I'm not exactly going to recommend it, but I'll put out for completion that there is a Powered By version of Cyberpunk called Hack the Planet.
Like so many other things if you like it or dislike it will largely come down to your general philosophy of gaming, I suppose. I'm trying to decide if it needs a review or an essay on faulty assumptions before i post anything about it.
If you want a recommendation than I'm all for classic Cyberpunk 2020. Nothing in the Red box (pdfs for me, sadly) said it was worth replacing my 2020 books for it, but then I never run 'out of the box' settings anyways, so just updating the setting is approaching meaningless for me. 2020 has a functional, easy to learn/use rule set that has enough complexity to keep it interesting without bogging down, it has a fully realized vision of a cyberpunk future that is pure (comparison here to Shadowrun, which is hybrid), and the technology base gives you a solid, believable 'near future' culture that is coherent and manages to balance exotic yet familiar, as it should
Questions about Carbon 2185 or a Genisys system (or many other options) largely will revolve around how much you like or dislike the foundational rule set, followed only after that by how much you like the presented setting.
I've reviewed Carbon 2185 and I summed it's strengths and weaknesses up pretty solidly, I'd say. I'm not a fan of the Genisys 'Katamari Damancy' system of sticking more stuff your character until you are a star (not items but feats/talents/microrules) which is why I also can't recommend any of what I'm sure are a half dozen excellent Savage Worlds supplements to create a cyberpunk game around.
And finally to be a contrarian weirdo, I'll recommend something exotic for your cyberpunk gaming needs. Unfortunately, my go-to A choice I have forgotten the name of, and as I'm on vacation I can't look at my bookshelf.
So... your get
Polaris