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[D&D5/PF2/etc] Are there too many classes now?

Started by BoxCrayonTales, September 03, 2022, 07:46:09 PM

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DocJones

#60
Just because I happened to have a list handy...  Too many classes? ;-)

Rolemaster Classic Professions (~Classes)

Alchemist
Animist
Archmage
Arcist
Arms Master
Assassin
Astral Traveller
Barbarian
Bashkar
Beastmaster
Bounty Hunter
Burglar
Cavalier
Chaotic Lord
Cleric
Conjurer
Crafter
Craftsman
Crystal Mage
Dancer
Delver
Dervish
Doppleganger
Dream Lord
Druid
Duelist
Elementalist
Enchanter
Farmer
Fighter
Forcemage
Gypsy
Healer
High Warrior Monk
Houri
Illusionist
Lay Healer
Leader
Macabre
Magician
Magus
Maleficant
Mentalist
Montebanc
Moon Mage
Necromancer
Nightblade
No Profession
Noble Warrior
Paladin
Professional
Rogue
Runemaster
Sage
Sailor
Scholar
Seer
Shadow Mage
Shaman
Sleuth
Tarotmage
Thief
Trader
Warlock
Warrior
Warrior Mage
Warrior Monk
Witch
Witch Hunter
Wizard




David Johansen

Rolemaster Standard System tried to scale it back to 20 professions and used Training Packages to change them up.  Despite that intent they ended up adding professions in each of the companinons.  The structure and creation of the professions is interesting.  They made up a list of skill costs and then arranged the professions in the order from best to worst and matched them up.  Ah well, if I were in charge of the redesign there'd be no professions, only training packages.  That's basically what I did with The Arcane Confabulation.
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GeekyBugle

I already said that YES, there's too many classes/races...

And yet I'm creating new classes/races for some of my games. Sue me.
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DocJones

Quote from: David Johansen on September 07, 2022, 09:07:52 PM
Rolemaster Standard System tried to scale it back to 20 professions and used Training Packages to change them up.  Despite that intent they ended up adding professions in each of the companinons.  The structure and creation of the professions is interesting.  They made up a list of skill costs and then arranged the professions in the order from best to worst and matched them up.  Ah well, if I were in charge of the redesign there'd be no professions, only training packages.  That's basically what I did with The Arcane Confabulation.
I have been playtesting Rolemaster Unified.  They went back to...

Bard
Cleric
Dabbler
Druid
Fighter
Healer
Illusionist
Laborer
Lay Healer
Magent
Magician
Mentalist
Monk
Mystic
No Profession
Paladin
Ranger
Rogue
Scholar
Sorcerer
Thief
Warrior Monk

What's interesting is they went for some D&D names for core professions.. Fighter, Bard, Sorcerer.
No training packages in the core book so far, but I don't believe I have the latest version.





Chris24601

I found it quite useful in my own system to split up what would be a class in D&D into a combo of class and background.

That let me reduce the number of classes down to six (fighter, mastermind and one for each of the four sources of magic; mechanist, mystic, theurge and wizard) which mixed with the backgrounds provide a full package that are distinct from each other.

So an Aristocrat fighter would be a knight, a Barbarian fighter would be a barbarian or ranger, an Entertainer fighter would be a gladiator, a Military fighter would be a soldier or commander, an Outlaw fighter might be a thief or assassin, and a Religious one would be a paladin.

The Backgrounds I use to combine with the classes are Arcanist, Aristocrat, Artisan, Barbarian, Commoner, Entertainer, Military, Outlaw, Religious and Traveler.

That ends up straddling the difference between too few and too many classes by taking it from one selection from 60 classes to two selections of six and ten respectively.


Armchair Gamer

#65
Quote from: DocJones on September 07, 2022, 09:01:44 PM
Just because I happened to have a list handy...  Too many classes? ;-)

Rolemaster Classic Professions (~Classes)


  And that's not including the professions from the Elemental Companion, Oriental Companion, the Gothic Fantasy and Science-Fantasy professions from RoCo VI, or the genre books ... :)

   Or "Rolemaster Companion C", which I only just discovered existed a couple of days ago.