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Author Topic: What Is Your Favorite Module?  (Read 2032 times)

Jamfke

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What Is Your Favorite Module?
« on: April 25, 2021, 04:43:12 PM »
Fantasy, supers, horror, post-apoc, sci-fi or anything else. What is your favorite module and why do you think it's the greatest?
Thanks,
James F Keck
Keck Publishing
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Ratman_tf

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Re: What Is Your Favorite Module?
« Reply #1 on: April 25, 2021, 06:06:50 PM »
Tie between White Plume Mountain and Palace of the Silver Princess.

White Plume Mountain is the best funhouse dungeon, IMO, and it's got enough serious hooks that my brother made a whole campaign out of Keraptis and the three magical weapons.

Palace of the Silver Princess I like because it's got an evocative backstory that you discover through exploration.
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Pat
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Re: What Is Your Favorite Module?
« Reply #2 on: April 25, 2021, 06:26:35 PM »
Probably my favorite is B4 The Lost City. Compelling weirdness and great factions, that get the players to start thinking about politics and alliances and relationships instead of just clearing rooms. Plus, the way the upper levels are fully developed, but the lower levels are less defined, is a great way to gradually train a new DM. Not to mention it could potentially turn into an entire campaign.

Other honorable mentions are MX4, A4, CM6, D3, Q1, MH3, S4, WG4, X1, X2, and Zogorion. But I'll leave those for someone else.

ZetaRidley

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Re: What Is Your Favorite Module?
« Reply #3 on: April 26, 2021, 12:03:16 AM »
Going to have to second White Plume Mountain. It's just a great little dungeon.

Going more modern, Red Hand of Doom is one of the most overlooked adventures, probably because it comes from third edition. Tomb of Annihilation is probably the best thing about 5e, and while that's not saying much its been pretty fun.

Naburimannu

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Re: What Is Your Favorite Module?
« Reply #4 on: April 26, 2021, 05:38:53 AM »
Dwimmermount, because it's the only thing that I've ever tried to run that has maintained a lengthy campaign. (25+ sessions, 6+ months)
I think I lost one story-gamer early on, and another modern/trad gamer is a little unhappy, but certainly the two players who said they wanted an uncomplicated dungeon-crawl for teenage nostalgia are very happy, and they're sufficiently hooked that now that we start turning up faction play & consequences & external clocks they're ready to do more than kick open doors and kill monsters. It's keeping a full table (6 players of 5e).

Reckall

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Re: What Is Your Favorite Module?
« Reply #5 on: April 26, 2021, 05:53:32 AM »
I don't know if "favourite" means "had the best session with". I'll go for the second.

For D&D, a medley: Isle of Dread with both Dwellers of the Forbidden City and Drums on Firetop Mountain located in it.

For Call of Cthulhu: No Man's Land (partially rewritten): the single, most intense experience we ever had in an RPG.
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spon

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Re: What Is Your Favorite Module?
« Reply #6 on: April 26, 2021, 08:11:59 AM »
For D&D I like Dwellers of the forbidden city, Lost shrine of Tamoachan and Vault of the Drow - all evocative of their background and with lots of rom for expansion/GM addition.
For RQ, I loved the Borderlands pack - lots of different styles of scenario, where hack and slash had its place, but was not the major deciding factor.
Traveller - probably twilight's peak. Again, lots of scope for GM additions.
CoC - Masks of Nyarlathotep is probably the best, but it can be a real meat-grinder.

Steven Mitchell

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Re: What Is Your Favorite Module?
« Reply #7 on: April 26, 2021, 08:16:18 AM »
I think the most fun I had running a module was Tomb of the Lizard King.  It was part the module and part the particular group of players.  I can't say for sure the ratio, because that's been a long time.  I probably should get a copy.  The one I ran was borrowed.

Eirikrautha

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Re: What Is Your Favorite Module?
« Reply #8 on: April 26, 2021, 05:53:03 PM »
Keep on the Borderlands.  Sure, not the best module ever written.  But to a young kid picking up the game for the first time, it WAS D&D.  Yeah, the menagerie of monsters made no sense, but it was the crazy dungeon delve, turn the corner and be wildly outnumbered, desperately try to negotiate one faction against the other, kind of adventure that epitomized the roots of the game.  I've run it in every edition (sans 4e) and enjoyed it every time...

Mishihari

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Re: What Is Your Favorite Module?
« Reply #9 on: April 26, 2021, 06:54:01 PM »
Lost Shrine of Tamoachan.  Very thematic.  Lots of good, logical puzzles and traps.  Lots of tension.

Stephen Tannhauser

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Re: What Is Your Favorite Module?
« Reply #10 on: April 26, 2021, 07:47:12 PM »
I6: Ravenloft and its sister module, I10: The House on Gryphon Hill. Never managed to run either successfully (the one time I tried with Ravenloft, my a-hole friends stole the module from my bag and photocopied it for themselves), but the linked stories of those modules actually got me to write several chapters' worth of novel based on them.  (This was well before the whole setting came out.)
« Last Edit: April 27, 2021, 02:43:16 PM by Stephen Tannhauser »
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Philotomy Jurament

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Re: What Is Your Favorite Module?
« Reply #11 on: April 26, 2021, 09:22:33 PM »
I don't know that I can pick a single favorite, because I see modules as something you "plug in" to an existing game. That means the "best" one is the one that best fits your current game. It kinda depends.

That said, some of my favorites include TSR's B1, B2, B4, the D series, the G series, S4, WG4, WG5, and X1. Also Pod Caverns of the Sinister Shroom and Curse of the Witch Head. I also like the first Rappan Athuk module (the surface and the first three or four levels, IIRC), although I'd convert them (back) to AD&D. The later additions to Rappan Athuk were less impressive, IMO.

As time has gone on I find myself less and less of a module guy, though. These days, even when I use a module I tend to heavily modify it. It's often easier to just "roll my own" in the first place.
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grodog

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Re: What Is Your Favorite Module?
« Reply #12 on: April 26, 2021, 09:52:27 PM »
My favorite AD&D adventures oscillate between G3, WG5, and T1 (with the obligatory mention of the as-yet-still-unrecovered "Treasure of the Dragon Queen" tourney I played in 1984). 

My favorite CoC adventures are "Grace Under Pressure" and "In Media Res" and _Walker in the Wastes_ (all from Pagan Publishing) and _Masks of Nyarlathotep_.

My favorite other fantasy adventures are _The Court of Ardor_ (MERP), _Caverns of Thracia_, and _The Broken Covenant of Calebais_ (ArsM).

My favorite SF adventures are _The Yellow Clearance Black Box Blues_ (Paranoia) and "Deep Shit" (Blue Planet 1e).

My overall favorite adventure of all time is probably "Treasure of the Dragon Queen" or "Deep Shit" or "Grace Under Pressure".

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Lunamancer

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Re: What Is Your Favorite Module?
« Reply #13 on: April 26, 2021, 10:20:27 PM »
Tomb of Horrors.
That's my two cents anyway. Carry on, crawler.

Tu ne cede malis sed contra audentior ito.

Thornhammer

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Re: What Is Your Favorite Module?
« Reply #14 on: April 26, 2021, 10:32:32 PM »
I also like the first Rappan Athuk module (the surface and the first three or four levels, IIRC), although I'd convert them (back) to AD&D.

The shit monster was especially memorable.

My personal favorite is S3, Expedition to the Barrier Peaks. Mixing sci-fi and fantasy like that was a completely new concept to me when I first read it, and I loved it.