I'm trying of keeping it to 30ish tops, it's for one of my games set in current year
1. Acrobatics (DEX): Acrobatics encompasses an attempt to stand upright in a treacherous situation, such as attempting to run on ice, balance on a tightrope, or stand on a moving train.
2. Arcanism (INT): measures the knowledge of the occult, artifacts of arcane origin, supernatural symbols, mystical charms, among other dark occult knowledge.
3. Athletics (STR): Covers difficult situations encountered, such as climbing, jumping or swimming.
4. Computers (INT): Used when searching for evidence on an unknown cell phone, hacking into the server to leave a magnetic door open, stealing government information.
5. Prestidigitation (DEX): Whenever you attempt to juggle or cheat with your hands, such as planting something on someone else or hiding an object in their clothing, you must take a Prestidigitation test.
6. Deception (CHA): Determine if you can hide the truth convincingly, verbally or through your actions. This can be all-encompassing, such as misleading others through an ambiguous lie.
7. History (INT): Measures knowledge about historical events, people, places, past disputes, recent wars, and lost civilizations. This knowledge is often accompanied by research on online networks, libraries and other sources of information.
8. Intimidation (CHA): Tested when trying to influence someone through overt threats, hostile actions, and physical violence. Examples include trying to get information from a prisoner, persuading street thugs to back out of a confrontation, or using a broken bottle to convince a gangster to reconsider a decision.
9. Intuition (WIS): allows you to determine a creature's true intentions, perceive a lie, or predict someone's next move.
10. Investigation (INT): When you look for clues and make inferences based on these clues, you take an Investigation test. You can deduce the location of a hidden object, discern from the appearance of a wound what type of weapon caused it, or determine the weakest point in a tunnel that could cause it to collapse.
11. Medicine (INT): allows you to attempt to stabilize a dying ally or diagnose illness.
12. Nature (INT): measures knowledge about the terrain, plants and animals, climate and natural cycles.
13. Perception (WIS): Perception measures your general awareness of what is going on around you and the acuity of your senses.
14. Performance (CHA): Determines how well you can entertain an audience with music, dance, acting, storytelling, or some other form of entertainment.
15. Persuasion (CHA): Tested when trying to influence someone or a group of people with tact, finesse, or good nature. You generally use Persuasion when acting in good faith to promote friendships, make polite requests, or show proper etiquette.
16. Religion (INT): measures knowledge of legends about deities, rituals and prayers, religious hierarchies, sacred symbols, and secret cult practices.
17. Science (INT): Determines your knowledge in technical areas such as chemistry, biology, applied physics, academic study skills, and practical teaching.
18. Stealth (DEX): Performed to try to hide from enemies, sneak past guards, go unnoticed, or approach someone without being seen or heard.
19. Survival (WIS): Used to track, hunt, guide the group through frozen ground, identify signs that bears are living nearby, predict the weather, etc.
20. Technology (INT): this is the applied knowledge of electronic and mechanical relationships in the world.
21. Train Animals (CHA): used when it is necessary to know if you can calm a domesticated animal, prevent a mount from being scared or intuit the intentions of a wild animal.