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What games are you waiting for?

Started by Silverlion, September 30, 2007, 05:38:10 PM

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kryyst

Warhammer 40k, hell I've already pre-orderd it.

That is all, everything else I can wait on.
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Seanchai

Quote from: peteramthorMan I've lost track of who has that property now.  Ken Whitman had it last time but I foget what his company at that time was (he changes companies more than he changes his underwear I think).

Quote from: Pierce InverarityNOOOOOO!!!!

Don't worry - I've been assured the new edition is in the mail and will arrive in time for GenCON.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

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walkerp

Quote from: AosAmazon lists it as available, and they are, ime, pretty reliable about such things- furthermore there are 4 used copies for sale from affiliated vendors as of this post. So I'm feeling pretty confident that its out:
http://www.amazon.com/Conan-Roleplaying-Game-Gareth-Hanrahan/dp/1905850069/ref=pd_bbs_1/102-0430709-9459344?ie=UTF8&s=books&qid=1191690151&sr=8-1

Holy crap, what is up with my LGS?  And these friggin' Canadian distributors?  Don't they want to take my money.  So annoying.
"The difference between being fascinated with RPGs and being fascinated with the RPG industry is akin to the difference between being fascinated with sex and being fascinated with masturbation. Not that there\'s anything wrong with jerking off, but don\'t fool yourself into thinking you\'re getting laid." —Aos

arminius

Of all upcoming products, Chaosium BRP is what I'm most likely to spend money on when it comes out...but, no promises.

I'm interested in seeing what happens with Heroquest and the split-off project by Mike Holmes and (I forget the other person's name).

Also curious about John Harper's Stranger Things, because I've heard it's a variation on Trollbabe, and Trollbabe sounds kind of interesting itself.

droog

That surprises me, Elliot, given your general stance on matters roleplaying. Why does TB interest you?
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The poor still weak the rich still rule
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arminius

The Brand Robins AP from RPGnet which he described playing with his brother, for one thing. Besides that, the idea of escalating stakes, using relationships as resources, and just generally the elimination of any hint of immersion or challenge--it seems like an interesting approach to a game of storytelling.

droog

Mmm--I don't think you'll like it. It is in many ways the progenitor of DitV.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Ian Absentia

Quote from: Elliot WilenI'm interested in seeing what happens with Heroquest and the split-off project by Mike Holmes and (I forget the other person's name).
Oh, dear.  I hope Mike isn't the one writing it.  He has some interesting ideas, but the man sucks the air from a room with the stroke of a pen (or the strokes of his keyboard).

!i!

arminius

Quote from: droogMmm--I don't think you'll like it. It is in many ways the progenitor of DitV.
Huh, it sounded more like a vast simplification of Heroquest, with a wandering, discursive style of play rather than the hyperfocused and "gussied up Scruples" feel I get from DitV...and if Stranger Things does anything like that (I mean that impression of TB), with just a bit of added complication, it might be worth checking out. Plus although I disliked Harper's take on spellcasting when he revised Talislanta, his longtime fascination with that game earns him points in my book.

arminius

Oh, yeah, I'm waiting for Tenra Bansho Zero. Andy K. owes me a $1 discount on it when it finally comes out, and I mean to collect on it. I know very little else about the game, but I hope it turns out to be a bizarre beast like some of the Japanese semi-RPGs he's described picking up. Or at least tending in that direction, but I'm afraid, based ironically on John Harper's report, that it'll turn out to be somewhat run-of-the-mill competitive-narration-trading-cum-story-economy game. I hope that's not a result of Andy cutting out what he once referred to as superfluous "Sim" elements of the original game--or that I'm flat-out wrong and the game works in spite of my now-misgivings. A lot may have to do with the tone and quality of the writing, and I think I can be hopeful that Andy won't repeat the mistakes of other indie writers by blathering on about theory, the "nature of roleplaying", or correcting assumed bad habits inculcated by trad play.

J Arcane

Better be careful man.  The last time I dared suggest that Andy's Forgie assumptions might be coloring his interpretation of the game, he jumped down my damn throat.
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arminius

Really? I would be interested in seeing that.

J Arcane

Quote from: Elliot WilenReally? I would be interested in seeing that.
I exaggerate for my own amusement a bit, but there's an extensive discussion of the parallel evolution of very Forgie/storygame-esque bits in some Japanese roleplaying games in this thread, which expressed my concern that the game was going off in a very un-traditional direction that did not appeal to me at all.
Bedroom Wall Press - Games that make you feel like a kid again.

Arcana Rising - An Urban Fantasy Roleplaying Game, powered by Hulks and Horrors.
Hulks and Horrors - A Sci-Fi Roleplaying game of Exploration and Dungeon Adventure
Heaven\'s Shadow - A Roleplaying Game of Faith and Assassination

GrimJesta

Quote from: Elliot WilenPlus although I disliked Harper's take on spellcasting when he revised Talislanta, his longtime fascination with that game earns him points in my book.

[hijack]
Whoa, wait. What'd they do to the spell system in Talislanta? I'm still playing 2nd edition so I'm really out of the loop here.
[/hijack]

-=Grim=-
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arminius

I mentioned it here and I probably whined about it in a couple other threads hereabouts. You can find more on the Talislanta mailing list at yahoo groups; basically they moved to a very "effects-based" system that would also have players improvisationally defining their characters' spell books. (Here's one discussion.) Some people loved it, others disliked it, eventually SMS and Morrigan Press jointly decided, apparently, that the improv approach didn't really fit the conception of Talislantan magic, though it seems the "effects-based" element was kept. (Look here.)

[Note you might have to join the list to read the links, but I think you don't need to.]