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What obscure RPG would you love to see become mainstream

Started by vomitbrown, January 26, 2009, 02:39:32 PM

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RPGPundit

I do have to admit that I'm surprised that Space:1889 hasn't made a comeback.

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Caesar Slaad

Thread title says obscure, OP says out of print...

Now I have to think of a different answer than the one I came prepared to post.

Erm... DC Heroes / MEGS?
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Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

stu2000

Arduin
Space: 1889
Castle Falkenstein
Mercenaries, Spies, and Private Eyes
CORPS 1st ed
Hong Kong Action Theater! 1st ed
Chill 1st ed--with the big Everything Chart on the back of the books.
Talislanta
Everway
Metascape--that's right!--I said it--with the crazy fucking moon voodoo dice
Justfiers
Terra Incognita
Over the Edge
Unknown Armies
Lace and Steel
Battlelords of the 23rd Century
Metal Magic and Lore
Pandemonium

There're more, but these are the ones I really think deserved better than they got.
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vomitbrown

Quote from: Dr Rotwang!;280668Yeah, it was an action movie game by Tony Lee.  Archangel Entertainment, 1997.  Back cover blurb:



Right away we can see why this game needs to be redone--the concept is solid freaking gold (roll a bunch of dice and make crazy-ass movie shit happen), but the writing is too enthusiastic.  It needed to be reigned in and tightened up.  

The mechanics were just fine; they actually simulated action-movie clichés rather well and let you focus more on blowing shit up than on...well, anything else, really.  

As for Antonio, well--I played him with a ridiculous accent (think "We don' nee' no esTEEENK-EENG BADGERS!"), as an uber-macho ladies' man who would light his cigarettes on the burning hulks of downed helicopters and would drink tequila straight out of the bottle right after he used it to conk a mofo the hell out.  "All I need ees a boddel o' tequila een WAN HAN', an' TOO WEEMEN in de ODDER!"

Ah, ha ha ha...!  GREAT TIMES!

EV sounds bloody brilliant! I can think of a million different scenarios for a game. Arnold's Commando comes to mind when I think of this game. I imagine ultraviolent adventures with as many one-liners as gunshots. Would you say the system is easy to learn and teach?

Another game I can think of is Recon. Recon is a percentile based RPG re-printed by Palladium. I think it's the only Palladium published game that doesn't feature the megaversal system. The players play recon groups that go into the jungle to accomplish different goals. The system is fast and very, very deadly. Players die like flies and you roll them up almost as fast. Recon is another game that fell in between the cracks during the 90s.
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arminius

Quote from: stu2000;280672Talislanta

Still "in print" I believe, if you count PDFs from DriveThruRPG.

Personally I'd roll the rules back to 3e, but use the art from 1e/2e, and combine worldbooks/magic books/bestiaries from across the editions. (Chronicles should be left alone, though.)

Recon's still in print. Palladium has an edition that combines Revised Recon with Advanced Recon. It's called Deluxe Revised Recon.

Dr Rotwang!

Quote from: vomitbrown;280675Would you say the system is easy to learn and teach?
Do it with your eyes clo-- well, no, 'cause then you'd be holding the book upside down and everyone would be, like, "LOLZ U R A  TARD".
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

vomitbrown

Quote from: Dr Rotwang!;280678Do it with your eyes clo-- well, no, 'cause then you'd be holding the book upside down and everyone would be, like, "LOLZ U R A  TARD".

Shit, I'm totally intrigued. Does the system differentiate from "mooks" (the name-less bad guys that are there to die) and the main villain? Tell me more! LOL
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vomitbrown

Quote from: Elliot Wilen;280677Still "in print" I believe, if you count PDFs from DriveThruRPG.

Personally I'd roll the rules back to 3e, but use the art from 1e/2e, and combine worldbooks/magic books/bestiaries from across the editions. (Chronicles should be left alone, though.)

Recon's still in print. Palladium has an edition that combines Revised Recon with Advanced Recon. It's called Deluxe Revised Recon.

Using the art from the first 2 eds would be a very, very cool idea. The artwork from those books are so inspiring. The Rules Cyclopedia cover art just oozes with coolness.

You are right about Recon. It's still in print, it's just not supported anymore. There were plans to release Modern Recon (or something like that) using Palladium's megaversal rules (yuck!!!) but the idea was scratched.
http://twitter.com/vomitbrown
http://tonytriestorp.blogspot.com -Gaming BLOG
Playing: Masks of Nyarlathotep, Trail of Cthulhu,
Planning: Warhammer Fantasy Roleplay
Looking forward to: Rogue Trader

Dr Rotwang!

Quote from: vomitbrown;280680Shit, I'm totally intrigued. Does the system differentiate from "mooks" (the name-less bad guys that are there to die) and the main villain? Tell me more! LOL
Yes.

Yes, it does.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

arminius

Ooops, I think...that you think...that I'm talking about AD&D. And I can sympathize with the idea of wanting the old art back.

But I was talking about Talislanta. IMO the 3e rules best combine clarity with old-school feel. However the art in the first two editions is better, because it has more stuff by PD Breeding-Black.

Dr Rotwang!

Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]

vomitbrown

http://twitter.com/vomitbrown
http://tonytriestorp.blogspot.com -Gaming BLOG
Playing: Masks of Nyarlathotep, Trail of Cthulhu,
Planning: Warhammer Fantasy Roleplay
Looking forward to: Rogue Trader

Dr Rotwang!

Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
[/font]


Werekoala

Alot of mine are "me too!"'s :

Chill (only ever played first edition (and god was it fun, especially to GM), so for that matter...)
Star Ace (not sure if its just me, but it really seemed to do the "players as members of a fighter squadron" theme very well, down to the mechanics of combat)
Justifiers (another good-memories game)
Cyberpunk (the original and only the original, or a decent 'port thereof - so what if tech has outstripped it?)
Delta Force (Did one thing and one thing only, but did it sooo well - tactical combat. Kinda like the "tip of the spear" version of Top Secret (q.v.))
Top Secret (not sure why this genre and the Delta-Force style tactical rpg aren't more popular, considering world politics and such)
Ringworld (please, please, please someone pick this one back up!)
Lan Astaslem


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