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What RPG stuff are you burned out on?

Started by Razor 007, June 17, 2020, 06:03:09 PM

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Razor 007

I am burned out on complex rules, and people trying to lambast me for enjoying all of the classic D&D tropes.
I need you to roll a perception check.....

Chainsaw

Posts trotting out tired old criticisms of D&D as if they're insightful new news that will reshape the gaming world.

SavageSchemer

Out of game: People who talk about avoiding combat like it's some kind of high-minded role playing ideal.
In game: "Gritty" games.
The more clichéd my group plays their characters, the better. I don't want Deep Drama™ and Real Acting™ in the precious few hours away from my family and job. I want cheap thrills, constant action, involved-but-not-super-complex plots, and cheesy but lovable characters.
From "Play worlds, not rules"

Pat

For me, 3.5 is probably the classic example. Played the hell out of it, occasionally think it might be interesting to try a variant again, and then I remember the stat blocks.

Manic Modron

Quote from: Pat;1134715For me, 3.5 is probably the classic example. Played the hell out of it, occasionally think it might be interesting to try a variant again, and then I remember the stat blocks.

In a similar vein, tactical heavy games.  It isn't even fun to theory craft anymore.

HappyDaze

I'm burnt on narrative mechanics in general, FFG Star Wars in particular.

Lynn

Another cycle of a popular movie or TV license granted to a company that then tries to maximize their profits by splitting up the IP.
Lynn Fredricks
Entrepreneurial Hat Collector

The Exploited.

overly complicated games... I've never really liked them. It's one of the reasons I like the OSR.

New versions of games just for the sake of it. $$$$$$$$$

I'm sick of game designers essentially writing the same fantasy game over and over.

In congruent artwork or 'concepts' that do not work in the setting (pulls me write out of the game).

Elves... Pixies... Guh'nomes... or humanoid characters with horns.
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

jeff37923

1) The concept that TTRPGs are an Industry and not a hobby.

2) Game systems that emphasize character builds instead of tactics and strategy.
"Meh."

Steven Mitchell

Not much that is recent enough to say I'm burned out.  There's a whole lot of things that I can't really say I ever enjoyed, for which my dislike has intensified over the years:  GM fudging, licensed IP, mechanics that are too cute by half, and a bunch of smaller things too numerous to list.

Most of the narrative concepts I'm not so much burned out on as markedly disinterested.  In the same way that you can't really say I'm "burned out" on the horror genre when really I've got nothing against it--just zero interest in using it.

I've definitely gone way past my limit of tolerance for RPGs made to be read instead of played.  Maybe that one.

The Exploited.

Quote from: Steven Mitchell;1134726mechanics that are too cute by half, and a bunch of smaller things too numerous to list.

I've definitely gone way past my limit of tolerance for RPGs made to be read instead of played.

Totally agree with these two.

Nothing worse than having to read a 400 page rpg rule book from a designer who's a deeply frustrated writer on the inside. Anytime I see that type of guff, in a game or a short story, I just skip it entirely. That's why I read novels and play games.
https://www.instagram.com/robnecronomicon/

\'Attack minded and dangerously so.\' - W. E. Fairbairn.

Darrin Kelley

#11
Oh, where can I start?

Character builds instead of actually created characters. Builds look to optimize character creation to its ultimate end. And not actually represent an actual person the player has put time and care into creating and conceiving.

A build is just optimized, mechanics. Without any meaning behind them. And I think that the type of player who lusts after builds just completely misses the point and fun of roleplaying games. They get absorbed in mechanical advantage. And forget the rest.

GAH! Players like that frustrate me no end! And they are a misery for a GM to have to deal with.

I'm an old Champions GM. And this problem has been one since the game's outset. Players who completely miss the fucking point of actually playing a superhero RPG in the first place.

Want to make me a happy GM? Make a character. Not just a mass of mechanics on a character sheet. With nothing backing it up! I need to know why your character is a hero, and what motivated them to put on a costume in the first place. I need psychological hooks to playoff. I need substance to help me actually craft adventures that have actual meaning to you, the player, and your character. Give me story elements to work with!

If you have spent any time at all actually reading superhero comics. You should get the pathos of them and be able to encapsulate that within the character you create. This is not a big request. This is actually part of the stated premise of the game. So get off your ass and actually CREATE!

The character sheet, the game mechanics are just tools to help in telling your character's story. They represent a mere fraction of the entire experience. They are not the main point of the roleplaying experience. And treating them like they are derails the experience for everybody else. So just fucking stop it!

If I posted this on TBP, I would be accused of being intolerant of other people's playstyles and likely get a warning or a ban. But no. My frustration comes from people who waste my time and only provide a character sheet. With nothing backing it up. People who do not finish the job of actually making a fully realized character with the necessary components for a GM to actually make it work.
 

Shasarak

I am tired of not enough people lambasting Razor 007.  I blame it on people wasting their energy on the culture war instead of on their fellow nerds where it should be targeted.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Mistwell

Settings.

I never really understood them. Who the heck needs an entire planned out world to play a game in, when most of the time you're just in one location for weeks and weeks at a time (often months and months) anyway?

Slambo

Im burned out on 5e. Im also a bit tired of all non-human parties.  Oh and people pretending games need social mechanics or theyre just wargames.