SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What RPGs have you done set in high school?

Started by TonyLB, September 02, 2008, 02:24:47 PM

Previous topic - Next topic

TonyLB

Buffy is an obvious one, as is Teenagers from Outer Space ... and I'd love to hear about recent campaigns of either of those.  

I'm also interested to hear what people have done in a not-so-obvious vein.  High School Unknown Armies?  High School D&D4e?  High School Twilight 2000?  What'cha got?
Superheroes with heart:  Capes!

flyingmice

Quote from: TonyLB;243163Buffy is an obvious one, as is Teenagers from Outer Space ... and I'd love to hear about recent campaigns of either of those.  

I'm also interested to hear what people have done in a not-so-obvious vein.  High School Unknown Armies?  High School D&D4e?  High School Twilight 2000?  What'cha got?

I ran a Blood Games campaign initially set in High School - the High School I graduated from, in fact - and a Sweet Chariot game initially set in a HS level military academy. Both soon left their initial locales as the PCs aged, though.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

ConanMK

I've never used the setting, but Mutants and Masterminds has a "Hero High" supplement that was nominated for "best supplement" in the 2008 ENnies.

I think it is a highschool in the vein of Professor X's "school for gifted youngsters" that trains superpowered mutants and serves as headquarters for the X-men.

TonyLB

Quote from: flyingmice;243165I ran a Blood Games campaign initially set in High School - the High School I graduated from, in fact - and a Sweet Chariot game initially set in a HS level military academy. Both soon left their initial locales as the PCs aged, though.
Oh, that's cool ... setting up the shared memories, as a bond amongst the PCs.

Any of their enemies also attend the high school?
Superheroes with heart:  Capes!

Serious Paul

shadowrun. I've done several games in this age group-which can be fun if done right. The two most notable of the group were "The Four Elemental Fists of Fury" (Which detailed the adventures of four kids who had Elemental Adept powers, long before the rules got around to dealing with this stuff) and Streets of Rage: Baptism of Fire, a PB3 I ran at Bulldrek.

I'd like to run some more set in TMNT, D20 Modern, and D&D.

gleichman

Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.

himsati

My wife ran a house-variant of 1st/2nd Edition Changeling for nearly three years where the characters were in high school down in Florida. Our favorite character was Ro, a Sluagh girl with one of those big fabric purses that were so popular back when; it was effectively like a bag of holding for the silliest stuff. The game finally ended not too long after the characters finally reached graduation.
Immortal Invisible War (3RD EDITION)
Same Game Universe, without the prior publisher\'s poor editing/rules/TV-series/game mechanics fiasco
http://www.invisiblewar.com
 
"When forced to choose between two evils, I\'ll take the one I haven\'t tried yet."

TonyLB

Quote from: gleichman;243179A baby X-men campaign.
Ooh!  Was there a mature team of grown-up X-Men to be rivals/authority-figures/mentors/whatever?  Or was it Original X, with the kids-in-training being all there was to the burgeoning legacy?
Superheroes with heart:  Capes!

KenHR

We did a Red Dawn wanna-be game back when I was 13 or so...the system we used was GM Fiat with Dice (our GM at the time never ran a published game system; he just made up stuff after we rolled D&D-style stats and we ran with it).

Not sure if that's exactly what you meant, though, as we started out in high school, but helped the Commies blow it up in the first session.
For fuck\'s sake, these are games, people.

And no one gives a fuck about your ignore list.


Gompan
band - other music

Fritzs

You ARE the enemy. You are not from "our ranks". You never were. You and the filth that are like you have never had any sincere interest in doing right by this hobby. You\'re here to aggrandize your own undeserved egos, and you don\'t give a fuck if you destroy gaming to do it.
-RPGPundit, ranting about my awesome self

TonyLB

Ken:  Oh God ... I initially misread that as a "Red Dwarf wanna be game" ... though I'll admit that helping the communists blow up your high school in the first session seemed equally fitting to the genre.
Superheroes with heart:  Capes!

flyingmice

Quote from: TonyLB;243167Oh, that's cool ... setting up the shared memories, as a bond amongst the PCs.

Any of their enemies also attend the high school?

Well, yes... kind of... It started out as a ghost story set on the night of the Senior Prom. They knew the ghost, who'd died on the night of the last senior prom a year before in a traffic accident that was no accident. She was out for revenge, and the PCs got swept up in it. They were just normal kids, though they began manifesting strange traits as they worked through the aftermath. It carried through their college years before it stopped.

The other one - the Sweet Chariot game - was planned to be an arc, with one adventure for the PCs as teens, one in their twenties, and one in their forties.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
Flying Mice home page: http://jalan.flyingmice.com/flyingmice.html
Currently Designing: StarCluster 4 - Wavefront Empire
Last Releases: SC4 - Dark Orbital, SC4 - Out of the Ruins,  SC4 - Sabre & World
Blog: I FLY BY NIGHT

The Yann Waters

Only that Ravenloftish campaign of Sailor Moon RPG comes to mind, and even then the PCs didn't actually spend all that much time at school. I did once toy with the notion of running a Nobilis game set in an outlandish academy in the style of Hogwarts/Gunnerkrigg Court/Xavier's School for Gifted Youngsters, only this time for the likes of young Powers and children of gods, but since that never got off the ground I ended up folding most of the ideas into background material for Locus Adamastar instead.
Previously known by the name of "GrimGent".

Aos

V&V in the early eighties. I remember nothing about it, though.
That said, I fucking love that game.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

gleichman

Quote from: TonyLB;243186Ooh!  Was there a mature team of grown-up X-Men to be rivals/authority-figures/mentors/whatever?  Or was it Original X, with the kids-in-training being all there was to the burgeoning legacy?

The original team were the instructors and the kids were home-grown new students.

Great fun all in all.
Whitehall Paraindustries- A blog about RPG Theory and Design

"The purpose of an open mind is to close it, on particular subjects. If you never do — you\'ve simply abdicated the responsibility to think." - William F. Buckley.