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What 3 Things: Do you want in a Fantasy RPG?

Started by Silverlion, April 14, 2006, 12:00:38 PM

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Silverlion

Quote from: goldI think M&M would work for me as well.


I've used M&M1E for a Dark Fantasy game for some months (Dark, High, Fantasy meaning epic struggles, Dark Lord, nasty things, sense of wonder, undead who still have the screaming souls of who they were when alive trapped inside, unable to stop the body powered by magic from slaughtering their loved ones..)

It's been pretty decent and useful, but I'm switching to something more optimal in the next campaign arc (if the PC's manage to survive their showdown with the Dark Lord..if..;) )

M&M1E did hold up well though, its just a bit to crunch happy for my tastes and takes a bit more work to get to the things I want in play. I want something optimized for the world/setting.

I just need a spark of inspiration.
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1) Risk. Reward and thrills can't be gained without the possibility of danger.

2) Magic that is vibrant, fascinating and makes me go "Oh, damn, that's cool" at least once per session.

3) Tactical play that places complementary premiums on speed, strategy and strength.
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