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WFRP/W40K: The End?

Started by Frey, September 05, 2016, 02:54:06 PM

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ZWEIHÄNDER

Its official, folks. Warhammer is no longer a license of Fantasy Flight Games as of Feb 28, 2017. Here is their statement on the matter: https://www.fantasyflightgames.com/en/news/2016/9/9/a-new-path-forward/
No thanks.

crkrueger

So as far as the boardgames went, which were good?  Chaos in the Old World looked interesting. Might be time to pick up one or two before the prices skyrocket.
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Simlasa

Quote from: CRKrueger;918156Chaos in the Old World looked interesting. Might be time to pick up one or two before the prices skyrocket.
I always wanted that one after seeing the Dice Tower review where they gave it thumbs down because of its demonic content/graphics (while making the game itself sound pretty fun).

Michael Gray

Quote from: CRKrueger;918156So as far as the boardgames went, which were good?  Chaos in the Old World looked interesting. Might be time to pick up one or two before the prices skyrocket.

Yes, do that. It's a good game. Invasion is a pretty good LCG (DCG now?) too.
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ZWEIHÄNDER

#109
While we lament the loss of Fantasy Flight Games’ license over Warhammer Fantasy Roleplay, we have but one request to GW. In the infamous words of Domhnall Drumph:
[ATTACH=CONFIG]360[/ATTACH]
No thanks.

Rincewind1

Quote from: CRKrueger;918156So as far as the boardgames went, which were good?  Chaos in the Old World looked interesting. Might be time to pick up one or two before the prices skyrocket.

It is very good. Also is the new 40k strategy.
Furthermore, I consider that  This is Why We Don\'t Like You thread should be closed

yosemitemike

Quote from: CRKrueger;918156So as far as the boardgames went, which were good?  Chaos in the Old World looked interesting. Might be time to pick up one or two before the prices skyrocket.

Horus Heresy is pretty cool.  The components look fantastic.  It's pretty fun to play.  The only problem is that it doesn't have a ton of replay value for a game that costs so much.
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Necrozius

The Warhammer Quest Card game is okay. I got it used for less than half price and managed to get the two print-on-demand hero packs from a FLGS. It's neat but constantly reminds me how much I miss the REAL Warhammer Quest. Not that new stupid one that costs 300$ or whatever.

Omega

Quote from: Necrozius;918351The Warhammer Quest Card game is okay. I got it used for less than half price and managed to get the two print-on-demand hero packs from a FLGS. It's neat but constantly reminds me how much I miss the REAL Warhammer Quest. Not that new stupid one that costs 300$ or whatever.

One of the nice things about the real WHQ was that it was perpetually expandable with the conversion rules. Want dark elves? can do. Want more types of skaven? Can do.

FFG parting with GW comes as both a surprise and was kinda inevitible. GW has that well deserved rep of being fickle with their license to others and iron fisted if they get someone elses. Even if they never use it again. So sooner or later they were going to put the screws to FFG. FFG of course probably deserving it to as they arent exactly exemplars of publishing either.

Torque2100

My greatest lament about the death of the FFG Warhammer 40k RPG line is now we will never get an RPG where the PCs play as Orks.

Most RPG campaigns degenerate into slapstick anyway, so why not cut out the middle man?

jadrax

Quote from: Warboss Squee;918115Because after their failure to copyright Space Marine and thereby fuck over the wallet of anyone who tried to use the term, they needed a reason to rename everything in Warhammer Fantasy for MAXIMUM COPYRIIIIIGHT!

Pretty much this. Age of Sigmar is a shining example of why you don't let lawyers write your game world (lack of) background.

TrippyHippy

Quote from: Torque2100;918735My greatest lament about the death of the FFG Warhammer 40k RPG line is now we will never get an RPG where the PCs play as Orks.

Most RPG campaigns degenerate into slapstick anyway, so why not cut out the middle man?
You could play an Ork Freebooter in one of the Rogue Trader supplements.
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Kiero

Quote from: Shipyard Locked;917302I read somewhere that GW is really uncomfortable and reluctant about their RPGs allowing non-human player characters. Like it's an actual management policy, not just the fluff of the game. Has anyone heard about this and know why?

It's exactly the same as with the Black Library's policy on fiction.
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Omega

Quote from: Kiero;918988It's exactly the same as with the Black Library's policy on fiction.

One of the novelists I knew back in the 90s mentioned that his editor or publisher had some sort of mandate that if aliens were in a book then the humans had to allways win. Sy-Fy Channel had a mandate of "No Space Ships" for a time. So its very possible GW has something going too. Some editorial mandate.

Crüesader

There are books about the Xenos- hell, there's books on Chaos. And there were books in Warhammer Fantasy told from the perspective of Elves of all sorts and Chaos.  

I think it was less about the games being 'restricted' by GW, and more about them restricting themselves to the themes.  The books seemed to avoid a lot of stuff, except for the very basics.