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What is your favorite Pathfinder sourcebook?

Started by Abraxus, May 06, 2020, 08:49:52 PM

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Abraxus

Both official and Third party?

Before responding

This thread is not about taking a dump on the mechanics of Pathfinder or about Paizo. Nor edition warring or lamenting how anything past your favored edition ruined D&D. It's about talking about ones favored Pathfinder product. Just in case posters can't read or pretend to be stupid I wrote that part in bold and larger font.

For me Horror Adventures one of the better books for one looking to put elements of horror in Pathfinder. Next would be Cthulhu Mythos from Sandy Petersen if one every wanted to add anything and everything Lovecraft to their Pathfinder campaigns that is the book and full of great Mythos lore. Third Inner Sea World Guide how to do a World book right imo. Filled with good amounts if information and many plot hooks that a DM could run a lifetime of campaigns with.

trechriron

I don't play PF anymore, but I GM'ed it for a minute.

I still buy the Bestiaries. I love monster books and the art is awesome and they are useful and inspiring for any fantasy game I run.

I LOVE Pathfinder Pawns at the table. Easier to carry around, tons of options, colorful, and the same cool artwork!
Trentin C Bergeron (trechriron)
Bard, Creative & RPG Enthusiast

----------------------------------------------------------------------
D.O.N.G. Black-Belt (Thanks tenbones!)

Razor 007

I own a bunch of PF 1E books.  Most are very good RPG books.  I don't know if I can differentiate between rule books, and source books?  I am not much on RAW, anyway.

The NPC Codex, and Monster Codex are favorites of mine.

The Bestiaries are top notch.  I own numbers 1, 2, 4, and 6.

The Advanced Player's Guide compliments the Core Rulebook well; and the two volumes successfully provide a PHB and DMG.
I need you to roll a perception check.....

S'mon

Rise of the Runelords hardback - ton of cool info across a huge swathe of Varisia, from the newbie zone Lost Coast to the terrifying Kodar Mountains.

Inner Sea World Guide - very nice worldbook, almost system neutral. Lacks the hex-level nitty gritty stuff but very good as an overview.

GameMastery Guide is a very good quasi-DMG, lots of nice encounter tables & other tables, I love stuff like the ship names table! If running Pathfinder the NPCs are very useful.

Shasarak

I liked the Advanced Players Guide.  The new classes were cool.

I also liked the Book of the Damned and especially the reaction of people that did not understand the title.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus

HappyDaze

Inner Sea World Guide was the first thing that drew my eye to Pathfinder. I'm a sucker for settings. After this, I probably dumped just over $1,000 into Pathfinder and played two campaigns over about 18 months before I realized the game was too mechanically heavy for me and my players. Thankfully, I had kept my books in excellent shape and was able to trade them back in to the store for 60% of cover and pick up a bunch of other stuff that's still on my shelves (the last from that credit went into the three 5e core books). I've avoided looking into the Pathfinder 2e setting book(s) because I might get sucked in again...

Thornhammer

Book of the Damned really left an impression.  Hell of a concept, no pun intended.

oggsmash

When the pathfinder edition of Rappan Athuk went on sale I snatched it up.  I almost started our group on Pathfinder just to play that.   Paizo managed to send the message they didnt want my money though, so I didnt bother.

Ghostmaker

Quote from: oggsmash;1129174When the pathfinder edition of Rappan Athuk went on sale I snatched it up.  I almost started our group on Pathfinder just to play that.   Paizo managed to send the message they didnt want my money though, so I didnt bother.

That's what sailing the seven seas is for :)

Theory of Games

Occult Adventures.

Introduced imo the best representation of psychic classes and abilities in a way that was a hoot to play without being overly-complex or game-breaking.
TTRPGs are just games. Friends are forever.

Ghostmaker

Quote from: Theory of Games;1129444Occult Adventures.

Introduced imo the best representation of psychic classes and abilities in a way that was a hoot to play without being overly-complex or game-breaking.

Agreed. The psychic classes were actually interesting, both from fluff and mechanics viewpoints. You can see where some of the mechanics wound up getting rolled into PF2.

Starglyte

I will always have a soft spot for Rule of Fear.  Not surprising since Ravenloft is my favorite AD&D setting. The second would be Isles of the Shackles, because I love pirates almost as much as Gothic Horror.

Shrieking Banshee

Ultimate Campaign. While full of duds I really apreciated their aproach to subsystems.

GameDaddy

GameMastery Guide
Inner Sea World Guide
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

danskmacabre

Haven't run PF for many years, but remember being very impressed with the Gamemastery guide.
I used it a LOT.