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What's your favorite "type" of class?

Started by Archangel Fascist, October 07, 2013, 01:30:58 PM

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dragoner

Quote from: Steerpike;697503EDIT: Oh, didn't mean to perpetuate a stale debate.  Sorry, still new here :)

Same here. Sorry about that.
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Dan Vince

Quote from: Black Vulmea;697348Would it be fair to say that these are examples of, or at least similar to, race-as-class?

Dog boys: yes, they're grown in a lab, and they all get basically the same military training to go with their mutant abilities.
Likewise, baby dragons are available as a racial class. They're born dragons and learn dragon-like skills and powers throughout their rewarding careers as dragons.
Cyber-knights: no, they're presented as humans, albeit psychically gifted ones, who've received a great deal of training and a few nifty implants.

jibbajibba

Quote from: Dan Vincze;697513Dog boys: yes, they're grown in a lab, and they all get basically the same military training to go with their mutant abilities.
Likewise, baby dragons are available as a racial class. They're born dragons and learn dragon-like skills and powers throughout their rewarding careers as dragons.
Cyber-knights: no, they're presented as humans, albeit psychically gifted ones, who've received a great deal of training and a few nifty implants.

In a Scifi game I made years ago I have a clone race. They all had exactly the same stats.
If you played an inhabitant of GR3X8 you got the same stats as all the other clones, you chose a skill module and well that was it.
Considering the rest of the system had a lifepath model it was a pretty major departure :)
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Opaopajr

Finesse classes. Less with the hotkeys and more with clever usage of what's available.

I also like classes with Soft Tethers, where they have to be self-restrained in behavior due to setting responsibilities.
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Kiero

Martial, none of that magic rubbish. Combat ready generalist, usually of the skirmisher/light infantry type.

I'm making a slight exception for our upcoming 13th Age game to play one of my other preferred types: a martial artist.
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Jacob Marley

Quote from: Ravenswing;697500A common fallacy in such debates, used to argue against point-buy systems, is that no one would choose such restrictions unless they were compelled to do so.

Want to play an ecclesiastical knight (or priest, for that matter -- the code is one and the same) in my campaign?  Great!  You're allowed.

Well, it's a good thing I didn't say "no one would choose restrictions unless compelled to do so."

Let me put it this way: give me a paper clip, a rubber band, and a box of matches and I'll come up with dozens of creative uses, and I'll be highly satisfied with the results. Put me in the Home Depot and I might come up with one, and, most likely, be disappointed with it. The problem with the Home Depot is that I have too many options available to me - too many choices! Instead of enjoying what I have, I focus on what else I could have done.

So, to answer the OP's question: a paper clip, a rubber band, and a box of matches is my favorite "type" of class.

Phillip

My favorite type of class is one that evokes some quintessential figure from fiction, or a combination of such (much as the D&D thief puts me in mind of Grey Mouser and Jack of Shadows): Tarzan, Robin Hood, Sir Galahad, Conan, Solomon Kane, Cugel the Clever, and so on.

As a question of favorites, this does not imply a lack of appreciation for more generic types.
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Tetsubo

Most often I like martial classes with an emphasis in outdoorsy skills, so ranger. But I prefer ones without spells.

Divine I like the shapeshifting druid path.

Arcane I like sorcerers.

Ravenswing

Quote from: Steerpike;697503Ravenswing, do you feel anything is gained by making the benefits and drawbacks of a code of conduct more mechanical as in D&D?
Nope, but I'm curious as why you'd presume that a point-buy approach would make things "more mechanical."  It's a good deal less mechanical.  Looking at the Paladin class in the 4th edition Players' Handbook, by contrast, there are several pages of mechanical: the stats you need to have, the specific spells from which you get to choose, the skills and feats you ought to pick ... and, curiously, the strong discouragement of trying to play an "evil" paladin.

That being said, I concede Jacob Marley's point: a lot of gamers do suffer from blown minds at being able to pick anything they want, and want to be told what they're allowed to play.
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Marleycat

#39
GISH, favorite DnD rendition? Would be Pathfinder's Magus and FantasyCraft's options. Followed by any F/M mix via Arcana Evolved  and similar. Second is pure magic user in MERP/GURPS/Shadowrun/RM/AKS/DCC/AE.

I do assume you see a pattern and specific preferences?
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Exploderwizard

I prefer either broad archetype classes or classes that represent something very specific in a setting. The "tough fighter" archetype covers a lot of ground. A different class for each fighting style  is overkill.

In order for a class system to make sense at all, the class has to represent what a character IS instead of just defining what a character DOES.

I don't care for classes that are just collections of job skills. A class system isn't really needed for that. Just provide the skills and players can choose which ones they want to invest in.
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Sacrosanct

Broad archetypes, with ability to customize within them.  I love me some Elder Scrolls, but every character ended up feeling the same after a while when you have solely a skill based system.
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jibbajibba

Quote from: Sacrosanct;697839Broad archetypes, with ability to customize within them.  

Have I mentioned that that is exactly how my heartbreaker ..... :)
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amacris

I gravitate towards sword-fighting spellcasters in the tradition of Elric.

In ACKS these are personified by the Bladedancer, Elven Spellsword, and Zaharan Ruinguard.

TristramEvans

Perhaps if the thread title had been something more like "what is your favourite application of classes in a game?" it might have compensated somewhat for the vast amount of posters who didn't seem to read the OP and just stopped in to name thier favourite class or type of characters.

Probably not, though.