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Author Topic: West End Games (WEG) Star Wars (and Mini-6) house rules you use.  (Read 2262 times)

weirdguy564

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Re: West End Games (WEG) Star Wars (and Mini-6) house rules you use.
« Reply #15 on: October 02, 2022, 06:59:18 AM »
Honestly I just use the fan made Revised, Expanded, Updated version of SWD6. It has a lot of optional house rules and incorporates a lot of rules from other D6 books to create what I would say is the definitive version of the rules. I guess I'm technically using whatever house rules Womp Rat Press came up with.

Ah, the "REUP" version of Star Wars D6.  It could almost be it's own game, but due to licensing that isn't going to happen.
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

weirdguy564

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Re: West End Games (WEG) Star Wars (and Mini-6) house rules you use.
« Reply #16 on: October 04, 2022, 10:35:42 PM »
I keep reading all the various D6 rulebooks.  I’ve come to suspect that there never was a version of the rules that solved all of the issues with them.  The combat sequence is done differently like I covered above.  The mystic systems are even more varied. 

If forced to pick I like mini-6 the best of all of them, even if I have to house rule a few things.

Next would be Star Wars 2E Revised and Updated.  Technically Mini-6 and Star Wars 2E:R&U both have the same combat system.  This is called Traditional Open D6 combat.  I like mini-6 Static Defense system the best, personally. 

I do like how D6 Adventure uses Psychics.  You get a 7th attribute, and each psi power is a skill under that attribute.  That makes it more like your other skills.   You could be good at telekinesis, but marginal at mind reading.  It also uses 2E combat, and hit points instead of wound levels, two things I’m not keen on. 

Like I said.  Each game isn’t the same.  I suggest everyone download and look over each game for rule variations you can borrow for yourself. 
« Last Edit: October 04, 2022, 10:39:48 PM by weirdguy564 »
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

weirdguy564

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Re: West End Games (WEG) Star Wars (and Mini-6) house rules you use.
« Reply #17 on: October 22, 2022, 10:03:48 PM »
I converted the whole shebang to a count successes system. I've just found it to be smoother an easier in play for me and my table. So while I stole much of WEG d6 format; I'm fundamentally running my campaign with an entirely homebrewed system these days.

I actually didn't realize I had this PDF, but there is another version of D6 rules besides Legends that uses successes instead of addition for your dice rolling.  Mythic D6. 

Mythic D6 is mostly a super hero game, but you could probably do about anything with it.

I also includes my favorite thing.  Missile Deflection power.  I do not like how West End Games rules had their lightsaber combat.  I do not like powers that need multiple skill rolls just to make a lightsaber working.  I prefer the much simpler mechanic of using a power to defend against ranged attacks only, and Mythic D6 does that.

Here is the game if anybody is curious.
https://kheperapublishing.com/khepera-publishing-home/mythic-d6/
« Last Edit: October 23, 2022, 08:11:55 AM by weirdguy564 »
I’m glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you’ve never heard of.

Aglondir

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Re: West End Games (WEG) Star Wars (and Mini-6) house rules you use.
« Reply #18 on: October 22, 2022, 10:42:10 PM »
If forced to pick I like mini-6 the best of all of them, even if I have to house rule a few things.
Agree with that.

I do like how D6 Adventure uses Psychics.  You get a 7th attribute, and each psi power is a skill under that attribute.
Agree with that. I like it better than Control/Sense/Alter. 

Like I said.  Each game isn’t the same.  I suggest everyone download and look over each game for rule variations you can borrow for yourself.
Have you seen the "D6 Cookbook?" It's also OGL. It was WEG's attempt to make a D6 toolkit (with mixed results.) Also, you might like stuff in D6 Septimus, which has much different Advantages and Disadvantages than the three OGL books.