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What Old School games do you like?

Started by Silverlion, August 28, 2010, 10:27:51 AM

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Cole

I like:

Call of Cthulhu
D&D (Basically Moldvay/Mentzer, picking and choosing from parts of AD&D)
Dragon Warriors
Gamma World
Ghostbusters
Marvel Super Heroes
Paranoia
Pendragon
Runequest(The one I have played is the Avalon Hill version)/Stormbringer
Star Wars (West End)
Tunnels & Trolls

I haven't played a straight SF RPG that I really got into. (I haven't actually tried Traveller, only played one of the computer MegaTraveller games.)
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Benoist

Quote from: Cole;401669Runequest(The one I have played is the Avalon Hill version)
AKA RuneQuest 3. :)

Cole

Quote from: Benoist;401670AKA RuneQuest 3. :)

That's the one!
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Danger

Hmmm...amusingly enough, it seems that my fantasy itch is served by nothing but old-school stuff (looking at my shelf and the 2nd ed. Warhammer stuff notwithstanding; WH is different enough for me to classify it as something else - my opinion and all of that)

Seems as if I was "OSR compliant" and just didn't know it all these years.
I start from his boots and work my way up. It takes a good half a roll to encompass his jolly round belly alone. Soon, Father Christmas is completely wrapped in clingfilm. It is not quite so good as wrapping Roy but it is enjoyable nonetheless and is certainly a feather in my cap.

skofflox

#19
Quote from: Benoist;401658Of course you can. Why not, if that's what one fancies?


I can only talk about me particularly, but I feel that a complete book first provides a frame on which to build your campaign, and provides you with tools to do so. The amount and nature of the tools you would need to use your imagination to the fullest will greatly depend on the individual we are talking about.

For me, it will vary with time and particular inclinations. Sometimes I will want to have a very loose frame and be able to build whatever I want out of the game, and will select the 1974 OD&D rules then, for instance, and at other times I will want a very extensive rules set shockfull of tools, bits and pieces, and will take say Mythus for that purpose.

I think there is also a strong thematic and inspirational vibe I pick up from looking at a particular gaming book. This comes from the mechanics, both details and the big picture of the system, the layout of the book, its art, its prose, and so on and so forth. This whole affects me in the way I imagine the next game, picture some NPCs and creatures, visualize situations and scenery and therefore, the way the game will later unfold. Reading a little bit through the First Ed DMG for instance is all I need to visualize OS dungeon environments.

Nice reply here...books/systems can be a great source for inspiration and if one is into random stuff then tables for such things are nice, as it can take some time to create your own.

Nothing wrong with wing'n it though. Some would say that on the fly is the highest form of the art...as long as it stays logical/consistent !

now back to your regularly scheduled thread...
:)
Form the group wisely, make sure you share goals and means.
Set norms of table etiquette early on.
Encourage attentive participation and speed of play so the game will stay vibrant!
Allow that the group, milieu and system will from an organic symbiosis.
Most importantly, have fun exploring the possibilities!

Running: AD&D 2nd. ed.
"And my orders from Gygax are to weed out all non-hackers who do not pack the gear to play in my beloved milieu."-Kyle Aaron

Cole

Quote from: Danger;401681Hmmm...amusingly enough, it seems that my fantasy itch is served by nothing but old-school stuff (looking at my shelf and the 2nd ed. Warhammer stuff notwithstanding; WH is different enough for me to classify it as something else - my opinion and all of that)

Seems as if I was "OSR compliant" and just didn't know it all these years.

For me, I lapsed out of gaming toward the end of the 90's and between that and the great popularity of 3rd Edition D&D I spent pretty much the whole decade 1998 -2008 having no idea what games were even coming out. The decade 1988-1998 was largely about playing games coming out between 1978-1988. Before that I was just a kid reading Choose Your Own Adventure. Maybe I instinctually view any RPG with suspicion until it passes through an informal 10 year waiting period.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Jason D

Call of Cthulhu
Boot Hill
(3rd edition)
DragonQuest
Dragon Warriors
ElfQuest
Flashing Blades
Hawkmoon
(Chaosium version)
James Bond 007
Judge Dredd
(GW edition)
Middle-Earth Roleplaying
Pendragon
Prince Valiant
Ringworld
Stormbringer
(1st edition)
Teenage Ninja Mutant Turtles
Warhammer
(1st edition)
Worlds of Wonder (including Futureworld, Fantasy World, and Super-World)
Worlds Beyond

I'd run or play any of these at the drop of a hat.

Cole

Quote from: Benoist;401658I think there is also a strong thematic and inspirational vibe I pick up from looking at a particular gaming book. This comes from the mechanics, both details and the big picture of the system, the layout of the book, its art, its prose, and so on and so forth. This whole affects me in the way I imagine the next game, picture some NPCs and creatures, visualize situations and scenery and therefore, the way the game will later unfold. Reading a little bit through the First Ed DMG for instance is all I need to visualize OS dungeon environments.

