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What Kind of OSR-RPG Do you Want (that doesn't exist yet)?

Started by RPGPundit, December 30, 2012, 04:49:20 PM

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Old One Eye

I want a D&D where each class has a menu of abilities that they can choose one each level and you choose from the same menu at, say, 5th level as you would at 1st level.  I want it to have a separate Monster Manual with pictures for each critter that basically follows the same monster fluff we all know.  And perhaps most important, I do not want it designed such that you hunt down +1 from this ability, +2 from that ability.

If this exists, somebody will likely get some of my cash.

TristramEvans

Quote from: Old One Eye;618895I want a D&D where each class has a menu of abilities that they can choose one each level and you choose from the same menu at, say, 5th level as you would at 1st level.  I want it to have a separate Monster Manual with pictures for each critter that basically follows the same monster fluff we all know.  And perhaps most important, I do not want it designed such that you hunt down +1 from this ability, +2 from that ability.

If this exists, somebody will likely get some of my cash.


Thats pretty much DungeonWorld. Which isnt exactly OSR, but close enough.

Old One Eye

Quote from: TristramEvans;618897Thats pretty much DungeonWorld. Which isnt exactly OSR, but close enough.

Might just be the review I read, but that doesn't sound much like traditional D&D.  DM never rolls dice, 2d6 for actions, bonds with other characters, adventuring gear lets you pull a crowbar out of your ass.

Looking for something a bit more AD&D-like.

Zak S

Quote from: Old One Eye;618914Might just be the review I read, but that doesn't sound much like traditional D&D.  DM never rolls dice, 2d6 for actions, bonds with other characters, adventuring gear lets you pull a crowbar out of your ass.

Looking for something a bit more AD&D-like.

Yeah, if you play D&D even remotely like I do, then Dungeon World will not scratch that itch.
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Old One Eye

Quote from: Zak S;618919Yeah, if you play D&D even remotely like I do, then Dungeon World will not scratch that itch.

Not sure about your game, but the thingies you post sound pretty damn familiar.  The way I play, the 1e DMG remains by far the best resource there is.

TristramEvans

Quote from: Old One Eye;618914Might just be the review I read, but that doesn't sound much like traditional D&D.  DM never rolls dice, 2d6 for actions, bonds with other characters, adventuring gear lets you pull a crowbar out of your ass.

Looking for something a bit more AD&D-like.

Well the DM never rolling dice is simply a choice, but yes, it is 2d6 rather than a d20 or 3d6 or funky dice. The "bonds with other characters" is nothing but a roleplaying aid. It doesn't affect the game mechanically and is easily ignored if you don't want the characters to have any connections, I guess. No pulling a crowbar out of one's ass from my experience.


Have you taken a gander at Red Box Hack?

Old One Eye

Quote from: TristramEvans;618925Well the DM never rolling dice is simply a choice, but yes, it is 2d6 rather than a d20 or 3d6 or funky dice. The "bonds with other characters" is nothing but a roleplaying aid. It doesn't affect the game mechanically and is easily ignored if you don't want the characters to have any connections, I guess. No pulling a crowbar out of one's ass from my experience.


Have you taken a gander at Red Box Hack?
Appreciate the assistance, but I'm a bit too attached to the d20 attack roll to look any further at Dungeonworld.  ;)

Red Box Hack is certainly easy to find and download.  But no, that's not anywhere near what I'm looking for.

I'm basically just looking for AD&D with talent trees grafted onto it, but no fiddly +1 from this +2 from that.  Or perhaps, taking 3rd edition the opposite direction of where Pathfinder went.  

I still want it to be very D&D-ish.  The six ability scores 3-18, a spell list that looks similar to the AD&D spell list, hit points and AC, a good 10 or so classes to choose from.

TristramEvans

Quote from: Old One Eye;618947Appreciate the assistance, but I'm a bit too attached to the d20 attack roll to look any further at Dungeonworld.  ;)

Red Box Hack is certainly easy to find and download.  But no, that's not anywhere near what I'm looking for.

