SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

What is your favourite megadungeon and why?

Started by 1989, August 15, 2020, 11:45:37 AM

Previous topic - Next topic

1989

Apologies if there is already thread somewhere on this topic, but I didn't search for it.

After decades of writing my own adventures, I came to the conclusion that it is easier (for me) to write one big megadungeon than a number of smaller dungeons (primarily because I don't need to invent new plots/stories for each new dungeon). The wisdom of Gygax has finally been realized, in a way.

Anyway, what are you favourite megadungeons and why?

The ones I own personally are:

- Return to the Tomb of Horrors
- Night Below
- Dragon Mountain
- Rappan Athuk
- Barrowmaze
- Castle of the Mad Archmage
- Dwimmermount

I haven't played completely through any of them. Night Below and Dragon Mountain were slow starts.

I'm not sure I have a favourite, but the artwork in Barrowmaze (and the illustration book) is really inspiring.

hedgehobbit

Castle White Rock - Mostly for the way that they interweave adventures into the lower levels. There's always some sidequest popping up that's pushing the party lower and lower.

Razor 007

The only Megadungeon I actually own; is Dungeon of the Mad Mage, for 5E.  I have the hardcover, and the map pack.  The level maps I saw in the hardcover won me over, so I bought it.  Then I went ahead and purchased the map pack accessory, as well.  About half of the 23 level maps are truly great, plus there is also a map for a town.

I have only run parts of this dungeon, though.  A complete run through would require a long term campaign group.
I need you to roll a perception check.....

Mistwell

Return to the Temple of Evil is a megadungeon and I liked it for a time in 3e. It grew tiresome eventually.

HappyDaze

I'm not a fan of megadungeons in the least. I won't run them and I won't play in a game based on one.

Shasarak

#5
My Ur-Mega Dungeon is Under Mountain but honorable mention goes to AEG's World's Largest Dungeon.

Edit: The reason why is a mixture of those maps that fill your wall and the delicious sense that almost anything could be found inside them.

In fact most of the Under mountain is empty space ready to be filled.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

Libramarian

I love what I've read of The Halls of Arden Vul so far, but the lack of boxed text is a tragedy.

grodog

My favorites:  https://grodog.blogspot.com/2020/06/grodog-favorite-mega-dungeons.html

Quote from: Libramarian;1145298I love what I've read of The Halls of Arden Vul so far, but the lack of boxed text is a tragedy.

Agreed completely.

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog

Pat

The problem with published dungeons is they're static, and megadungeons should be dynamic. So the best megadungeon is your own.

Though the maps of the Mines of Khunmar are pretty.

1989

Quote from: Shasarak;1145169My Ur-Mega Dungeon is Under Mountain but honorable mention goes to AEG's World's Largest Dungeon.

Edit: The reason why is a mixture of those maps that fill your wall and the delicious sense that almost anything could be found inside them.

In fact most of the Under mountain is empty space ready to be filled.

Right, I have World's Largest Dungeon, too. How could I forget. I haven't played it, though. I'm not even sure what the premise is.

S'mon

Hm, probably Stonehell. Love the concise presentation. Big problem is the level 5 > 6 pinch point; without easy access to the deep levels I found it tends to tail off.

1989

Quote from: S'mon;1145368Hm, probably Stonehell. Love the concise presentation. Big problem is the level 5 > 6 pinch point; without easy access to the deep levels I found it tends to tail off.

Right, forgot about that, too! I have both of the Stonehell books.

mAcular Chaotic

There are lots of megadungeons but a lot of them get criticism for being boring or same-y. Do you guys know any that don't have that problem?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

TheShadowSpawn

Greg Gillespie does great work with megadungeons.

-Forbidden Caverns of Archaia (make sure to run a couple of adventures that get your player characters to level 2, as the adventure area is more than dangerous to level ones).
-Highfells - Haven't run this one, but I've read it. Its different in its environment.
-Barrowmaze - Very traditional dungeon crawl, but I found it fun, if not a little repetitive.

I have to also second Stonehell 1 and 2. I ran all of Stonehell 1 and it is a top notch megadungeon.

SS

grodog

Quote from: mAcular Chaotic;1145405There are lots of megadungeons but a lot of them get criticism for being boring or same-y. Do you guys know any that don't have that problem?

I think that there are good/easy ways to work around that, even if you're running a more samey-ish mega-dungeon:  add your own content to it, add outside content to it, and/or leave the mega-dungeon for greener content pastures (and then come back later, of course).

Allan.
grodog
---
Allan Grohe
grodog@gmail.com
http://www.greyhawkonline.com/grodog/greyhawk.html

Editor and Project Manager, Black Blade Publishing

The Twisting Stair, a Mega-Dungeon Design Newsletter
From Kuroth\'s Quill, my blog