I'm thinking of running a game using Fight!: the fighting game rpg soon but I find myself somewhat short in inspiration. So I was wondering others have done or are doing with it and how they're games turned out. Please share you stories.
My brother's been trying to get me to learn Fight!. Tagging so I can get inspired to go ahead and do it.
I'm working on adapting the skills system so that it supports more out-of-combat play so that I can use it for my Rainbow Bridge setting-- sort of a Dresden Files meets Crane Iron meets John Carter sort of thing.
I really like the subject matter of "Fight!" but was never inspired enough by the system to use it. I feel that even if you can argue it emulates the source material well, it does not *inspire* the source material.
Case in point; this thread.
I've run games in that "urban American Martial World" setting using my own systems, and I think the best, most inspirational, subject matter is one man...Count Dante.
I suggest you look up all the misadventures that really happened with John Keehan aka "Count Dante: The Deadliest Man in the World", the red-haired irish-afro'd Karate master of the "Black Dragon Fighting Society" who led raids on rival schools, robbed banks and bombed other schools. Juicy stuff.
//Panjumanju
Never heard of it till just now.
Quote from: RPGPundit;788854Never heard of it till just now.
(FWIW, Pundit, I did introduce myself in the "Introduce Yourself" thread a couple years back. :) Other than a single product for Neoplastic's old Dread/Spite game, Divine Madness Press has done pretty well with Fight!.)
Quote from: drkrash;788860(FWIW, Pundit, I did introduce myself in the "Introduce Yourself" thread a couple years back. :) Other than a single product for Neoplastic's old Dread/Spite game, Divine Madness Press has done pretty well with Fight!.)
Sorry. I never actually read "introduction" threads; I prefer to get to know people in action in the forums themselves, to see them as they really are, not as how they present themselves to be.
Quote from: RPGPundit;789521Sorry. I never actually read "introduction" threads; I prefer to get to know people in action in the forums themselves, to see them as they really are, not as how they present themselves to be.
Technically, it was the thread where you yourself asked publishers to introduce themselves and their product lines. No matter; you'll find I'm a fairly quiet sort.
Quote from: Panjumanju;788180I really like the subject matter of "Fight!" but was never inspired enough by the system to use it. I feel that even if you can argue it emulates the source material well, it does not *inspire* the source material.
How do you feel it could have been more inspirational? I found it very inspiring but I like more generic if genre specific systems instead of pre packaged settings.
Quote from: Nexus;789545How do you feel it could have been more inspirational? I found it very inspiring but I like more generic if genre specific systems instead of pre packaged settings.
That's pretty much it - the more generic a system is the less I care about it. I want the setting to be brought out evocatively by the system.
There is certainly a fine balance presenting the marriage between rules and in-game world. Too much in-game world and the thing becomes alienating in its specificity. Too genetic and I, at least for one, shrug my shoulders and would just as well go back to another of a dozen generic systems instead.
Fight! always seemed to me to occupy an unhappy balance.
//Panjumanju
Quote from: Panjumanju;789548That's pretty much it - the more generic a system is the less I care about it. I want the setting to be brought out evocatively by the system.
There is certainly a fine balance presenting the marriage between rules and in-game world. Too much in-game world and the thing becomes alienating in its specificity. Too genetic and I, at least for one, shrug my shoulders and would just as well go back to another of a dozen generic systems instead.
Fight! always seemed to me to occupy an unhappy balance.
//Panjumanju
Huh. Interesting. I get the idea that some people may not like a generic system; I can't get excited about GURPS for the exact reason that it may have succeeded too well in its design.
I strove for (and I believe I succceeded) at making a generic system
but only within the confines of very, very specific genre emulation.
Then I provided a final chapter "sourcebook" with loads of examples of the genre and its tropes in place of any "default setting."
Sorry it didn't work out for you, especially if you consider yourself a fan of the source material.
Fair enough. I rarely used published settings and even when I do I tend to change big swaths of them so system wedded to mechanics isn't a big draw for me. I think Fight! does that best job at emulating its genre than other systems that attempt it. And that's really what I was looking for: something that facilitated constructing my own setting in the genre.
Quote from: drkrash;789537Technically, it was the thread where you yourself asked publishers to introduce themselves and their product lines. No matter; you'll find I'm a fairly quiet sort.
Yeah, I know, but that was because people asked for it. I think its a good idea to have it, I just don't use it much myself.