What are the other systems that you prefer? Just curious.
D&D 5e is ok, but I want to branch out and try other fantasy RPGs.
Well I've played a lot of systems. And I'm always looking at new systems etc.
These days I favor lighter systems that gravitate towards scalability in power. Savage Worlds covers most of my bases in that regard. Fast, easy to use, flexible as hell. There are others in its weight-class that are probably "as flexible" - but it seems to rub me the right way.
There are other systems I have *deep* love for... and for the record: no system is perfect. You'll notice the obvious pattern being they're all skill-based systems and they're all light-to-medium crunch.
In no particular order:
Open D6/West End D6 - A really solid system.
Talislanta/Atlantis - Not only do I love the setting(s), I'm in love with the system. All 6 editions are compatible - the core task-resolution has not changed.
Marvel Super Heroes (FASERIP) - Fantastically scalable, probably one of the most flexible systems around. An amazing piece of design that was *way* ahead of its time.
Interlock - Fast, gritty, dangerous. Brilliant design - but it is a *very* specific kind of feel, I don't use this for "over the top". It's best of gritty-cinematic John Wick type action...
Honorable mentions (i.e. things I'd run if my group asked me)
NWoD - Not a fan of the cosmology, but I do like the core mechanics of the system.
DC Heroes - If I could convince my group to let me use it... but they're die-hard MSH fans for supers.
Mutants and Masterminds - See DC Heroes
Fantasycraft - If I were going to run an out of the box d20 fantasy game... this is what I'd use. I'd have to meditate for about a week before doing a re-read tho... (and this is the only Class-based game on this list)