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What is the sinister secret of Saltmarsh?

Started by Aglondir, August 06, 2020, 11:23:52 PM

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Aglondir

#15
What a let down. Although it might be fun to run it having the players expect that, but its actually real.

(Edited out spoilers)

HappyDaze

Quote from: Aglondir;1143716What a let down. Although it might be fun to run it having the players expect that, but its actually real.

(Edited out spoilers)

You want a let down? My players just decided that, after prying the boards off the windows, it was better to just toss some oil and flaming rags in to burn the haunted house to its foundation. Like in Aliens, it was the only way to be sure..

VisionStorm

Wait, so this module is about an abandoned alchemist's house, that's rumored to be haunted, but it's not really haunted or the module have much to do with alchemy, but rather it's just the staging ground for a completely mundane illicit operation?

Wow, I so more interesting stuff come up at the "What's in an abandoned alchemist's house?" thread recently.

thedungeondelver

SSoS is basically an episode of Scooby Doo: the D&D Edition.

No, really.  How many Scooby Doo episodes have been motivated by pure greed of the villains pretending to be ghosts?  "He thought he would scare everyone away, and then buy up the land at a bargain!"  That's the motivation for the smugglers' spook house. It's purely financial, trying to avoid excise tax.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

David Johansen

Quote from: HappyDaze;1143721You want a let down? My players just decided that, after prying the boards off the windows, it was better to just toss some oil and flaming rags in to burn the haunted house to its foundation. Like in Aliens, it was the only way to be sure..

Sad that the chemicals in the house exploded and flaming fragments fell all over the city causing a catastrophe.  Sad that the house was the only thing binding the ghost to the spot and now it is free and pursuing the PCs.  It's funny how these things can work out.
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

HappyDaze

Quote from: David Johansen;1143803Sad that the chemicals in the house exploded and flaming fragments fell all over the city causing a catastrophe.  Sad that the house was the only thing binding the ghost to the spot and now it is free and pursuing the PCs.  It's funny how these things can work out.

The house isn't in town dumbass. Read or play the fucking thing and have the information my players did before thinking dumb shit like you did. Sometimes burning the whole shithole to the foundation is a real option even if it seems like a crazy one.

Simlasa

Quote from: HappyDaze;1143815The house isn't in town dumbass.
Speaking from experience, chemical fires/explosions don't need to be 'in town' to cause havoc on people miles away.

HappyDaze

Quote from: Simlasa;1143823Speaking from experience, chemical fires/explosions don't need to be 'in town' to cause havoc on people miles away.

You obviously have no idea how far D&D diverges from your experience. Nothing in D&D has any effect over an area that large. Play the game by its rules.

VisionStorm

Play it RAW, dumbasses! D&D has clearly detailed rules for chemical explosions in every edition. Don't diverge from D&D, your GOD, and follow the goddamn rules! :mad:

HappyDaze

Quote from: VisionStorm;1143833Play it RAW, dumbasses! D&D has clearly detailed rules for chemical explosions in every edition. Don't diverge from D&D, your GOD, and follow the goddamn rules! :mad:

Hell yeah! Oh, were you being facetious?  It's so hard to tell around here when everyone's so full of it.

Besides, the house has almost 0 alchemical crap and 0 ghosts (it has a few skeletons though), so there's no chemical fire/explosion unless it's one of those narrative type game masters that feels the need to screw with the PCs because "story."

VisionStorm

Quote from: HappyDaze;1143834Besides, the house has almost 0 alchemical crap and 0 ghosts (it has a few skeletons though), so there's no chemical fire/explosion unless it's one of those narrative type game masters that feels the need to screw with the PCs because "story."

Then maybe you should've have led with that instead of waiting to use it to move the goalposts later after blowing up on someone for an innocuous comment. :p

HappyDaze

Quote from: VisionStorm;1143839Then maybe you should've have led with that instead of waiting to use it to move the goalposts later after blowing up on someone for an innocuous comment. :p

I suggested he read the fucking manual. Perhaps you should do the same before jumping in to white knight, you little bitch.

VisionStorm

Quote from: HappyDaze;1143841you little bitch.

I'm not the one snapping at people for trying to be funny or for bringing up RL experiences as examples of what could plausibly go down in the game, then doubling down on it instead of taking a chill pill. Typical bitch behavior. :rolleyes:

S'mon

There's not much flammable in there either, and the climate is humid coastal; if GMing it I'd require a pretty big bonfire to burn the place down.

Shasarak

The secret is when PCs try to do something the Dm does not like he thinks of ways to screw them over.

Then rinse and repeat.
Who da Drow?  U da drow! - hedgehobbit

There will be poor always,
pathetically struggling,
look at the good things you've got! -  Jesus