This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

If you Could own the Rights to one RPG, Which Would it be?

Started by RPGPundit, May 27, 2017, 04:06:59 AM

Previous topic - Next topic

Snowman0147

#60
I am talking about the shitty edition that tries to copy off FATE with the beat/xp system.  The first edition of nWoD is okay.

I mean crying out loud man.  nWoD has two editions already so what rock you come out of?

Abraxus

I'm just disagreeing with you Snow nothing personal.

I only played the first edition is the new version really that bad?

Marleycat

#62
1. Mage the Awakening 2.0 so I could get the Fate like elements out of it. Other then that rules are pretty solid and the reach mechanic is innovative and the setting and what triggers paradox both make utter sense and is very clear. Unlike Mage the Ascension what you can do isn't a minigame of "let's convince the GM it's possible". It's a game of here is what you can do safely and here is what you can do with risk balanced against here is what you can do if you go down a dark path that somewhere in the middle leaves you a hollowed out vessel for a CoC entity of unreality that they use to step into reality and start having serious fun and fucking reality up just because they're here.

2. Wheel of Time RPG, it needs to be updated to how the setting currently is and was hinted to go in the future. I would use a game engine that was either custom or something not D20.
Don\'t mess with cats we kill wizards in one blow.;)

Brand55

Quote from: sureshot;965414I'm just disagreeing with you Snow nothing personal.

I only played the first edition is the new version really that bad?
It depends on what you want out of your game. XP (the term Beats is idiotic) was changed to be more based on characters screwing up or dealing with Conditions; a good chunk of your XP is going to come from your character failing and/or looking like an idiot. Everything is based on Conditions, and there are tons and tons of them. There are a lot of other changes and these range from good to bad, but those two (Beats and Conditions) completely turned me off of the new edition of nWoD.

If you're at all interested, though, I think you can still download the God Machine Chronicle rules update for free to take a look for yourself.

Marleycat

#64
Quote from: Snowman0147;965082New World of Darkness, or as it is called today Chronicles of Darkness.  Here is what I do.

1.  I so would end second edition and denounce it as a abomination that it is.

2.  Make it some what similar to D&D mechanically, but with no classes and closest thing to level would be the power stat.

3.  Allow for complete customization for clans, covenants, bloodlines for vampires to make each game unique.

4.  Allow complete customization of tribes, add in Bloodborne elements, and make the Pure reasonable/playable opposing faction.

5.  Mage would get the most changes to its mechanics for balance reasons.  First of all no instant cast spells unless it is a attainment which are extremely hard to get, harming yourself, or allowing a paradox.  Secondly all orders are the antagonists it just how authoritarian and crazy any order can get.  Yes I am forcing mage to be a game of personal enlightenment instead of political game.

6.  Changeling...  Well for the first time ever Onyx Path made some right moves.  The kiths, seemlings, and courts are great.  I just need to remove some bullshiity mechanics.

7.  Make the God Machine and the Principal forces of Order (aka closest thing to Lawful Good) as both have the ability to produce angels.

8.  Add in hex crawl map for the local area (aka city) and region area.

Damn, I hope you NEVER get near any version of the NWoD, a more stupid set of ideas overall I rarely see. The last thing we need is any version of the WoD to be DnD or GURPS-a-fied. I hate DnD 4e for a reason it's because its a completely balanced game and that isn't reality in a living world. Some people are just better, some are masters in specific areas, that's just how it works IRL and should in a good rpg.

Seriously what needs to be altered or removed is the stupid beats system and the conditions as mandatory to make more experience. Nobody needs a carrot to up the horror if you as a GM do it right. The WoD isn't supposed to be the Justice League or the Superfriends, it's supposed to have some types of Night People being stronger/weaker then others. And groups like the Pure are supposed to be repugnant and hopefully unplayable because they are and need to be because the Forsaken are barely playable themselves as the antagonist. You do know they have a whole tribe that have as their whole reason for being hunting and killing humans? And unlike Red Talons the Hunters in Darkness don't just talk the talk they walk the walk in game, at the table and aren't some dumb illiterate unable to speak a human language joke. They can read and went to school. They convince their pack to join in.

You obviously know nothing about MtAw given the only actual sane choice is to contain paradox thereby physically hurting yourself. Hell, to get my players to pick the fun choice with actual consequences is a houserule I made (Clash of Wills -2 to -10 depending on how much overreach you're attempting). Releasing the paradox is the reason every other faction of the Night People either stay away or tread carefully around mages. First because mages aren't meant to play well with others regardless and second isolation is major thing in Mage, any version of it. Third to make the GotV the nasty bastards they are in the fluff and fourth make the Mysterieum the secretive assholes they are in the fluff. Fifth to understand why the Silver Ladder leads instead of the Free Council and why they are trying to expand the Lex Magica at any opportunity. Sixth to show why you better be on the local Adamantine Arrow's good side. Seventh you better hope you're not on the Seers draft board. Because unlike the Diamond except the Silver Ladder in some legacies they have such great toys and Archmages working openly order wide.
 
Changeling they nailed and just need to alter/remove the beats/conditions system. Demon like Beast needs to seriously reign it in already and at least try to play nice with the others. I have no idea other then either ignore them or a ground floor rebuild of both games. I chose the former since it's less stress and totally easy to accomplish with no ramifications. Beast is it's own thing far more then Mage and Demon is a blue line game anyway.

To actually interact with a Mage you either have to be sleepwalker or minor template type like a ghoul, wolfblooded, or variant of, like a Second Sight type or something like a Sleepwalker Hunter etc. No 200.00 dollars and no pass go. Isolation remember? Mages have serious power but they cannot be in regular society like Kindred or Uratha.

The Orders are filled with non-sleepwalkers, sleepwalkers, Second Sight types it's the reason they're worldwide unlike the other Night People organizations. 20% of all mages do classic Teleportation/Phase Door things innately. Mages by nature know more and network more by nature. You have one path that controls Death/Matter another Life/Spirit....that's pretty straightforward then you have your Force/Prime mages that control technology and truth... and yeah the fun Mind/Space path that screws your Mind like a vampire and teleports to Hong Kong no paradox unless you're a sleeper or that awesome path Fate/Time that Time Cops hate because she can curse you on top of mucking with you timeline wise. Yeah there's a reason mages separate themselves from everyone.
Don\'t mess with cats we kill wizards in one blow.;)

Shawn Merrow

Rule System
Big Eyes, Small Mouth 2nd.

Its a good system with a very versatile character/mech creation system.


Setting
A toss between Babylon 5 or the Stargate series.

Snowman0147

Hey can't do it worst than Onyx Path.  I can only do better.

Marleycat

#67
Quote from: Snowman0147;965602Hey can't do it worst than Onyx Path.  I can only do better.
At least both of us believe the same games have merit and just need a few fixes that aren't that impossible to do.:)
Don\'t mess with cats we kill wizards in one blow.;)

DiscoSoup

TURTLE LORDS by Allesandro Testudoro. Hasn't had any love since 1983.
The subreddit for Kaigaku, Second Edition. Chargen, gameplay, techniques and more, all free, here.

RPGPundit

Amber was the dream for a long time. Then I just said fuck it and wrote Lords of Olympus.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.