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Author Topic: What's your current take on D&Dnext?  (Read 45196 times)

jibbajibba

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What's your current take on D&Dnext?
« Reply #930 on: January 17, 2013, 12:58:27 AM »
Quote from: Dirk Remmecke;618687
I found it a bit strange that WotC never did a MTG setting for 3e. At some point they thought loud about it but then decided against it to keep the licenses apart.

I would have liked to see a Weatherlight sourcebook. The artbook was a good start but lacked more concrete setting info, and I didn't want to wade through 10+ novels.

There are good reasons for not mixing IP but since they did crosspromote (or even license out) the MTG setting(s) (comics, their own novels) an RPG add-on would have been nice.

But maybe they thought the D&D rules were not ideal for portraying the kind of magic that planeswalkers use, and that they would have had to tweak the 3e rules too much. It would have had to be a stand-alone rulebook like the Wheel of Time (which would have been the best solution as it would have kept the licenses apart).

(Now that I think of it, they also didn't do a miniature game version. Imagine: a miniature skirmish game with only 2 mages who summon creatures and manipulate the geography and laws of nature on their battle field... that's a novel approach, quite different from Warhammer, Warmachine or Confrontation.)

Your "one line per year, coinciding with the recent MTC cycle" model sounds very good but also repeats the supplement treadmill, and caters to the collector ("I have to buy it now because next year Ravnica will fade out").
It could be difficult for convention games as well because players would come with characters made with rules that are oop and that the DM has never seen. (That happens today as well but with a "planned obsolescense model" such as a year-long setting rotation it is enforced.)
It would drive completists mad and create a secondary market with skyrocketing prices.


I wouldn;t have planes walkers in the settings, or if I did I would be like Elminster, whcih is to say the first thing any senisble DM throws in the bin.
the splat treadmill, inbuilt obsolescense etc are all why it makes sense for a business model.
Con and club games would be badged as Ravnica or Mirrodin etc.

Remeber they cycle the settign int eh card game and revisit the old one so no reason the splat treadmill couldn't do teh same and return to ravica etc.
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RPGPundit

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What's your current take on D&Dnext?
« Reply #931 on: January 18, 2013, 01:17:59 AM »
Quote from: Spinachcat;618233
At some point in the 5e process, I hope WotC sends out a Marketing Survey asking people about what they are interesting in actually buying in the next few years. AKA, do people want adventures, settings, megacrunch, online tools, etc.

The problem with Basic D&D during the TSR years was calling it Basic D&D instead of calling it Classic D&D. Basic / Intermediate / Expert / Advanced all sounded like skill rungs and who wants to be on the bottom? That was the mistake.

I don't know if there is market today for "5e Basic" because there are so many other RPG options available.


I agree, and that's why I'm trying to strongly argue that they not call the Core set "basic".

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Dirk Remmecke

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What's your current take on D&Dnext?
« Reply #932 on: January 18, 2013, 03:41:15 AM »
Quote from: jibbajibba;618987
I wouldn;t have planes walkers in the settings, or if I did I would be like Elminster, whcih is to say the first thing any senisble DM throws in the bin.


Take a cue from BECMI and make the Planeswalkers Immortals = the top rung of advancement.
Also, Planeswalkers are all but invisible on the regular "adventuring level". They are mythical creatures to mortal people, almost like gods.

Quote from: RPGPundit;619430
I agree, and that's why I'm trying to strongly argue that they not call the Core set "basic".


Seconded.
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