I'm basically just looking for AD&D with talent trees grafted onto it, but no fiddly +1 from this +2 from that.  Or perhaps, taking 3rd edition the opposite direction of where Pathfinder went.  

I still want it to be very D&D-ish.  The six ability scores 3-18, a spell list that looks similar to the AD&D spell list, hit points and AC, a good 10 or so classes to choose from.


Well, I hesitate to recommend this, but as much as DungeonWorld probably isn't your cup of tea, you might look at it to simply lift a few things your looking for (like the list of benefits to choose from each level). Porting them to any edition of D&d (not including 4th obviously) would be a snap.

Zak S

Quote from: Old One Eye;618947Appreciate the assistance, but I'm a bit too attached to the d20 attack roll to look any further at Dungeonworld.  ;)

Red Box Hack is certainly easy to find and download.  But no, that's not anywhere near what I'm looking for.

I'm basically just looking for AD&D with talent trees grafted onto it, but no fiddly +1 from this +2 from that.  Or perhaps, taking 3rd edition the opposite direction of where Pathfinder went.  

I still want it to be very D&D-ish.  The six ability scores 3-18, a spell list that looks similar to the AD&D spell list, hit points and AC, a good 10 or so classes to choose from.

You tried C&C? Sorry if you already said...
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Old One Eye

Quote from: Zak S;618950You tried C&C? Sorry if you already said...

I thought C&C did not have talent trees/feats/whatever a game calls them?

Zak S

Quote from: Old One Eye;618956I thought C&C did not have talent trees/feats/whatever a game calls them?
It does not, but it is verrrry close (and derived from) to 3.5/Path, which does, so you could probably kludge them together pretty easily.
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Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Old One Eye

Quote from: Zak S;618961It does not, but it is verrrry close (and derived from) to 3.5/Path, which does, so you could probably kludge them together pretty easily.
For a DIY project, I would just finish what I've piddled around with in grafting some talent trees onto AD&D, but I am a lazy, lazy man.  ;)

Hmmm...seems there may be a hole in the OSR for where I'm looking.

Zak S

Quote from: Old One Eye;618963For a DIY project, I would just finish what I've piddled around with in grafting some talent trees onto AD&D, but I am a lazy, lazy man.  ;)

Hmmm...seems there may be a hole in the OSR for where I'm looking.

What about this sort of thing:
http://dndwithpornstars.blogspot.com/2012/06/alternate-fighter-for-like-d-and-stuff.html ?
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Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Old One Eye

Quote from: Zak S;618964What about this sort of thing:
http://dndwithpornstars.blogspot.com/2012/06/alternate-fighter-for-like-d-and-stuff.html ?

But...but....no Monster Manual integrated into the game....the greatest campaign creation thingamajiggee that was ever thunk.....one of two primary reasons I settled on AD&D as my rpg mainline drug......Lamentations, while great in flavor from what I know of it, is sadly a no go

I want to roll my stats, pick a race, pick a class, pick a class ability from a menu of options, while not having much mathy-maths poking its ugly head up, have an integrated Monster Manual, and everything looking pretty damn similar to my AD&D goodness.

Zak S

Quote from: Old One Eye;618968But...but....no Monster Manual integrated into the game....the greatest campaign creation thingamajiggee that was ever thunk.....one of two primary reasons I settled on AD&D as my rpg mainline drug......Lamentations, while great in flavor from what I know of it, is sadly a no go

I want to roll my stats, pick a race, pick a class, pick a class ability from a menu of options, while not having much mathy-maths poking its ugly head up, have an integrated Monster Manual, and everything looking pretty damn similar to my AD&D goodness.

That class (and the others I made) are designed to work with any D&D. Though--it's true--you don't pick class abilities, you roll them.

I just LOTFP as a sort of example, but the mechanics are pretty general.

Anyway, if it isn't up your alley, it isn't.
I won a jillion RPG design awards.

Buy something. 100% of the proceeds go toward legal action against people this forum hates.