It would be just as stupid, hamfisted and dumb as all the games that bill themselves as "Woke". If you make your games good enough and fun enough, you can subtly put in your world view without it bothering anyone for years....Decades even as long as it's fun.
Whitewolf was always the Progressive game company, and lots of conservatives still loved their games. Hell they even had conservative employees back in the day who were line developers (though Libertarian is probably more accurate for Bill Bridges)
They lost the plot in later years, especially in the 2nd edition era of Chronicles of Darkness. I couldn't even get past the introduction to Geist 2e because it kept going on about how "This is a game about speaking truth to power, about fighting against injustice, ect ect" when I was like.. "Fuck I just wanted a game about Ghosts man.."
Also thanks to certain people like Mathew McFarland turning into an extreme wokist to cover up his horrendous behavior, and this began to reflect in his product like... "Beast" which was a complete mess...
Mostly though, you can put your politics in your game if your smart and your game is fun, and if they're not to extreme on one end or the other. But any game that came out the gate with, "WE'RE THE NONWOKE ROCKSTARS!" I'd be highly suspect and think most likely it would suck.