This is a sharp insight. I could give a lot of answers to the question "in your opinion, what makes D&D D&D," but the most honest answer might be "adventure in a fantasy world where everything looks like an Erol Otus drawing and everyone talks like Gary Gygax." Runequest or Savage worlds or most any given system drawn by Erol Otus, translated into High Gygaxian would probably feel more like D&D to me than OD&D in a milieu that looks like Darrell Sweet and sounds like Robert Jordan.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Zachary The First

I like games that are those close cousins with a nod to classic D&D, such as Castles & Crusades and Hackmaster 4e.  I also think the Rules Cyclopedia is the best comprehensive single-volume ruleset ever (there's a retro-clone called Dark Dungeons).

For inspiration, here's a short list:

-Keep on the Borderlands (original)
-Jim Raggi's Death Frost Doom
-Castle of the Mad Archmage
-Castle Zagyg (what there was of it)
-Stonehell Dungeon
-Labyrinth Lord (with Advanced Edition Companion)
-Kellri's CDD books
-Dungeon Alphabet
-Most of the stuff Jeff Rients writes about gaming
RPG Blog 2

Currently Prepping: Castles & Crusades
Currently Reading/Brainstorming: Mythras
Currently Revisiting: Napoleonic/Age of Sail in Space

Pseudoephedrine

Traveller and BRP variants (Akrasia's post is as good a list any could be) are my main two sources of old school gaming. I love and have played both, and have plans to play both in the near future.

I'm interested in Dark Dungeons, since I've played a lot of RC D&D, but I don't know where I would fit it into my schedule right now.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

ColonelHardisson

There are a lot of games mentioned that I would absolutely play, but which I don't consider old-school. It's a very subjective judgment as to what is or isn't. The ones I'm thinking of are:

WEG's Star Wars
Pendragon
Call of Cthulhu
Ghostbusters

I really can't fully articulate why they don't seem old-school to me. They all seem somehow "new." All of them are very good, and I own all of them, including multiple editions of some of them.

Recent products I think feel old-school are:

Castle Zagyg
Castle of the Mad Archmage
Hall of Many Panes
The Bag Wars Saga - Knights of the Dinner Table comic collection.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Darran

Quote from: ColonelHardisson;401727There are a lot of games mentioned that I would absolutely play, but which I don't consider old-school. It's a very subjective judgment as to what is or isn't. The ones I'm thinking of are:

WEG's Star Wars
Pendragon
Call of Cthulhu
Ghostbusters

I really can't fully articulate why they don't seem old-school to me. They all seem somehow "new." All of them are very good, and I own all of them, including multiple editions of some of them.

I agree, they are not your 'classic old skool' stock.
Darran Sims
Con-Quest 2013 - http://www.con-quest.co.uk
Get Ready for Con-Quest! Saturday May the 4th \'be with you\' 2013
"A lack of planning on your part does not constitute an Emergency on my part"

GameDaddy

0D&D 1974 White Bookset
0D&D Rules Cyclopedia
Basic D&D (Holmes edition)
1st ed. AD&D DMG
Traveller LBB +Mercenaries, Scouts, High Guard & Merchant Prince
Gamma World, 1st ed.
Chaosium Runequest
Melee & Wizard (The Fantasy Trip)
The Morrow Project (Timeline LTD.)
Twilight 2000 (GDW)
Bushido (Phoenix Games)
Ogre/G.E.V. (Metagaming Concepts)


I'd play or run any of these any time. They have all actually have aged very well, with only a few exceptional modern day RPGs being able to provide similar play experiences
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

thedungeondelver

Quote from: Silverlion;401618What old school materials do you like? It can be from the era you consider old-school, or it can be a retro clone. It doesn't have to even be core rules, although that's what I'm most interested in hearing about.

So share!

OD&D, AD&D 1e, basic D&D, Twilight:2000, Warhammer Fantasy Role-Play 1st Ed., Tunnels & Trolls
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Peregrin

Chaosium CoC is very focused and very fun.  I recently ran a game for some friends which, while I was really out of it from a long week at work, everyone really enjoyed.  The system is simple and to the point, with enough variety to keep play interesting.  It gets out of the way if you want it to, but it's also there when you want it to be.  The focus on investigation also kept the players engaged by challenging them directly.

Still waiting to try out OD&D or BD&D, but hopefully I'll get a chance soon.  CoC was just higher on the list of things people wanted to play.
"In a way, the Lands of Dream are far more brutal than the worlds of most mainstream games. All of the games set there have a bittersweetness that I find much harder to take than the ridiculous adolescent posturing of so-called \'grittily realistic\' games. So maybe one reason I like them as a setting is because they are far more like the real world: colourful, crazy, full of strange creatures and people, eternal and yet changing, deeply beautiful and sometimes profoundly bitter."