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What genres would you like to see get an OSR treatment?

Started by J Arcane, April 05, 2013, 06:50:30 PM

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Ronin

#16
Quote from: TristramEvans;643643
Lucha Libre wrestlers vs Monsters

http://wrongsideoftheart.com/wp-content/gallery/posters-s/santo_and_blue_demon_vs_monsters_poster_01.jpg

Only if based on this,
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baran_i_kanu

A number of different genres have been represented on various blogs and forums.

I and others have done the following:
Western/Spaghetti Western
Victorian/ Monster Hunting
Colonial/Historical and Horror
War (WWII and Vietnam both historical and fantastic)

I'd like to see a good Greek or Viking themed game (other than Mazes and Minotaurs/Vikings and Valkryies)

I second the 50's Atomic stuff (and yes I'm working on something myself. :P)
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

baran_i_kanu

Simon Washburne has done a lot of genre OSR games as well:

Blood & Bullets (Western)
Sabres & Witchery (Colonial Monster Hunter)
Ancient Mysteries & Lost Treasures (Modern Treasure Hunter)

Looks like he's working on Post Apoc, Supers, and Space Fantasy.
Here's his site: http://beyondbeliefgames.webs.com/freestuff.htm
Dave B.
 
http://theosrlibrary.blogspot.com/

I have neuropathy in my hands so my typing can get frustratingly sloppy. Bear with me.

Ronin

Hey wasnt Berin someone or another working on a James Bond clone? What ever happened to that?
Vive la mort, vive la guerre, vive le sacré mercenaire

Ronin\'s Fortress, my blog of RPG\'s, and stuff

Weru

I like to see something with some WWII tech and flavour. Not necessarily Historical or Weird War on Earth. More like a few disparate squads of axis (well lots of Nazi's to shoot in the face) and allied soldiers ending up in a bog standard D&D type world.

I'd also like to see a Heroes (as in the TV show) type scenario in a low fantasy D&D setting, and a Zombie Apocalypse in a High Fantasy setting.

Some pulp space opera osr rules with lots of weird aliens, planet hoping, rocketships, robots, and rayguns would be fun too.

LibraryLass

Non-gonzo Post Apocalyptic (I like Mutant Future and all but I want something more... grounded).
Cyberpunk
Spies
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Ladybird

Quote from: LibraryLass;643795Non-gonzo Post Apocalyptic (I like Mutant Future and all but I want something more... grounded).
Cyberpunk
Spies

Yeah, Shadowrun OSR could be really good. Use something like the SWN engine, replace "class" with "power source" (Mana, cyberware, skillz). Probably the biggest change would be stuff like racial stats, but you could handle those with either stat mod changes, or die rolling tricks.

If anyone else ever does the spy-fi stuff, above, it could be "generously borrowed" to such a game.

I did start tinkering with this, as one of my "less bullshit SR" ideas, but eventually went another route. Still, could be revisited.
one two FUCK YOU

jeff37923

No more OSR treatment!

I know that people here like Stars Without Number and Hulks & Horrors, I like H&H as well, but the fact is that Classic Traveller was around back during the era that the OSR wants to replicate and Mongoose Traveller does not do the Classic Traveller game any injustice and both games are fully compatible with each other.

Stars Without Number is Traveller with levels. If I wanted that, I would play d20 Traveller. Back in the day when they first came out, I thought that Space Opera sucked and Star Frontiers sucked and FASA Star Trek sucked - none could compare to Traveller back then and those games still suck today. Likewise, by keeping the aspects of Classic Traveller that make it such a success, Mongoose Traveller has no real competition today.

(Although that may not keep Mongoose from stepping on its own dick, like with what happened to its Babylon 5 license.)

Mongoose Traveller was OSR to Classic Traveller before it was very popular to do so and does it better than any that have followed. I'm sick of seeing new games made just to grab a piece of the nostalgia profit. I'd like to see the current games be used in new and creative settings made by Third Parties. Mongoose Traveller has already been the springboard to launch several of these.

So the OSR has been great, now start doing something with what is out there already instead of masticating old material for a few bucks.
"Meh."

J Arcane

I don't really understand what you're complaining about.

I also don't see why the existence of other games in the old-school era in a particular genre precludes the existence of vintage D&D treatments of those genres.  

And if there had been another game like Hulks and Horrors already out there, I wouldn't have made it.  

That's not how I operate. It's partly why I've put Hackerscape on hold: it was shaping up to be too generic.
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Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
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jeff37923

Quote from: J Arcane;643895I don't really understand what you're complaining about.

I also don't see why the existence of other games in the old-school era in a particular genre precludes the existence of vintage D&D treatments of those genres.  

Because not every genre needs a vintage D&D treatment. To say that every genre needs a vintage D&D treatment is to say that every game genre is invalid unless it is like vintage D&D.
"Meh."

J Arcane

Quote from: jeff37923;643896Because not every genre needs a vintage D&D treatment. To say that every genre needs a vintage D&D treatment is to say that every game genre is invalid unless it is like vintage D&D.

No it doesn't.

That's absurd.

You are being silly right now, aren't you? You can't honestly believe that making a D&D game is offensive to non-D&D games.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

Rincewind1

I agreed with you Jeff on the first point - I'd say that for some genres, there are much better fits than vintage DnD mechanics. But the second comment was a bit of jumping the shark.

Then again, I suppose the first jumping the shark was obviously daring to say that DnD may not be bacon. You iconoclast you.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

jeff37923

Quote from: J Arcane;643898No it doesn't.

That's absurd.

You are being silly right now, aren't you? You can't honestly believe that making a D&D game is offensive to non-D&D games.

No, not being silly.

Just sit with that thought for a while.
"Meh."

SineNomine

#29
Quote from: jeff37923;643890Stars Without Number is Traveller with levels. If I wanted that, I would play d20 Traveller.
The mechanics in SWN take up several dozen pages out of 240, leaving a suspicious number unaccounted for. If all SWN happened to be was Traveller with levels, I never would have bothered to write it in the first place.

SWN and many of the new old-school RPGs have very little to do with mechanical concerns. They involve a systematic deprivileging of system identity as the dominant trait of a game. Take Hulks & Horrors,  Backswords & Bucklers, Crypts & Things, ACKS, or the like- what they're selling isn't "another version of D&D", they're selling "dungeoncrawling in space", "Elizabethan adventuring", "Lovecraftian S&S", and "integrated fantasy adventurer endgame". OSR mechanics are used in almost all these cases simply because they are the most effective medium for conveying the creative payload of the project.

A "vintage D&D treatment" misses the point. It is not about the D&D, it is about the treatment. Old-school mechanics are amazingly robust, widely-understood, and extremely amenable to homebrewing. If you have some shiny new idea you want out, why shouldn't you simply use a perfectly good existing chassis to carry your message?
Other Dust, a standalone post-apocalyptic companion game to Stars Without Number.
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