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What is your preferred method of character generation?

Started by CarlD., February 18, 2018, 02:02:10 PM

Previous topic - Next topic

CarlD.

Random: No choices or as few as possible (gender and overall 'class' for example)

Random: some choices (Attributes are randomly rolled but players chooses where to put them for example)

Random: Lifepath: Character's mechanical aspects are determined by rolling/choose from tables that describe elements of their background.

Allocation: Set number of options but player chooses

Point Buy: structured costs for various attributes (GURPS, for example)

Other
"I once heard an evolutionary biologist talk about how violent simians are; they are horrifically violent. He then went on to add that he was really hopeful about humanity because "we\'re monkeys who manage *not* to kill each other most of the time.""

Libertarianism: All the Freedom money can buy

spon


Skarg

I said "other" because my ideal method is options (including some options for randomness) usually with some sort of constrained point-buy with lifepath (either a system, playing it out, or just taken into account).

Simlasa

Random: Lifepath for me. It gives hooks for backstory and how the PC is integrated into the world.

Omega


David Johansen

Select race and profession, record cultural skill ranks, roll for points, spend points on temporary attribute scores, roll maximum attribute scores based on temporary scores, spend background option points from race on stat gains, talents and items with option to roll for a lower cost, calculate development points, purchase training packages rolling for items and recording skill ranks, spend remaining development points on skills, total bonuses.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Gronan of Simmerya

You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

GameDaddy

For D&D and castles & Crusades 3d6 in order..., re-roll ones or twos exactly once, keeping what you roll. This is for all editions. Point buy and picking attribute values sucks, and is for milk drinkers.

For Traveller 2d6 straightup

For Chivalry & Sorcery, 1d20 straight up

Star Wars 3d6, in order, re-roll 1's and 2;s just once, keeping the best of what you roll.

Fudge & Fate 4df straight up, Both by the book...

The others pretty much as written in the rules, leaning towards highly random, instead of chosen or scripted.

People like to say, Oh, you like to play with gimped or substandard characters. No, I like to play with characters that are mostly normal, with a few being really heroic or capable, and with a few being really weak, and not so heroic, who have to compensate using their wits, skilled, or trained abilities instead of natural abilities. Both are equally valid methods of roleplaying, and WHile I'm sure there are some fantasy worlds with superheroes everywhere, you won't find that in most of my game worlds. In most of my Worlds, you have to learn how to be heroic!!! That's part of the fun!
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Charon's Little Helper

For anything with a long campaign - I hate randomized character creation.

It's okay for one-shots - like CoC (at least I've only used it for one-shots).  But part of what I enjoy about TTRPGs are the tactical elements, and randomization at creation generally throws all balance out the window.

Christopher Brady

Random-Lifepath and/or Allocation, which is why I chose other.  But I'm a filthy new schooler.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

JeremyR

Quote from: GameDaddy;1026021For D&D and castles & Crusades 3d6 in order..., re-roll ones or twos exactly once, keeping what you roll. This is for all editions. Point buy and picking attribute values sucks, and is for milk drinkers.

To me this doesn't make even a bit of sense, because different editions have different ranges for bonuses. Some are fine for 3d6 because bonuses start at 13. But in AD&D, they start at 15 or 16

Christopher Brady

Quote from: JeremyR;1026060To me this doesn't make even a bit of sense, because different editions have different ranges for bonuses. Some are fine for 3d6 because bonuses start at 13. But in AD&D, they start at 15 or 16

The only stat that I know of that starts at 15 for AD&D is Con.  No, wait.  Hold on, Charisma starts at 13 with a reaction bonus of 1.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]

AsenRG

What Do You Do In Tekumel? See examples!
"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren

ragr

I prefer random mixed with choices. The randomness element I find often leads to inspiration which, in turn, takes me away from stock choices I might make or inbuilt biases that guide me too firmly.

CarlD.

Quote from: Gronan of Simmerya;1026016Depends on what we're playing.

But if you have your druthers or if you were designing a perfect system what would you use? Or do you mean you don't have strong feelings for any particular method?
"I once heard an evolutionary biologist talk about how violent simians are; they are horrifically violent. He then went on to add that he was really hopeful about humanity because "we\'re monkeys who manage *not* to kill each other most of the time.""

Libertarianism: All the Freedom money can buy