob Necronomicon

Attack-minded and dangerously so - W.E. Fairbairn.
youtube shit:www.youtube.com/channel/UCt1l7oq7EmlfLT6UEG8MLeg

Vidgrip

System: Any OSR game based on OD&D or B/X is likely to please, but I sing the praises of Swords & Wizardry Complete in particular. It is the best version of D&D for traditional high fantasy and can be easily modified for other fantasy settings.

Settings: It's easy to praise certain literary settings like Middle Earth and Hyborea, but I can't really evangelize for any of the settings created specifically for gaming. Most are either overly detailed, which restricts my creativity, or are wedded to systems I don't like. The only published setting book I have found that leaves me enough creative space and is truly "system neutral" is Krevborna: A Gothic Blood Opera.
Playing: John Carter of Mars, Hyperborea
Running: Swords & Wizardry Complete

Ocule

Quote from: S'mon on January 20, 2022, 01:07:40 PM
Quote from: Opaopajr on January 20, 2022, 09:15:12 AM
Y'know, I just realized I don't promote WEG Star Wars and d6 enough. Good times, good times.  8)

D6 System is definitely a really good system for pulp-heroic level gaming that thanks to corporate shoe company shenanigans is nowadays not nearly as well known as it ought to be.

How does d6 compare with savage worlds
Read my Consumer's Guide to TTRPGs
here. This is a living document.

Forever GM

Now Running: Mystara (BECMI)

S'mon

Quote from: Ocule on January 21, 2022, 07:16:12 PM
How does d6 compare with savage worlds

There's a lot less spending of Bennies! In general there seems much less whiffing/missing to me, it seems less swingy, but I haven't played a huge amount of SW and have never GM'd it. D6 System is roll a bunch of D6s and add the result. Modern versions have a Wild Die that explodes on a 6, bit like SW but only the one die. Results in D6 are fairly reliable with occasional outliers.

The big thing in D6 system compared to D20 style games is that you can take multiple actions at once, you just roll one less D6 per action for every action after the first. So Sword 8D can make two attacks at 7D, three attacks at 6D, four attacks at 5D. This is a big power up and lets high dice heroes & villains wade through mooks at a pretty Wuxia level.

If you have seen Rogue One - that film seemed *very* closely modelled on WEG Star Wars D6, and gives an excellent sense of how it feels like in play. D6 is rather higher powered than the action seen in the original Star Wars film, but I got the strong sense the film scriptwriter had been a D6 player. The Stormtrooper battles, and Vader mowing down swarms of Rebels, both match perfectly with how D6 plays out.

tenbones

Quote from: Ocule on January 21, 2022, 07:16:12 PM
How does d6 compare with savage worlds

I think d6 is outstanding. They're different animals that approach things differently. I'd say d6 is more granular in terms of mechanics. It does Pulp heroics very very well. I'd be really open to a refluff of the mechanics to introduce the one thing where Savage Worlds beats the hell out of it: Scaling.

Savage Worlds scales in power *extremely* high with extreme efficiency, and no loss to cohesion. You can go from normal blokes sleuthing around, to Sci-fi/Spellcasting Gods smashing mountains from the start (Savage Rifts) without missing a beat.

That said - I 90% positive that d6 could get very close to doing it too. The Star Wars games have scaling mechanics that could be reworked (possibly) to represent that kind of play. I'm not sure how it would "feel" though. Savage Worlds is slick because it uses small values, so any calculations are really easy to do. d6 gets numbers heavy, though the scaling and capping mechanics helps some, the reality is you're still throwing gobs of dice, which may/may not be okay for you.

d6's granularity is appealing to me, but it can get real tedious for players who want that gratification for progressing faster, and they pour all their XP into getting a Pip which has such tiny incremental advantages. So it's something I'd rework if I ever could convince my players to play it again. I think it works for certain genres, not so much for others without that necessary tweaking.

But it's a very good system, it's hard to compare to Savage Worlds in that they're so different.

Savage Worlds is (once you absorb the basic mechanics) - slick, fast, durable (in that you can tinker a LOT with it and not blow up your game) very scalable, and supports pretty much any genre.

D6 - more granular, slower progression (generally), more focused, not as scalable RAW (but potentially could be), higher-fidelity to the genre's it does support - there are stronger internal setting distinctions established by d6 than Savage Worlds ever will have.


PFrota

Systems: Some OSR, Dungeon World, Lion & Dragon and The Invisible College, ICRPG and Mutants & Masterminds.

Settings: Blood & Snow, Dark Albion, Dragon Age.

World_Warrior

Probably Cthulhu Dark Ages and the BRP d100 systems, ACKS, Lion and Dragon, and Alien the Roleplaying Game. Especially the last one.

Itachi

I'm an evangelist for Free League, PbtA (including Blades in the Dark) and nuOSR like Mothership, Beyond the Wall and Troika!

RandyB

Quote from: World_Warrior on January 27, 2022, 04:23:14 PM
Probably Cthulhu Dark Ages and the BRP d100 systems, ACKS, Lion and Dragon, and Alien the Roleplaying Game. Especially the last one.

Then I have to bring up Zozer's HOSTILE, especially their "Alien Breeds" supplement. A better Aliens RPG than any of the licensed ones.

CookieMonster

Definetly Runequest and the world of Glorantha.

BronzeDragon

I will try to convert anyone that comes close to me into a Birthright fan.
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