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What's your favorite "type" of class?

Started by Archangel Fascist, October 07, 2013, 01:30:58 PM

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Archangel Fascist

Mine is what I call the "transition" class.  The transition class is something like the ranger in 3e, a character who starts out relatively mundane but moves toward supernatural power at higher levels.  You could also see the 3e assassin and blackguard as this.

dragoner

The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

Benoist

My favorite classes to play are fighter and magic user, with clerics not far behind. I'm not sure what that says about me, but there it is. Also, there is no particular class of the AD&D 1e core game I'd rather not play at all.

I think the reorganization of classes in UA was shit, but now I can see the classes in there (Cavalier, Barbarian, Thief Acrobat) being of some use at the game table, if only as NPC classes.

Sacrosanct

It depends on my mood, but I think the most common are:

shapeshifter druid
thief
fighter

So I guess you could say I mostly prefer classes that don't rely on powers or superhuman abilities most of the time, but rather how a "regular dude" can interact with the game world.
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Black Vulmea

Broad archetypes.

The Strong Hero in d20 Modern can be a South African mercenary, a Burgundian halberdier, a NYPD beat cop, a samurai, or an Imperial grenadier guardsman.  That, to me, is a useful class.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Bedrockbrendan

Depends on the edition and setting, but can't go wrong with fighter or with thief. I do like rangers as well and wizards can be fun. For rangers, something about getting to choose an enemy you really hate and gain bonuses when fighting still makes me smile. It would be hard for me to commit to a favorite class. Though the OP did say "type of class". I think I tend to lean on classes that are mundane, whose abilities are not powered by the supernatural. However, rangers and wizards are still plenty fun.

TristramEvans


Black Vulmea

AF asked for the "type" of classes you like. Some of y'all are missing a much more interesting question.

AF wrote about classes which start off mundane but gain supernatural powers. I wrote about broad archetypes which are readily re-skinned in many ways. What other approaches to class design do you like? Lots of special abilities, or just a few? Front-loaded or zero-to-hero?

C'mon, think bigger. The intrewebs doesn't need another 'wutz yer favuhrite class?' thread
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

TristramEvans

zero to hero I don't mind in fantasy, but I find out completely jarring in supers.

Dan Vince

I'm partial to classes that map directly to something which actually exists in the setting.
E.g. I'm running Rifts at the moment; there the Cyber-knights are an actual order of do-gooders, and dog boys are a race of mutants engineered by the Coalition.

Black Vulmea

Quote from: Dan Vincze;697346I'm partial to classes that map directly to something which actually exists in the setting.
E.g. I'm running Rifts at the moment; there the Cyber-knights are an actual order of do-gooders, and dog boys are a race of mutants engineered by the Coalition.
Would it be fair to say that these are examples of, or at least similar to, race-as-class?
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Bill

Paladin and Sorceror types. sometimes both at once.

Ravenswing

Quote from: dragoner;697311Classless.
+1.  I don't want a game designer telling me what I can play and what abilities I can have.  I'd like to do that for myself, please.

Now if it's "what's your favorite archetype," I tend to play wizards or edgy rogues.
This was a cool site, until it became an echo chamber for whiners screeching about how the "Evul SJWs are TAKING OVAH!!!" every time any RPG book included a non-"traditional" NPC or concept, or their MAGA peeners got in a twist. You're in luck, drama queens: the Taliban is hiring.

dragoner

Quote from: Ravenswing;697385+1.  I don't want a game designer telling me what I can play and what abilities I can have.  I'd like to do that for myself, please.

Now if it's "what's your favorite archetype," I tend to play wizards or edgy rogues.

Classes, levels and alignments I always found restricting, too narrow of focus; however in D&D I usually liked the fighter classes followed by thieves and assassins. Now, after too much being used to the chargen mini-game and having a developed character background, it would be hard to go back.
The most beautiful peonies I ever saw ... were grown in almost pure cat excrement.
-Vonnegut

beejazz

I like warrior, rogue, "mundane" classes of all kinds. If I'm going to have an overtly fantastic character I like a somewhat more focused shtick than D&D's Swiss army casters. Necromancers, shape shifters, hypnotists, cyborgs, and the like all appeal to me.

My gaming has all been one shots for a while, so zero to hero or not isn't something I'm really worried about at the moment. And I like having options when building, buttons to mas in play, that kind of thing.