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What are your favorite settings?

Started by Varaj, March 06, 2006, 11:45:16 AM

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Scarbonac

Mystara, Spelljammer, Greyhawk and TSR Gamma World, although there's furlongs of rippable stuff in every DnD setting.
Ersatz Buck Rogers AND Ersatz Han Solo

Zalmoxis

Dark Sun is a setting I have always wanted to play in, but never got the chance.

Technicolor Dreamcoat

I drift towards modern-times settings like the WoD where I can implement real-world developments and twist them to fit my whims. The alternative to that would be a low-powered medieval fantasy setting, especially a low-magic one.

Which means that my favorite settings are
- Trinity (future)
- Adventure (pulp era)
- and Planescape,

and we play in the Forgotten Realms.

Because I've got principles, and I know what I like and what I don't like.
Any dream will do

Knightsky

Oh, and I forgot to add Arduin to my list.

Arduin, bloody Arduin... *sigh*
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Bagpuss

Quote from: sunfearDark Sun is by far my favorite published setting. Eberron and AE come in as close seconds. I am currently working on a homebrew setting that I hope combines the best of the three.

:ponder: Psionic Warforged Giant Traindrivers racing through the desert?
 

Sigmund

My favorite setting of all time to play in is Birthright, although I'm sure my DM at the time (the best DM I've found so far) had alot to do with that.

My current favored setting for DMing is Blue Rose. Get rid of the Rainbow Brigade/Grrll Power elements and what's left is a very cool setting to run gritty and/or horror fantasy stories in.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

goatface

Like many here,  long-time Forgotten Realms fan. Probably going to switch to Eberron, just because I feel I need a change of pace.

Other favorites include Spelljammer, Star Wars, and Dark Legacies.
 

King_Stannis

Quote from: SigmundMy favorite setting of all time to play in is Birthright, although I'm sure my DM at the time (the best DM I've found so far) had alot to do with that...


You honor me, my friend. But a DM can't do anything without enthusiastic and willing players like yourself. You and the rest of the guys were every bit responsible for the success of that campaign as I.

Sigmund

Quote from: King_StannisYou honor me, my friend. But a DM can't do anything without enthusiastic and willing players like yourself. You and the rest of the guys were every bit responsible for the success of that campaign as I.

Ah, his Majesty is too modest.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

David R

I am currently prepping a campaign using elements from Spelljammer - travel betweens worlds, Dark Sun - lifeshapers, certain races, and strangely enough certain aspects of Planescape - the art, lingo and setting ideas. All the above worlds would constitute my favoutite settings...or at least parts of them.

Regards,
David R

Maddman

Quote from: King_StannisYou honor me, my friend. But a DM can't do anything without enthusiastic and willing players like yourself. You and the rest of the guys were every bit responsible for the success of that campaign as I.

Agreed.  I hate when people tell me "hey you ran a good game" like it was all me.  It's as much the players as the GM.  The guy running just sets the scene, it's up to the players to really make it come alive.
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Sigmund

Quote from: MaddmanAgreed.  I hate when people tell me "hey you ran a good game" like it was all me.  It's as much the players as the GM.  The guy running just sets the scene, it's up to the players to really make it come alive.

First, stop hating, it's bad for you.

Next, while a decent group of players is needed for at least a decent campaign, the work, wit, and life invested in a campaign is what will truely make it shine. KS there breathed life into the npcs, provided compelling and exciting challenges, created lots of fun props, and then tied it all together with logic and intelligence. The good DM needs to get the respect when it's deserved. To be fair, the group of players I had the priviledge of playing with in the game are a topnotch group who brought to the game humor (when appropriate), drama, and lots of great fun. On top of all that, I think the Birthright setting was the only one that could have worked for our game because it makes sense (as much as a fantasy setting can anyway), and is very flexible. It has an internal consistency and logic that satisfies my desire for "logic" while maintaining a sense of "fantasy". IME that's not so easy to do and that's why Birthright gets my vote as favorite setting. Harn is up there for me too, it's just a bit too "logical"...the fantasy side is kinda downplayed too much for me in Harn. Based on a thread on the True20 forums, I might even try a True20 version of Birthright one of these days.
- Chris Sigmund

Old Loser

"I\'d rather be a killer than a victim."

Quote from: John Morrow;418271I role-play for the ride, not the destination.

Akrasia

My favourite settings (in no particular order):

~ The Wilderlands: the best 'swords and sorcery' setting for a D&D-ish campaign.
~ Mystara:kind of crazy, kind of incoherent, but the 'Grand Duchy of Karameikos' is just too cool.
~ The Old World for Warhammer: I love the dark and grim nature of this 14th C setting.
~ Hyboria: the original (and still the best) S&S world ever.

Cheers! :)
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

gleichman

Quote from: VarajIn general what setting do you tend to gravitate to.

In fantasy- Middle Earth and only Middle Earth. Although not in the typical late 3rd and 4th Age settings. Instead I like mid-3rd Age or earlier.

For some reason I like the Marvel Comics setting, this despite the fact that it is a terrible mess of changed writers and ruined characters. I've decided that what I really like is some small section of the whole here, so I grab what I want and level the rest. Toss in some of my own ideas, and it's an old stand-by for me.

The old Morrow Project concept of recovering a destroyed world also is a favorite with me. But I've never seen it done well enough to use as a setting. So I have my own home grown.

I used to like the Star Trek setting before they made any of the movies let alone the follow on TV shows. Sadly those additions have wrecked the setting for me and I just can't go there now. I'll likely replace it with something of my own again stealing bits and pieces from a number of sources.

I like some elements of Deadlands, but toned down and fitting into our real history. Deadlands is too much of a parody for my tastes.

BTW, were we suppose to be talking about published settings?

Never mind then.

Well, I guess ICE's Middle Earth books would count.
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Akrasia

Quote from: gleichman... Well, I guess ICE's Middle Earth books would count.

Those were really great.  The maps were beautiful, and the campaign books included tonnes of useful information and material.  The Angus McBride covers were generally very cool (but I also liked the earlier Gail McIntosh [sp?] covers as well), and the internal art by Liz Dansforth was also consistently good.

Good stuff, those ICE ME modules!  My only complaint: the MERP/Rolemaster system was a poor fit for Tolkien (esp. the magic system).
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!